Posts Tagged ‘Gas-Powered-Games’

Age Of Empires Online Online In Autumn

Is that concept art or a screenshot? I can't even tell anymore.

Just a morning quickie for you, dearie. Microsoft’s free to play, levelling up-based resurrection of its mysteriously-killed RTS franchise Age of Empires now bears a more-or-less release date, and that is this Autumn, or Tumble, or whatever it is that the colonies insist on calling it. The Gas Powered Games co-developed Age of Empires Online is a free to play jobbie, funded by paid-for DLC – primarily in the form of extra playable civs, modes and willy-waving cosmetic upgrades for units.
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Free4Free: Age Of Empires Online Beta


This is your “last chance” get on the Age Of Empires Online beta. You can do that, should you wish, by going to GFWM and hitting that “Add to Cart” button. Apparently it’s pretty good. That said, I believe it’s going to be free-to-play anyway, it’s not as if there’s any great rush to leap in for a free sample at this stage in proceedings.

Age of Empires Online Is Taylor-Made

Elephant hats will be 59p each

Here’s something that slipped through the cracks last week. Which cracks? The ones in space and time which mean that even though RPS diligently covers every single piece of PC gaming news long before any other site, sometimes it appears as though we haven’t. But we have. I actually wrote this post a week last Wednesday, for instance.

Anyway – Age of Empires Online. That’s the project ex-Ensemble Guys Robot Entertainment were working on before turning their attentions to Orcs Must Die. Turns out, however, that they weren’t the only studio working on it. You know how SupCom/Dungeon Siege studio Gas Powered Guys put Kings and Castles on hold? This, I’m guessing, is why.
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Chris Taylor’s Kings and Castles “On Hold”

Here’s a sliver of information from Big Download, that steaming roast carcass of news. For reasons Taylor summarises as “a timing thing”, Gas Powered Games has “put the project on hold” after a year of development. Details on the game itself are still quite hazy. We know it’s an RTS featuring airships, dragons, knights, chickens and (presumably) castles that will let players take on the role of a king, but that’s all I’ve got. You can watch the latest Kings and Castles development video blog thingum after the jump. It was released back in the Octobertime and features Chris saying the studio will be taking “a bit of a break”.
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GPG Still Improving SupCom 2, Apparently


Gas Powered Games are still working on improving Supreme Commander 2‘s AI, and there will be another overhaul with the next patch. You can see this explained in the video I’ve embedded below. The custom AI menu is particularly nerd-happy-making, with options to tweak exactly how it will behave/cheat. It almost makes me want to go back to the game. I don’t know about you lot, but it puts a warmness in my heart when devs spend time and resources working on this stuff after release. It’s a shame it can’t happen for all games. Go take a look at the full AI reveal below, it’s full of clever stuff.
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Interview: Chris Taylor On Dungeon Siege 3

He's imagining you naked, you know.

This was a good one. When I met up with Chris Taylor (of Gas Powered Games and Supreme Commander fame) at GamesCom for my Dungeon Siege 3 interview, it was our respective last days of the convention. My body felt like a trashed and soon-to-be-demolished building, and Taylor was engaged in some kind of mental wrestling match with a hangover. To make matters more awesome, most of Dungeon Siege 3 was (and still is) under wraps, so we quickly moved on to talking about riches and success, and what that meant for game developers. Have a read after the jump.
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Taylor: “PC is where all the opportunity is”

CRUSH PUNY CONSOLE MARKET OR SOMETHING

Eurogamer has found Gas Powered Games’ Chris Taylor in characteristically bullish mood arguing that thanks to the enormous explosion in Steam, he thinks the PC version of Dungeon Siege III will compete with the console ones, noting that “every major player in the world buying a PC gaming company” and leading to an exciting future. Example quote…

It’s a matter of time before you’re playing a game of the quality of a triple-A game that we know and love, like a Supreme Commander 2 or a StarCraft II, in a browser experience,” Taylor said. “There’s no reason that won’t happen within five to eight years. That’s one of the reasons PC gaming breaks out in that space. No installation. No grief. No reading the box and wondering if you have a 7000 or 8000 series video card and DirectX what? It just plays. It works. Wait till that happens full on.

Lots more excitement here. We’ve got our own Chris Taylor interview forthcoming soon. Soon-ish. Whenever Quinns transcribes it, anyway.

“A Lot Of Interest” in Demigod Sequel

The precision-piranha of the games press, VG247, strike again. Analysing a small fragment in a video interview with gamers.fr where he alludes to the possibility of a Demigod 2. “We’ve got a lot of interest in a sequel to Demigod” he says, before moving on hope of recouping the money they invested in the first one. And sending children to college. Go to VG247 for all the rest of the quotes, including some eye-rolls at pirates. The video’s below, with the Demigod related stuff 2:40 or so in…
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CT’s Kings And Castles Footage


Gas Powered Games have been exhaustively videoblogging the progress of their new strategy game for a while now, but a lot of it seemed to consistent in Mr Taylor talking about farmyard animals, and I’ve kind of lost the thread. Anyway, there’s some actual footage from the game in this latest episode, which might be worth taking a gander at (gander! See, now I am at it.) Furthermore, I must implore you to judge what you see here at face value, as if it is all the game consists in. I am sure there are no other menus, features, units, or strategic elements to Kings And Castles whatsoever. It’s surely just a game about tiny men storming a bridge that eventually gets bombed by airships, and nothing more. Not like the other games that did things differently in the past. No, sir.
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Obsidian To Develop Dungeon Siege III

Siege Harder

Dungeon Siege III is to be created by the busy men at Obsidian. The company, having put out Alpha Protocol, now seem to be re-enforcing their previous role as a team who pick up other people’s projects and take them in new directions. After Neverwinter Nights 2 and Knights of the Old Republic II, they’re currently creating Fallout: New Vegas, and it’s just been announced they’re taking the reigns from Gas Powered Games on the RPG series.

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Christory Lessons: Kings and Castles

Oops, we took our eye off the ball there. One post about Gas-Powered Games’ upcoming Kings & Castles, and then we completely ignored it. There’s a reason for that. It involves clowns and toast crusts, and the memories remain too traumatic to share with you. Now those dark times are behind us, so I feel comfortable in bringing you more of the Supreme Commander/Dungeon Siege studio’s excellently strange video blogs, documenting both the game’s development process and Chris Taylor’s grasshopper mind.

Last time, El Taylor was talking to the animals. Some 13 installments later, he’s showing off the game – and it’s looking quite lovely. Here be dragons! Also, chickens.
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Reviewinated: The Other SC2

There are some robots. Just a couple.

My keyboard + Supreme Commander 2 = 1200-odd words on Eurogamer. Going to be a divisive game, this – even behind RPS closed doors, Quinns and I have furiously disagreed about it. But then, he hates most things and I hate everything else, so such argument is inevitable. Here’s a quote from the review, anyway. I know you like quotes.

StarCraft is like some rare breed of exquisite tropical fish which requires constant care and attention else it’ll perish, while SupCom 2’s more like an average moggy. It might be less of a talking point, but chuck some food in a bowl a couple of times a day and that’s about all it needs to show you love.

I really need to stop using cat analogies.

Big, Stompy: SupCom 2’s Nearly Here

It’s on my PC, in fact, but I can’t tell you about it until March 1st. Although I can exclusively reveal that it’s got tanks in it. Also, planes. I think I might have spotted some terrain at one point too. With only two weeks to go until the game’s released, you’ll be wanting some sort of hint as to whether you want the robotty RTS sequel or not, though. So try these trailers on for size, in which large machines blow up a lot of smaller machines and Chris Taylor sounds uncharacteristically nervous…
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Gas Again: Kings And Castles


Gas Powered Games have announced their next RTS (they’re wrapping up Supreme Commander 2 right now) and it’s called Kings And Castles. Apparently it’s a “one-of-a-kind experience” that will “let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world.” The team plan to record and publish every aspect of development for this new title. “We’re doing something different this time around,” said Chris Taylor, Creative Director of Gas Powered Games. “We want to take our fans on a great adventure with us. They’ll get to go behind-the-scenes and watch the game come to life from start to finish.” And with that in mind, the first video-blog of the game is posted below.
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Things Of Tomorrow

Upon emerging blinking into the, er, darkness after a binge-play to completion of Bioshock 2 (thoughts on which will appear here in a few days), I realise a) I still have to post something on RPS even though it’s gone 2am and b) I have no idea what’s next on my plate o’fun now that I’m all done with that and Mass Effect 2. So, in the spirit of doing mean things to two birds at once, here’s a few things happening in the near future (starting tomorrow, in fact. Well, today now) that should reignite my excitometer.
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Roboticism: Supreme Commander 2 Vids


Robots, tanks, super-weapons, more robots, more tanks. An enormous explosion. You probably know the sort of thing, but it’s still worth having a gander at Gas Powered’s latest, Supreme Commander 2, in action. Can it actually innovate as Mr Taylor intends? Can it still keep our interest with ludicrous sci-fi death machines? Well, probably.
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Meer vs Taylor on SupCom 2


Mr Meer is out in the snowy wastes today, trying to find his homeland. So it falls to me to point out this excellent interview with Chris Taylor, following the recent Supreme Commander 2 preview.

Eurogamer Rock, Paper, Shotgun’s Alec Meer, Hero Journalist: Do you feel like conventional RTS has given up and is moving on – so many people just can’t do the multiplayer now?

Chris Taylor: We’re definitely focusing heavily on our story and our single-player game, we want to make a really rich experience for somebody who doesn’t want to go online and fight other people. Should we be moving away from base-building like in some other games? I actually think base-building is really fun, and an important part of the game. Innovation doesn’t mean we move away from that. Innovation means we do things like add strategic zoom, we have really cool Experimental units and half-baked systems and systems that really make the game more lively, but not at the expense of the core RTS experience that we’ve learned.

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Supremier Than Ever: SupCom 2 Previewified


Not here, sorry. Over there. No, there – on Eurogamer. But it’s okay, it’s written by me, not some strange man you don’t know who probably builds chairs out of human bones and listens to U2 records or something. You can trust me! Mostly. Especially when I say things like:

The idea is that it’s no longer just a game of indistinguishable tanks having at each other from great distances, but one where robotic colossi trade stand amidst and over this ongoing teenier warfare. There are 27 Experimentals in all, and only a few have been shown so far – an enormous UFO, a machine that speed-builds armies then lobs them at a distant location one-by-one, like some kind of apocalyptic Pez dispenser, the Illuminate Space Temple teleportation device and, most excitingly, the Cybranasaurus Rex.

More here. Gas-Powered Games are being both bold and anti-bold with it – but not cowardly. They’re doing things to win the game a bigger audience, but so far as I can tell that’s genuinely making the game better as well. We shall see, obviously. Oh, and there’s a follow-up interview I conducted with head-man Chris Taylor going up next week too.

Demigod v1.2: Demon Assassin


The v1.2 patch for Demigod is out, and it can be picked up on Impulse. It features a new character, the Demon Assassin, as well as a bunch of other fixes and features, such as AI options and a mod-manager. The second scheduled demigod, Oculus, will apparently appear “in the coming weeks”. The full change log for the patch is here, along with some videos and screens of the new demigod in action. I really should go back and play this online at some point, I’m pretty sure I’ve promised to about half a dozen times. That said, my guilt is assuaged by the fact that I’ve managed to get snared by another Stardock game, Sins Of A Solar Empire, while playing it for a retrospective last week.

No Chicken Supreme: Supreme Commander 2

I don't often link an image to click through to another site, but this is a special occasion. THIS IS A PC GAMING SCREENSHOT.

More news leaking out about Supreme Commander, which is due for a Spring 2010 release now. The new screenshot gallery really does make me say “Crikey” more than I normally do (Normal Crikey rates are about 1.5 per minute. Supreme Commander 2’s screens rise it to a mighty 5.4). I mean, have a look at this bad boy. There’s also a HD version of a video we’ve linked to previously, which really shows off the game to its best. Basically, Supreme Commander increasingly reminds me of hyperviolent lego meets Epic-scale 40K. Fuckyeahosity is high.
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