Posts Tagged ‘GDC 2015’

GDC Vault Opens: Hundreds Of Talks To Watch For Free

Every year the Game Developers Conference hosts hundreds of fascinating talks across all aspects of game design, technology, and gaming, but most people will never see them. It’s all the way over in San Francisco and tickets cost a bomb, for starters. Thankfully, they record them all, each year set a fair chunk free for everyone to see.

This year’s GDC Vault has opened up with hundreds of free sessions, and we’ve got a few recommendations for you, covering topics from Loom to lessons learned in failure.

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Wot I Imagine GDC Is Like

I’ve never been to GDC, essentially because doing so has never been comfortably compatible with my home life. Every year I feel bluer and bluer about this, which is partly because every year seems to involve everyone who did go declaring it to be the best one ever, and partly because it’s grown into this impossibly fabulous thing in my mind.
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Multiple Endings vs. Split Ends: The Value Of New Tech

But what of the beard?

I’ve seen Adam Jensen from Deus Ex 4* and his hair is lustrous.

I like to make the time at every GDC to attend one talk I almost certainly won’t understand, because it’s useful to remind ourselves every now and then of the absurd technology that underpins the games we play. This year I picked Augmented Hair In Deus Ex Universe Projects, because not only does it fit this mission, but I thought I might get lucky and hear a few hints about Deus Ex 4.

Instead I left the talk with a question: does anyone really care this much about hair?

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Interview: David Braben On Fan Anger And Expectations

Actual size.

Elite: Dangerous [official site] is that rare thing: a Kickstarter-funded game that came out when its developers said that it would. Less rare is the response it inspired when it turned out that the planned offline mode had been scrapped, leaving a game that required an internet connection and backers struggling to receive refunds.

Despite this, the game has considerable merits. I spoke to David Braben at GDC 2015 about whether player’s anger is fair, whether the tone of responses has changed over the course of his career, and whether Elite is designed for those who play for five hours or a thousand.

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Phonopath Sounds (And Is) Extraordinary

My final pick from this year’s crop of GDC Experimental Gameplay Workshop appearances is the extraordinary Phonopath [official site].

Free, available now, and unlike anything else you’ve ever played, it’s a game about solving puzzles using audio files. Puzzles that induced gasps of admiration from the audience. And I suspect will from you too.

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SineRider Wants You To Love Maths, And Scares Me

Another highlight of this year’s Experimental Gameplay Workshop was SineRider, a free game, available right now. A game I’m simply never going to be able to play. There’s a reason I got an E for my A Level maths. That reason could quite neatly be summed up as “functions”. SineRider, as the name implies, is what happens when a maths grad gets inspired by LineRider. And graphic calculators.

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Hands On: Megaton Rainfall

Blowing shit up is a lot of fun. It’s an enormous amount of fun, in fact, which makes it strange that it’s so rarely offered in gaming. Destructible environments must be a royal pain in the arse for so many not to include them, meaning we need to hark back to the Red Faction series to remember the last time it was properly enjoyable. Step forward Megaton Rainfall [official site], which offers literally worlds filled with cities to damage. All in the name of thwarting an alien attack, obviously. I’ve had a play, and can confirm it’s looking like something pretty special.

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