Posts Tagged ‘Gettysburg: The Tide Turns’

The Flare Path: Midway Musings

Not bad. Not bad at all. The third communal Combat Mission clash has almost reached the halfway point (assuming it goes the distance, it will run for another sixteen days), three of seven victory locations are in Soviet hands, and the commenter-controlled Ivans still have two largely intact infantry platoons and three AFVs with which to secure the remainder. If you haven’t been following the “gripping”* daily updates during the past fortnight here are a few high- and lowlights.

*Pravda Read the rest of this entry »

The Flare Path: Tidal Energy

When Penny, Flare Path’s globetrotting PBY pilot, spots an amateur coder quietly crafting a computer wargame or sim on some remote desert island, she always executes a few low passes in order to check out the project in question. When she spots an amateur coder quietly crafting three titles simultaneously she simply has to alight and talk to the industrious individual concerned.

In today’s column, Penny’s Q&A with Richard Taylor, a man whose trio of “hopelessly amateurish” (his words not mine) naval games teem with exciting ideas. Oh, and some half-formed thoughts on Gettysburg: The Tide Turns.

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The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side… [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the ten word-sketched in this week’s column will get a chance to turn promise into pleasure. Read the rest of this entry »