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Posts tagged “GDC 2014”

Feature: Get On Board

Change Is Coming: GDC 2014′s Advocacy Track Free To See

A real highlight of the Game Developers Conference (GDC) in the last couple of years has been the Advocacy Track. This is made up of a series of talks, round tables and presentations regarding issues within gaming about diversity, tolerance and inclusivity. And in a GDC where not a single woman was giving a full length talk at the Independent Games Summit, there are clearly…

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Feature: Resonant

Interview: Dave Gilbert On Adventures, Blackwell & Pixels

Dave Gilbert is, I like to argue, the unsung hero of the resurgence of the adventure game. When things were quiet, he was industriously creating interesting, professional projects in the then-low-key world of Adventure Game Studio. With the likes of Gemini Rue and Resonance he and Wadjet Eye Games have become more prominent, and soon his long-running Blackwell series comes to an end with Epiphany.…

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Feature: I Will Miss My Friends

A Game And A Chat: The End Of GDC Spectacularmathon

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year's whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one's guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter.…

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GDC Diary Day Something: Something Something Help Me

I normally make it further before GDC breaks me. It's normally Friday before I lose track of time, space and consciousness. This time it happened on Wednesday, and it's now somehow Friday and I've not written the diaries for half the week. GDC eats you, until all of time is a blur of sessions, chats, games and walking through the hypnotising grids of San Francisco…

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Feature: Idea Explosion

GDC 14: Experimental Gameplay Workshop Liveblog

It's that one time a year when we let the awful word "gameplay" onto our website. It's that time when a bunch of developers show off their strangest, most interesting, most novel ideas. Ideas that may become games, may already be games, or may collapse into their own weirdness. I shall do my best to chronicle what's happening, while pointing you toward appropriate websites. It's…

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Feature: Mellifluous Bottom Tears

A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we've returned in style for day four, by which I mean we gracelessly crammed as many…

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Feature: An Awarding Experience

IGF/GDC Live Blog Excitement

Tonight is the night - the annual excitement of the Independent Game Festival Awards, followed by the achingly long endurance test of the Game Developers Choice Awards. Maybe it will be different this year? Maybe I won't lose my mind just over halfway through and start writing insults? Who's to know? To make it more exciting, rather than clutter your Twitter feed, this year there's…

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Feature: Sun in the funshine

GDC Diary Day Two: Submergent Narrative

(This is about Tuesday, but you know, time travel, internet access, etc.) Today is Clandestine Day. Today Nathan and I are meeting with SECRET DEVELOPER to look at SECRET GAME. I'm also going to SECRET MEETING at lunchtime. And playing SECRET LEGO MMO THAT'S NOT ACTUALLY A SECRET this morning. I'm like the world's greatest spy.

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Epic Announces Dramatic Changes To Unreal Engine 4

Update: Now with trailer. Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the…

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Feature: Now With Special Guests!

A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I'll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games.…

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Feature: "We’re going to have a good amount of time to play and play and polish and polish"

Obsidian & Paradox On Eternity Team-Up, South Park Bugs

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it's publishing Obsidian's notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. "...Er, why?" You might ask. "Also didn't Obsidian get oodles of cash from…

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Feature: 4D Preview

Hands On: Miegakure

Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. That's not to say that the game's designer, Marc Ten Bosch, has made something alienating or overly intellectual. It's a warm, funny, deeply intelligent game, which I was pleased to have the opportunity play on the periphery of this year's GDC. I…

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Feature: Live-ish From John's Bed

A Game And A Chat: RPS (And Friends!) Talk GDC Day One

RPS is at GDC! It's a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue - far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss…

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Feature: Great Diary Content

GDC Diary Day One: Hugs & Sunshine

GDC is the indie scrappiness to E3's mainstream AAA cacophony. E3 is a terrifying place that has only brought me suffering. GDC is, or at least has been the last two years I've attended, a really splendid time. Based around a massive range of talks from all aspects of the industry, rather than publishers' competing subwoofers, the emphasis here really is on the craft, rather…

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