Posts Tagged ‘Gearbox Software’

Gearbox demand G2A makes changes, after launching promotion with G2A

Days after launching an exclusive physical ‘Collector’s Edition’ of Bulletstorm: Full Clip Edition [official site] on key reseller marketplace G2A, Gearbox Software have reeled and demanded that the controversial store change its practises. Gearbox’s list of demands for G2A includes stopping selling fraud protection as an extra, and letting developers find and remove fraudulently-bought keys on G2A. If not, Gearbox will… do something. The demands sound sensible, given that G2A have long been accused of enabling shady shenanigans. However, even the briefest of Googlings before launching a high-price exclusive edition — costing around £226 — with G2A would have uncovered all of those complaints. None of these problems are secrets. Read the rest of this entry »

Wot I Think: Bulletstorm – Full Clip Edition

What a peculiar thing is Bulletstorm: Full Clip Edition [official site]. It’s Bulletstorm from six years ago, that entertaining FPS, but this time with an optional additional mode that is loads worse. That’ll be full price, please! Read the rest of this entry »

Bulletstorm: Full Clip Edition prematurely ejects launch trailer

Gearbox are so excited about releasing Bulletstorm: Full Clip Edition [official site], the (slightly) prettied-up and expanded re-release of People Can Fly’s 2011 fun trickshot FPS, that they’ve shoved the launch trailer out two weeks early. You big sillies! It’s not a great trailer — nor were the original’s, mind, almost putting me off playing it — but I do welcome the reminder that Full Clip is due on April 7th. That’s soon. Where is 2017 going so quickly? Read the rest of this entry »

Gearbox show off a little new Borderlands technology

Gearbox Software have opened up a little more about the next Borderlands, after yonks of mutters and murmurs. Well, about some of its technology. Potentially. Gearbox head honch Randy Pitchford showed off some of the Unreal Engine 4 tech “that will power the next Borderlands game” during Epic’s ‘State of Unreal’ presentation at the Game Developers Conference yesterday. Gearbox have been working on lighting with black outlines, cross-hatched shadows, all that jazz. He showed a few scenes but did stress it “is not a video game, it’s a technology demonstration”. You can watch it online. Read the rest of this entry »

Bulletstorm getting 4K rerelease with Duke Nukem mode

Bulletstorm might not have sold enough copies to ever get a sequel, but the new console generation mean that it’s getting the HD treatment. Bulletstorm: Full Clip Edition [official site] promises hi-res textures, increased polygon counts, smoother framerates and support for 4K resolutions, as well as some new levels and modes.

Read the rest of this entry »

One Final Gig: Duke Nukem 3D World Tour Out Today

Old Man Duke Nukem has gotten the band back together to show us disrespectful whippersnappers what for in Duke Nukem 3D: 20th Anniversary Edition World Tour [official site]. Out today (in a few hours), it’s a re-release of 3D Realms’ 1996 first-person shooter with an extra episode made by the old gang. Original level designers Allen Blum III and Richard ‘Levelord’ Gray have made new levels, composer Lee Jackson has musicated them, and ol’ Jon St. John is back in the recording booth saying movie quotes. Read the rest of this entry »

Groovy! Duke Nukem 3D: World Tour Announced

Duke Nukem very nearly said, “It’s time to announce a video game and prematurely leak the announcement of the aforementioned video game, and I’m all out of leaks.” Very nearly. As rumoured, Gearbox Software last night announced Duke Nukem 3D: 20th Anniversary World Tour [official site]. It’s an expanded and revamped re-release of 3D Realms’ 1996 proto-Gone Home FPS, including a new episode and an (optional) 3D graphical makeover. What’s neat is that Gearbox have reunited some of the old gang, including level designers, a musicman, and of course the voice of Duke.

Read the rest of this entry »