Posts Tagged ‘GDC 2012’

The Not So Secret World: 30 Mins From GDC

Are you John Walker?
I’ve been waiting for a John Walker simulator to arrive, and this is the closest I’ll probably ever get. It’s the Secret World’s GDC presentation, showing off Ragnar-Tørnquist’s increasingly-interesting (to me) MMO. You can pretend you’re in the room being John Walker, who can be seen here following Ragnar. Toss some water at the screen to simulate the tears that usually flow when John experiences a game by Ragnar. Or you can just watch the most complete look at the upcoming MMO yet. It includes a scene that suggests oral sex is being performed, so I’d not risk it at work or at a funeral. They really go down… look down… LOOK DOWN on that sort of thing.
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The Things That Got Cut From Saints Row: The Third


The third Saint’s row game was a tonne of fun, crammed with all sorts of over the top features and missions, but what of all the things that didn’t make it into the game? Lead designer Scott Phillips in his GDC post-mortem shared some of the elements of the game that got cut, including 6 months work on a game where you played an undercover cop, infiltrating the Third Street Saints, which got entirely canned. Read the rest of this entry »

Epic’s Cliff Bleszinski Says New Devs Should Make For PC

Epic’s Cliffy “Cliffy B” Bleszinski B just told a huge crowd of developers at 2012’s GDC that when starting up a developer, forget Xbox Live, PSN, iOS, Android and Windows phones, and instead make games for PC. Condemning the way Microsoft and Sony treat indies, and dismissing mobile gaming, the Unreal developer said that the PC was the only place to start.

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The Portal 2 That Could Have Been


Imagine a Portal 2 with no GLaDOS, Chell, nor portals. Set in the 1980s. With competitive multiplayer and quantum co-op. And multiple endings. At various points, those were all things that could have hapened, as revealed by Valve last night in San Francisco.

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Back From Simulation City: Inside Maxis’ Glass Box


Did you hear? Maxis are doing the Sim City thing again. As Sim City 2000 was one of the games that made me, I’ve been cautiously vibrating with excitement ever since the news of the new Sim City first started spreading, but now I’m left with questions like “Is the new Sim City going to do anything clever with the internet”, “Will it have any modding support?” and “just how do those curvy roads work?”. But no longer, as Maxis took to the stage at GDC to spill at least some of the beans regarding the tech that’s powering Sim City: The New One, the brand new Glass Box engine, and here’s the grisly details: Read the rest of this entry »

Heads Up: Three New Battlefield 3 Expansions Incoming

Feeding time at the soldier zoo.
The handsome newshounds of Eurogamer are reporting that DICE have three new Battlefield 3 expansions in the pipeline, as announced at last night’s GDC event in San Francisco. The first one of these new expansions will be arriving in June is called “Close Quarters”. This will apparently focus on “indoor infantry combat with verticality to the map designs”. The new map with this pack is a glass tower block called Ziba Tower. The pack after that focuses on tank combat, while the final one – END GAME – is a big secret and DICE aren’t talking about it to anyone, not even Eurogamer. So there.

The Competition: The Story Behind The IGF’s Critics


“There’s no plans to bring Fez out on any other platforms?” I ask Phil Fish, as he finishes off his sandwich. He chews and I mutter an inward prayer. Oh Gods, let him say PC. “We’re not even thinking about it right now,” he says. “I mean, ultimately, I would like to see it on everything. Why not? But we do have exclusivity with Microsoft, as you do – you find it’s really hard to not do that.”

The Gods are useless. Never pray.
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