Posts Tagged ‘Gearbox Software’

Bulletstorm: Full Clip Edition prematurely ejects launch trailer

Gearbox are so excited about releasing Bulletstorm: Full Clip Edition [official site], the (slightly) prettied-up and expanded re-release of People Can Fly’s 2011 fun trickshot FPS, that they’ve shoved the launch trailer out two weeks early. You big sillies! It’s not a great trailer — nor were the original’s, mind, almost putting me off playing it — but I do welcome the reminder that Full Clip is due on April 7th. That’s soon. Where is 2017 going so quickly? Read the rest of this entry »

Gearbox show off a little new Borderlands technology

Gearbox Software have opened up a little more about the next Borderlands, after yonks of mutters and murmurs. Well, about some of its technology. Potentially. Gearbox head honch Randy Pitchford showed off some of the Unreal Engine 4 tech “that will power the next Borderlands game” during Epic’s ‘State of Unreal’ presentation at the Game Developers Conference yesterday. Gearbox have been working on lighting with black outlines, cross-hatched shadows, all that jazz. He showed a few scenes but did stress it “is not a video game, it’s a technology demonstration”. You can watch it online. Read the rest of this entry »

Bulletstorm getting 4K rerelease with Duke Nukem mode

Bulletstorm might not have sold enough copies to ever get a sequel, but the new console generation mean that it’s getting the HD treatment. Bulletstorm: Full Clip Edition [official site] promises hi-res textures, increased polygon counts, smoother framerates and support for 4K resolutions, as well as some new levels and modes.

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One Final Gig: Duke Nukem 3D World Tour Out Today

Old Man Duke Nukem has gotten the band back together to show us disrespectful whippersnappers what for in Duke Nukem 3D: 20th Anniversary Edition World Tour [official site]. Out today (in a few hours), it’s a re-release of 3D Realms’ 1996 first-person shooter with an extra episode made by the old gang. Original level designers Allen Blum III and Richard ‘Levelord’ Gray have made new levels, composer Lee Jackson has musicated them, and ol’ Jon St. John is back in the recording booth saying movie quotes. Read the rest of this entry »

Groovy! Duke Nukem 3D: World Tour Announced

Duke Nukem very nearly said, “It’s time to announce a video game and prematurely leak the announcement of the aforementioned video game, and I’m all out of leaks.” Very nearly. As rumoured, Gearbox Software last night announced Duke Nukem 3D: 20th Anniversary World Tour [official site]. It’s an expanded and revamped re-release of 3D Realms’ 1996 proto-Gone Home FPS, including a new episode and an (optional) 3D graphical makeover. What’s neat is that Gearbox have reunited some of the old gang, including level designers, a musicman, and of course the voice of Duke.

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Leak-o! Duke Nukem 3D: World Tour Rumoured

They’re releasing another Duke Nukem, then. Gearbox are muttering to themselves and engaging in dreadful brandter so yup, it’s on. Predictions: the return of jokes already ten years old when Duke Nukem 3D borrowed them twenty years ago; an awkward attempt to reframe Duke’s earnest trashiness as ‘ironic’; a game hoping to coast on former glories. If rumours and leaks are to be believed, the new game is Duke Nukem 3D: World Tour, a ‘remastered’ version of the 1996 FPS with new content and ugly lighting.

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Battleborn Flopped But Take-Two “Not Counting It Out”

Battleborn [official site] publisher 2K will continue to support the game despite a performance which its parent company described as “below our expectations”. You could also title this article:”I listened to the Take-Two Interactive Q1 2017 earnings conference call so you didn’t have to.”

I was curious as to how the subject of Battleborn would be handled because, although Take-Two Interactive CEO, Strauss Zelnick, said on the call that “the game launched to solid reviews”, mine was not one of those. Audiences on PC didn’t flock to the game either despite all the marketing I saw and it quickly vanished from the top 100 in terms of Steam’s daily player/concurrent player charts. When I put the review up the week after the game’s release it was actually below Gearbox’s four-year-old game, Borderlands 2.

Here are the relevant bits:

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