Successfully making its way through Kickstarter and Greenlight, how does indie adventure Lilly Looking Through cope when it meets Rock, Paper, Shotgun? Here’s wot I think:
RPS Feature A game without end.
Gorgeous point and clicker Lilly Looking Through has passed its $18.000 Kickstarter goal with 16 days to go. Slightly confusing that, mainly because I’m becoming accustomed to Kickstarter projects reaching their target with hours to spare. They’re like the wired up explosive with a digital countdown readout of game development, counting down, ever down, but more for dramatic effect than any actual possibility of failure. Maybe that’s a little insensitive actually, considering the amount that do fail and the number of renegade cops whose last day on the job ends messily, hunched over a box, a pair of hastily procured nail clippers in hand. If you haven’t already, try the demo and read about streeeeeetch goals here.
It was in a sockless state that I last wrote of Lilly Looking Through, my footgloves knocked off by the exquisitely animated Amanita style adventure that has shades of Miyazaki in its tale of inquisitive childishness and fantastical worlds. The demo is well worth your time if you haven’t already played it and now the three-person team are seeking funds on Kickstarter. It should be noted that the funds aren’t needed to finish the game, this is still a thing that will exist, but hiring extra personnel would allow for more speed without sacrificing quality. There’s an endearing video, with special effects and actual fence-sitting, and the now standard series of pledge tiers. Here’s the trailer again for anyone who doesn’t know why I’m won over by this one.
That was unexpected. I saw a link over at IndieGamesMagazine and half an hour later I sit here barefooted, the socks charmed off me by the demo version of Lilly Looking Through which is one of the most beautiful things I’ve ever pointed at and clicked on. There’s a short trailer below in which you’ll be able to see that the heroine might just be one of the most delightfully and attentively animated characters to ever grace a game. It’s more Amanita than Lucasarts, with hotspots to click and activate rather than the freedom of the environment, although the short demo ends with a magnificent introduction to a wider world.