Posts Tagged ‘GDC 2012’

Deadly Piecharts: 30 Minutes Of Planetside 2 Footage

I'm so buying those goggles
This morning I’ve been watching this off-screen GDC presentation of Planetside 2, and realising that my life is incomplete without it. I thought I need a cat, flat and significant other, but really my goal in life is to be the best damn Infiltrator I can be. There are four videos below, with about 30 minutes of Planetside 2 exposition, starting with an overview and showing everything from the large scale battles and maps, to the store and stats. They’ve finally released details about the most important/worrying aspect: the business model. Succinctly: they’re selling customisation options, side-grade weaponry can be earned or bought, and anything that’ll directly affect the way you play (medkits or implants) are earned in-game. As is the way of these things, there will be a subscription option as well.

Read the rest of this entry »

EA Breaks Ground On New SimCity

concept art, admittedly

So while we all already knew, SimCity is back, and it’s being spelt like that. No number, no space. It’s going to be in 3D, resources are going to be finite, and technology pays a significant part. And it’s being made by Maxis, and it’s only on PC. More details, and a trailer below.

Read the rest of this entry »

Hands On: Antichamber

In the always imaginative word of indie gaming, it’s ever-increasingly the case that finding out anything about a game before you play is to take away from the experience. But then you could argue the same is true of most things in life. Which is why I like to break into maternity wards and start telling babies all the spoilers I can think of. “Puberty sucks!” I will shout, as the angry midwives drag me backward from the room. “They lie to you about cell structure in GCSE biology!” I cry as I’m thrown through the doors. But here’s the fascinating thing about Antichamber: even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.

Read the rest of this entry »

GDFree: Desktop Dungeons Is Open To All During GDC

DD is a GG
Things you will need to play IGF award winning rogue-like Desktop Dungeons for free between March 5-10: a browser, Unity, the finger strength of a champion boulderer, ten minutes per game, and, if you’re being picky, a central nervous system, oxygen, the unknowable spark of life that brought us all unto this earth, pants, etc. But mostly it’s a browser and the time. It’s been a while since Alec got hooked on the treat-sized charms of the rogue-like, and I’m frankly still amazed it has the beta tag. It has remained resolutely beta-ed up, with access given to those who’ve pre-ordered. If you were unsure if propping up development was for you, then unless you played the free version that’s been lying dormant for a few years, you can finally test the waters.
Read the rest of this entry »

Paradox Hint At Three New Games, Revealed Next Month

I prefer tulips.

Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.

Read the rest of this entry »