Posts Tagged ‘Gas-Powered-Games’

Have You Played… Demigod?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When people remember Demigod, mostly they recall Rook, the character with castle towers for shoulders pictured above. That’s fair, he’s great, but Demigod was fun across the board. Read the rest of this entry »

Have You Played… Supreme Commander 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Supreme Commander 2 is derided by fans of the series for the ways in which it differed from the original Supreme Commander, but I would never have got into the original massive-scale real-time strategy game if it wasn’t for this smaller, more accessible sequel. Read the rest of this entry »

Have You Played… Supreme Commander: Forged Alliance

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Supreme Commander: Forged Alliance initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.

Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.

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En-sob-le: Age Of Empires Online Goes Offline

Microsoft may be claiming that it’s redoubled its efforts on PC, but it hasn’t had much to show for it yet, Games For Windows Live is dying at an agonizing pace, and now Age of Empires Online is naught but ash and memories. Servers are now offline, never to be seen again. It’s a shame because AOEO had potential despite a litany of flaws, and also look at that acronym. Say it out loud. Ayy-ohhh-eeee-ohhh. Fantastic. Teary eyed goodbye from the game’s last dev team below.

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Total Converts: SupCom 2 Revamp Expansion Mod

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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Atari Auction Implies New Chris Taylor’s Total Annihilation


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

World Of Thanks: Wargaming Buys Gas Powered Games

'Thargaming'

The strange, sad story of Chris Taylor’s Gas Powered Games in 2013 has taken another unexpected twist – and now we know what the hinted-at future for the deeply troubled Supreme Commander developer is. Increasingly omnipresent Belarus developer/publisher Wargaming.net, best know for the remarkably successful World of Tanks, has stepped in to buy up what’s left of the Dungeon Siege studio.
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Primordial Oops: GPG Declares Wildman Extinct

If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.

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Chris Taylor On The Brink

Chris Taylor just roared in my face. Neon dance lights are pulsing, loud, bass-heavy music is thumping, and Taylor’s sudden vocal-chord-straining shout is reverberating off our empty corner of a DICE after-party.

Intense. That’s how I’d describe the scene. It’s also how I’d describe Chris Taylor.

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Supreme Desktop Commander: Wildman’s Mad Mod Tools

I feel kind of bad that it took Mercury to get me excited about Wildman - as opposed to, you know, Wildman.

Will Wildman cross the financial finish line before Kickstarter strikes 12 and Gas Powered Games turns back into a pumpkin? Who knows? Crazier things have happened. But, more often than not, they haven’t. That’s kinda why they’re, you know, crazy – not normal. But Wildman isn’t the only thing doing laps in GPG’s primordial ooze. As Chris Taylor told us, they’ve also got something called Project Mercury in the works. But what is it, exactly? Well, it’s been dubbed “the infinite desktop” and placed in the same lineage as Supreme Commander. Now, though, we finally get to see how it all fits together. GPG’s released a video of Project Mercury performing its most mercurial of tasks, and it actually looks really impressive. If I’m being honest, I think Mercury has me more excited than Wildman proper.

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THQ, Wildman, & The Problem Of Voting With Our Wallets

Vote with your wallet. We constantly preach it as an approach that actually Makes Important Things Happen, but does it? Does it really? It’s such an easy be-all, end-all argument to toss out, but things are rarely that simple. The recent death of THQ and potential failure of Gas Powered Games’ Wildman represent very tangible examples of how “vote with your wallet” can screech and shatter like so many piggy banks being hurled into a craggy abyss. But there’s hope, too, if you know where to look for it. The industry’s changing. Here’s why that makes us – its most vocal, diehard fans – equal parts more and less powerful than ever.

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It’s Settled: Wildman Will Go On

And it will get diabolical tree spiders. Hooray on all fronts!

“Will it ever actually come out, though?” is a question that’s often asked of many Kickstarter-funded games, but not like this. In the blink of an eye, Gas Powered Games’ Wildman went from fossil-fueled hopeful to dinosaur with a very large meteor breathing down its neck. After 40-some-odd layoffs, Chris Taylor was left reconsidering if it was even worthwhile to gamble the rest of his company on the project at all. So he asked the community. And now, after a few days of deliberation, it’s time for a verdict.

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Gas Powered Facing Major Layoffs, May Halt Kickstarter

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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Quickstarter: Wildman Gets First Gameplay Footage

I'm going to be a poet-warrior named Walt Wildman, I think.

Chris Taylor can talk. I know, for I have witnessed it. Wild-eyed, he spoke of grandiose plans for both games and operating systems, then (perhaps somewhat paradoxically) explained why he no longer believes bigger means better. As ever with Kickstarters, though, the question of whether or not he can back up his Supreme-Commander-sized words remains. Fortunately, while Wildman‘s still quite early in development, Gas Powered Games does, in fact, have its dinoman-walloping opus up and running. Watch the tiny titan mince his foes into tinier giblets after the break.

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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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Chris Taylor On GPG’s Prehistoric RTS-RPG, Wildman

Wildman! That’s fun to say, isn’t it? I like bellowing it at the top of my lungs while charging down sun-spattered hills, colossal bonking club aloft. Of course, I was doing that long before Chris Taylor and Gas Powered Games announced a fantastical prehistoric RTS/MOBA/RPG with the very same title, so now it’s actually relevant. But how exactly do all those puzzle pieces fit together? Is this just Total Demigod Annihilation Siege Commander, or is there more to it than that? And, most importantly, what sorts of objects will we be bonking people with? Dinosaur femurs? Pterodactyl eggs? Primitive religious ideologies? Also, something something DRM (or lack thereof) and mods and Kickstarter or whatever, I guess. See it all after the break.

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Wild, Man: Gas Powered Games Kickstarting Wildman

WILDMAN. WILDTIGER. WILDBACKGROUNDROCKFORMATION.

Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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Racey: Age Of Empires Online “Skirmish”


You might remember that our Brendy thought free-to-play strategy Age Of Empires Online was a bit of alright, but he was a bit uncomfortable with the general “having other people in it” sort of feel. Of course that’s not stopped the seventy bajillion people who did sign up, and some of those probably even spent money on it. They’re going to have a new option for spending money this month because there’s a new bolt-on expansion called the “Skirmish Pack” (enthusiastically trailered below) which will, surprisingly, unlock all the races in the game (although not level you up to unlock all content) and allow you to customise all starting conditions for your game, allowing you to taste all the possible options for Empire-building.

I’m going to speculate that this is going to cost about £5, although there doesn’t seem to be a price announced for it yet. Ooh, we should totally run a sweepstake on which RTS will go F2P next!
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Wot I Think: Age of Empires Online


A long, long time ago last Wednesday, I got a message from Jim. I enjoy Jim’s messages because they come with the promise of coin. [We call this the “the editor called me” intro in the business. War, eh? What’s it good for. Don’t RTS names sound the same? Is the adventure dead? Is the PC Dead? Etc. – Ed] And he is not one to waste his breath, like a lot of people. He simply asked, “Age of Empires Online: review?” I wrote him back 15,000 words on ‘How much I would like to review Age of Empires Online.’ He replied: “Sounds good.” And now here we are. I will now tell you what I thought about the game. Because that is how these things go.
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Ageing: Age Of Empires Online Dev Diary

The elephant never forgets... THE TASTE OF BLOOD

In case you weren’t aware, Age of Empires Online is shaping up to be a deeply different kettle of papyrus from the original Age of Empires games. That should be made clear by the following dev diary, explaining how MMORPG-style loot and equipment work in the game, as well as where you’ll be getting it from and how you can trade it with your lovely friends. Ooh, it’s lovely and friendly, this online world of ours, when it’s not busy being mercenary and horrible.
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