Posts Tagged ‘Gas-Powered-Games’

Demigod Demo Has Risen!


The Demigod demo has finally, suddenly emerged from the storm of patching that was post-release Demigod development. Siphon its 598mb from here.

While we’ve not been back in recent weeks, we’ve had a few reports that the connection issues are now largely solved, making the internet multiplayer of the demo a rather interesting prospect. Will the demo kick off a second wind for the game? I hope so, as it was a fun time. Anyway, this cut-down version of the god-thumping strategy features a single arena, called The Cataract, and four of the eight Demigods (Regulus, Rook, Sedna and Lord Erebus.) No Oak, alas, for he is a splendid being. Still, you’ll get a kick out of Rook and Erebus. Additionally, you can check out the four game modes (Conquest, Dominate, Fortress and Slaughter), which are all contained therein.

I’ll try and revisit Demigod over the weekend and see if we can’t get some more idea of how the battle for the pantheon is going, all these months on.

Supreme Commander 2: Supremier

Ack, how did we manage to miss this? Oh yeah – it must be because we don’t care about PC games one jot. So did you see that Ratchet & Clank XII, eh?

Pfft. SupCom 2 is a fascinating endeavour – partly because it’s a sequel to a game that scared away half of the people it wanted to appeal to, and partly because developer Gas-Powered Games teaming up with Square “…” Enix is about the most improbable match-up since Howard the Duck and Lea Thompson. Uber-hardcore RTS meets incoherently self-indulgent auto-mythologising: whatever will happen?
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Demogod: Divine Updates For Demigod Inbound

That there wasn’t a demo of a game that proved so hard to describe in a single sentence is one of several perplexing decisions around the launch of Gas-Powered Games/Stardock’s action-strategy thingy Demigod. Stardock’s Brad Wardell has shoved up another of his irregular state of play updates, and alongside another apology for those awful multiplayer problems in the game’s first week, he reveals plans for a demo and two new Demigods. Waroo!
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Divinely Disconnected: Demigod Unreviewed


What follows can’t really be said to be a review. The plan was that I would write up a “Wot I Think” discussion of Demigod for the week it was released, but that didn’t work out. Having suffered quite a bit of upset on launch, Demigod – which has been heavily patched and continues to evolve – remains troubled. The trouble is nothing to do with game design, it’s to do with the internet. A technical issue. I’ve only been able to connect to a single online game in countless hours of trying, troubleshooting, tweaking, crying. Alec seems similarly blighted. What follows is therefore is the incomplete account of an unhappy soul. But it should also be clear that I think this – in spite of it all – a brilliant game.
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Demigod: The Saga Continues

As Jim alluded to in the comments thread for our Demigod discussion last week, one of the many interesting issues around writing for the web instead of for print is that a verdict passed on a game doesn’t have to stay static in the event that game’s problems improve/worsen. Demigod’s a fine example – if one of us had written it up on compressed tree-matter and shoved a number at the end, that number would reflect its enormous netcode screw-ups, and would sit as a faintly damning judgement upon it for all time (of course, damnable parasite-site Metacritic means that problem still exists for a lot of web stuff too).

While releasing a game that was problem-riddled in the first place is scarcely something that should be condoned, as GPG and Stardock (I’m becoming increasingly confused as to who’s really in charge of DG now) have been frantically racing to patch the thing up over the last week, such a judgement would already have been innacurate. Especially as it appears – oh dear – piracy may have significantly exacerbated DG’s multiplayer problems….
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Demithoughts on Demigod

Gas-Powered Games’ (with a little help from Stardock) Demigod enjoyed an unexpected early release yesterday, thanks to a silly snafu by Gamestop. Jim’s feverishly working on a full verdict on it to be posted in a few days’ time, but unfortunately it’s been held up by the release version suffering some pretty flaky netcode. It wouldn’t do to judge a game that’s almost entirely multiplayer only on the strength of its offline skirmishes, so while we wait and pray for an ultra-patch, Jim and Alec had a brief chat about their impressions so far… If they both seem a little surly, it’s because their clever brainwave to try and get the damn thing working in LAN mode over Hamachi had also just failed miserably…
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That Giant Is Made Of Bricks


The Rook is clearly going to be the first demigod that each of us try in Demigod. It’s a giant brick golem with castles for shoulder-pads. It also has a hammer. Lead designer Mike Marr shows it off in the walkthrough below, and although he cackles at one point, he doesn’t sound excited enough for me. Gas Powered should totally get the Black Prophecy trailer dude in to narrate their videos. THE ROOK IS DESTINED… TO SMASH!

Demigod is out soon, and we’re going to review the crap out of it.
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Demigod “Oak” Developer Walkthrough


The mighty Brad Wardell of Stardock has done a lengthy narration of in-game footage for Demigod, and it’s been hosted over at GameTrailers. I’ve embedded that after the jump for your eyebrow-raising consideration. Wardell is playing as one of the demigods we’ve not seen before: the Oak, who has some splendid necromantic talents. The man from Stardock also talks about the Pantheon, which is Demigod’s “persistent world” battle tracking system. That will basically allow you to put your efforts into fighting for a particular faction, pushing one of the demigods towards ascension to full godhood.

Anyway, go take a look. Demigod is due to ascend to digital retailhood in April.
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Square Enix To Publish Supreme Commander 2


Seems like a bit of an odd hook-up, but it’s apparently to do with top Japanese publisher Square Enix‘s “goal of increasing western development efforts aimed for the global markets”. They’re going to publish the sequel to Gas Powered Games’ long-zoom RTS, Supreme Commander, on an unspecified date. Yeah, there aren’t really any other details at present, but I’d anticipate there being enormous robots, and even more enormous maps. We had a crack at the original game on our LAN the other week, and I had meant to do a little write up about how surprisingly good the multiplayer actually is for a bit of a mess around with super-weapons. (I found the campaigns to be something of a drag.)

Cheers to Acosta for the heads up.

Smite ‘Em Up: Demigod Footage


After the jump there’s a straight piece of game footage from Demigod for you to ponder. No flashy intro or blathering producer for this piece of the game, instead it shows you one of the smaller gods using his powers on the heavenly battlefield. Demigod remains one of those games that’s unconvincing when we look at it over the internet, and yet having seen it in action earlier this year it’s something I’m quietly looking forward to, at least as an antidote from the mainstream of strategy titles, or the predictable perturbations of the RTS genre. The structure of monster-spewing conflict you conjure up on the battlefield is entertaingly complex, and one of those stragely abstract moments when you see just how weird videogames are as a form of entertainment…
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Demigod Footage


So the left over footage from PAX includes a few minutes of Demigod footage with some detailed developer commentary. The explanations highlight your demigod’s character development as you play – the big old central unit in your battle will grow stronger and expand in powers during each bout against another demigod. So it’s that whole RTS-but-ooh-we-have-RPG-stats-for-heroes thing. The footage also give you some idea of how the game plays – a fairly fast-paced action RTS, via way of the tower of Babel and cosmic battle-chess. It’s looking good.

The limited beta, which should begin any day now, will be available to folks who pre-order via Impulse.
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Space Wheeze

I can't even remember this dude's name, despite playing as him for 12 hours

Over at Eurogamer today is my review of Gas Powered Games’ new action-RPG Space Siege. The demo really got folks’ backs up, but does the full game better realise Diablo in space? Or in space, can no-one hear you snore? (trad).

It’s like a hobo convincing himself he’s a businessman purely because he found a knackered briefcase in a skip and stole a suit from a charity shop.

Wuh-oh.

I wonder if we’ll see Chris Taylor et al rabidly defending this game, or if they realise it’s a colossal cock-up and will keep quiet. Perhaps they should be outspoken – Dennis Dyack has probably managed to flog a fair few extra copies of his own lacklustre (though significantly more entertaining than this) sci-fi action-RPG, Too Human, by being/pretending to be absolutely batshit crazy on the internet. But ack, what a shame. Please get Demigod right, GPG. (The tinfoil hat part of me, incidentally, wonders if perhaps this was a concious rush-job to raise quick cash for GPG’s move into self-publishing. A intensely paranoid theory, but it would make me feel better about Space Siege).

Space Siege: Impressions, Cautious Defence

Not actually possible yourself. Sigh

Figured I’d lob up some thoughts now I’ve actually played the Space Siege demo. It’s going to be a divisive title, though currently the nays seem to have it.

I’m convinced it’s actually quite an ambitious game, more so than it’s being given credit for. The trouble – and the possible cause of negative reactions to the demo – is that this ambition may have come at the expense of character.
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Space Siege: Demo Is Go

I’ll write up some impressions later today or tomorrow, once I’ve had the chance to play it (I’m a little wrapped in two other biggish games – silly season has started at last) but for now just a quick heads’ up (heads-up? head’s up? Gah) – Space Siege, the new RPG from Dungeon Siege/SupCom lot Gas Powered Games, has had the demo treatment.

There’s a lot of question marks over this game, and looks like they’ll finally be resolved. Will it be the same somewhat monotonal hacky-slashy formula as the previous Sieges? Is there more to space than metal corridors? Is the robot awesome? The answer to these questions and more can be found here. It is 957 Byteymegas.

Space Siege Violentosity Trailer

Geddem!

Last time we posted a trailer of Gas Powered Games’ forthcoming game, Space Siege, the RPS comments threads seemed distinctly unimpressed. Is that all you’ve got, Mr Space Siege? A new, a distinctly more impressive trailer, suggests not. It’s lurking beneath the cut, along with a second-by-second breakdown.
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Space Siege Trailer


I had the distinct please of having some hands-on time with Space Siege recently, the results of which you’re able to read in the latest PC Gamer UK. (They also have an almighty preview of Empire Total War.) Anyway, a cinematic trailer for Space Siege has been released and you can find it after the jump. We’ll hopefully be talking to the devs of said action RPG in a few weeks time, so if you have an questions about the game they’re calling “Diablo-with-cyborgs” the post them below. Perhaps they’ll even get answered…
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A First Look At Demigod


Recently I was lucky enough to be able to sit down with Gas Powered Games’ John Comes, lead designer on Demigod, and have him show me what they’ve been up to. What is this game they call Demigod? Comes explained: “Demigod is a team based action game with RPG, RTS and fighting game elements. The story behind the game is that there’s an opening in the pantheon of Gods and you are a demigod fighting to take the spot. You’re fighting with your brothers and sisters, other demigods. It’s an action game at heart, so everything is fast-paced. A game lasts between twenty and forty minutes.” Sounds good, and looks good. Could it be “good”? Lots more heavenly information after the jump.
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Demigod Fully Announced

It’s good to have a nice brag. 1UP, courtesy of their real world organ Games for Windows, are having a nice brag about announcing Gas Powered Games new game, Demigod. And who can blame them? We’d have a nice brag too if we had a proper exclusive like that.

Give us Demi more! We'll be here all week.

While most of the details are being saved for the magazine, the game’s based around the famous Defence of the Ancients mod for Warcraft III, where you power up one hero through adventuring and try and wipe out the opposing team. It’s primarily a multiplayer game, with the single-player primarily as a place to learn how to move around and level up and… FUCKING HELL! LOOK AT THAT THING WITH THE TOWERS ON ITS SHOULDERS. THIS IS GOING TO BE AWESOME.

(Hopefully)
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Chris Taylor Interview

Just before the release of Supreme Commander: Forged Alliance, I sat down and had a chat with the ever-effusive Chris Taylor. It was a fun interview – it started casual enough, but amped up and up and up until Chris was saying things like…

“When I ride the lawnmower, I put my son on it, he falls asleep and when I’m mowing, I don’t think about steering and gas and cutting grass… I think about life. I think about work. I think about things I have to do. I recharge. I re-create. Not recreate. RE-create. I charge my batteries up. When I finish mowing the lawn, I haven’t done a chore – I’m actually ready to take on something. I’m sitting on my ass on a lawnmower, so there’s not a lot of physical energy there. That’s what I think gaming needs to be. Look at your Saturday. Do you want your entire Saturday to be laying around or do you want your whole Saturday to be about working, or would you rather a combination of both?”

Which is great. Lots more to read over here, including where he has his ideas, his love for Lego Star Wars and how he’s like his games.