Posts Tagged ‘Gearbox Software’

Borderlands 3* On Gearbox’s Menu After Battleborn

Gearbox will be turning its attention to Borderlands 3* once the team has finished off work on their upcoming team co-op shooter Battleborn [official site] and its DLC.

I thiiiiiink Borderlands 3 had already been confirmed in a bunch of “yeah, in the future” and “we want to” ways but this time there was mention of actual project staff by Gearbox’s CEO Randy Pitchford and that there will likely be little references to the game in Battleborn DLC so it’s more concrete as information goes…

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Gearbox’s Battleborn Open Beta Weekend Is Underway

We’ve mentioned before that Gearbox’s multiplayer shooter Battleborn [official site] had an open beta test coming up, but that’s now started so hey, here’s me to remind you. Until Monday afternoon, you can download and play a chunk of Battleborn for free through Steam. If you want a go before the game launches or you , like me, are not quite sure what it even is (a class-based shooter? a bit like a MOBA? that ‘hero shooter’ term Gearbox throw about is total tosh?) then this seems a decent opportunity.

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Someone Is Trying To Fix Aliens: Colonial Marines

I mentioned Gearbox’s woebegotten Aliens: Colonial Marines in snarky passing earlier, and so was surprised to see the disappointing Xeno-shooter crop up in the news for Actual Reals. Turns out there’s a mod intended the make the lousy not quite so lousy. My main question at this point is why?
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Battleborn Open Beta Date Revealed Plus A Closer Look At Story Mode

Gearbox’s character-centric shooter Battleborn’s [official site] open beta will begin on PC on 13 April, including access to two of the game’s story episodes, the multiplayer modes “Incursion” and “Meltdown” and all the characters, loot, gear and progression systems.

I’ve written about Incursion before but let’s talk about story mode – here’s what it is, how it’s referencing episodic TV and some more about how it works:

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Battleborn: A Short Hands-On With Incursion Mode

I first played Battleborn [official site] back at E3 last year. Gearbox are calling it a hero shooter – a cartoonish FPS with a story campaign suited for one to five players plus competitive multiplayer options. I didn’t write about it at the time because I didn’t really feel like I had anything to say about it. It wasn’t bad, but I didn’t see anything in that demo – a mission set on the ice planet Bliss – which lured me in or inspired curiosity.

I confess I’d forgotten about the game in the interim but a preview event gave me a hands-on opportunity with Incursion (a mode from the competitive multiplayer side of Battleborn) and a chance to reappraise:

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Wot I Think – Homeworld: Deserts Of Kharak

Homeworld: Deserts of Kharak [official site] is a prequel to the legendary Homeworld space real-time strategy games, but this time – heresy! – set on land, as the Kushan race battle angry clans to reclaim ancient technologies found on the sandy planet they currently call home. While some of its developers (including studio boss and former Relic art lead Rob Cunningham) worked on the original games, this first began life as the unrelated ‘Hardware: Shipbreakers’, before morphing into the free to play multiplayer ‘Homeworld: Shipbreakers’ and then finally to the traditionally-sold, singleplayer and multiplayer package it is now. Deserts of Kharak has some bloody big boots to fill – can it possibly manage it?

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Homeworld: Deserts of Kharak’s First Story Trailer

Imagine you live on a planet that’s entirely desert. Maybe it’s Tatooine. Maybe it’s Arrakis. Maybe Abydos or Korriban or Kharak. You wake up every morning. It’s a million degrees. You wasted all day yesterday in Toschi Station picking up power convertors, so your moisture vaporator is on the fritz. Imagine how damn thirsty you’d be.

That’s about how thirsty I am for Homeworld: Deserts of Kharak [official site].

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