Posts Tagged ‘Get Even’

The Farm 51 announces survival horror Chernobylite

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Video games love to take us to Chernobyl. We’ve covered a weirdo terrorist attack game set there, the battle royale title disaster, and of course the granddaddy of em all. Last year, I finally got to take a spin with Chernobyl VR, which was a fascinating, mostly educational look at capturing a part of the Earth that we simply should not be messing around in. Well, turns out the team behind that VR experience was using their research to help craft a new survival horror title set in the same irradiated territory. Today, The Farm 51 announced Chernobylite.

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Podcast: The most overlooked games of 2017

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Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua’s Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we’ve also been playing some other good ‘uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Wot I Think: psychological investigation FPS Get Even

“Style over substance” is traditionally considered a negative epithet, but in Get Even‘s case it succeeds precisely because of surface-level showiness. What it does with paranoid mood, cut-up storytelling and most of all its nightmare-fuel sound design absolutely excuses a central plot that plays out like Days Of Our Lives doing a cyberpunk episode.

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Unknown Pleasures: 10 hidden gems on Steam this week

Welcome back to Unknown Pleasures, wherein we pick 10 of the best lower-profile new videogames released on Steam over the past seven days. Can’t decide what to play next? Unknown Pleasures is there for you, through thick and thin, through good times and bad, through weeks when only hidden object games are released and weeks like this, where there’s a wild variety of new delights.

This time: refugee simulation, drowned cyberpunk, hyper-Breakout and being stalked by Henry VIII. Read the rest of this entry »

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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First-Person Oddity: Get Even

Get Even (link to Facebook page) is an upcoming FPS from some of the folks behind Painkiller, whose new studio created NecroVision and Deadfall Adventures. If you were to watch the trailer, you’d probably be able to guess that the men in camouflage clobber have been shooting one another but other than that, the game could be about anything. Examining the textures of dilapidated buildings, perhaps, or hunting for kidnapped torture victims in the dark. It’s a shame that the video is a pile of bobbins because the game has a couple of interesting ideas. The developers are claiming that ‘large-scale real-world’ scanning allows the creation of photorealistic graphics and I’m not sure if that means I didn’t just watch a live action trailer. What do you reckon?

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