Posts Tagged ‘Gas-Powered-Games’

Have You Played… Supreme Commander: Forged Alliance

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Supreme Commander: Forged Alliance initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.

Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.

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En-sob-le: Age Of Empires Online Goes Offline

Microsoft may be claiming that it’s redoubled its efforts on PC, but it hasn’t had much to show for it yet, Games For Windows Live is dying at an agonizing pace, and now Age of Empires Online is naught but ash and memories. Servers are now offline, never to be seen again. It’s a shame because AOEO had potential despite a litany of flaws, and also look at that acronym. Say it out loud. Ayy-ohhh-eeee-ohhh. Fantastic. Teary eyed goodbye from the game’s last dev team below.

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Total Converts: SupCom 2 Revamp Expansion Mod

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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Atari Auction Implies New Chris Taylor’s Total Annihilation


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

World Of Thanks: Wargaming Buys Gas Powered Games

'Thargaming'

The strange, sad story of Chris Taylor’s Gas Powered Games in 2013 has taken another unexpected twist – and now we know what the hinted-at future for the deeply troubled Supreme Commander developer is. Increasingly omnipresent Belarus developer/publisher Wargaming.net, best know for the remarkably successful World of Tanks, has stepped in to buy up what’s left of the Dungeon Siege studio.
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Primordial Oops: GPG Declares Wildman Extinct

If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.

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Chris Taylor On The Brink

Chris Taylor just roared in my face. Neon dance lights are pulsing, loud, bass-heavy music is thumping, and Taylor’s sudden vocal-chord-straining shout is reverberating off our empty corner of a DICE after-party.

Intense. That’s how I’d describe the scene. It’s also how I’d describe Chris Taylor.

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