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Posts tagged “George Buckenham”

Feature: The creators rethinking art exhibitions in cyberspace

That belongs in a (digital) museum

When was the last time you went to a museum? I still do, on occasion. Maybe not as much as when I was a hapless kid trailing around after grandparents, bothering the goldfish in the National Museum of Scotland’s lobby. Twenty years later, I can at least pretend to have more interest in the installations -- but I do miss the fish. Last year, I…

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Tour a virtual gallery in The Zium Museum

Have you ever been wandering around a museum, turned a corner, and been baptised in a never-ending stream of confetti and balloons? I hadn't either until I took a stroll around The Zium Museum, a virtual gallery "composed of eclectic and wonderful things". There's more to see than confetti and balloons, promise. The gallery was curated by Michael Berto, who's used the work of 37…

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Feature: How Place Affects Game Design

A Psychogeography Of Games #4: George Buckenham

This is article 4 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy these articles, please consider backing me on Patreon. I’m soaked before I even get to George’s door. He lives in ‘Globe Town’ – a small part of North East London in the borough of Tower Hamlets. I call him from Globe Street and walk up and…

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Feature: Beyond The Joystick

Of Mice And Gamepads: The Future Of Controllers

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there…

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