SolForge is a Kickstarter success story, nearly doubling their not insignificant target of $250,000, and since then going live on Steam, where it has been unfolding for a couple of weeks. It’s a unusual, credible take on the genre, exploiting the digital nature of its medium to the fullest. Cards are simultaneously in your deck and in play, sometimes with entirely different statistics in each case. It’s incredibly quick to learn despite these complexities and won’t take long to hook you – but can it keep your attentions? How does its take on “free” effect it? Moreover, is it any good?