Posts Tagged ‘Ghost Games’

Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release… and told that the review embargo for this online-enhanced game would be 8am the next day. The game’s not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving game, over a week before the servers would be populated. Keeps us on our toes, I suppose. But obviously we’ve not rushed anything. Below are some extensive impressions of this year’s reboot of the franchise based on my first 12 hours with the game. We’ll update this into a full review for you once the game is out, and we can actually play all its aspects.

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Need For Speed Coming Fancied-Up To PC In March

The PC version of the new Need for Speed [official site], named simply Need for Speed as if that won’t get confusing with two dozen other games bearing the name Need for Speed, was delayed for our own good, we were told. While console versions launched in November, ours was pushed back to spring to add features like an uncapped framerate. Well, open up your pencil case and remove the highest FPS pen you have (I favour a 144fps thin-tip marker in blue, myself) and draw a circle around March 17th. That’s when it’s coming. Here, see the PC version in motion:

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Pull Over, It’s The Framerate Police: Need For Speed PC Version Delayed

EA, mate, I told you – don’t try to drive through Central Gamedev, you’ll be months late unless you take the ring road and cut in on… you’ve done what? You’ve stopped in Computon to pick up some extra frames? Mate. It’s your choice, I suppose, but bear in mind that your pals might rather you turn up to the launch on time than arrive months later with a big bucket of frames.

Oh! Is this thing on? Flipping Dragon Dictate! Well, readers, if you’ve been listening in, I’ll explain: Electronic Arts have delayed the PC version of Need for Speed [official site] so they can put extra time in to make it run happily with an unlocked framerate.

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Need For Speed Reboot Looks Pretty And Fast

Look, I don’t like cars and cars don’t like me. Having said that, the new Need For Speed [official site] reboot is looking really, really pretty. I can appreciate a fine looking game, even if I can’t drive for toffee. Below you’ll find the E3 trailer. It’s all shiny paint and blinding headlights and urban fantasy. In a good way.

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Need For Speed “Full Reboot” Announced

I know this one: that's a car. The front of a car, unless I'm very much mistaken.

2014 was the first year since 2002 to not receive a new Need for Speed game, but Electronic Arts said they’d bring the racing series back for 2015 and here we are. EA today announced the game named simply Need for Speed [official site], a “full reboot” of the series.

Details are thin for now but the important stuff: yes, it’s set in an open world, and yes it’s set in perpetual night. It’s due this autumn and being made by NFS Rivals developers Ghost Games, a studio which absorbed a whole load of folks from Burnout Paradise devs Criterion. There’s a trailer.

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Slow Year: No New Need For Speed Until 2015

Need For Speed has been following the same blueprint – aka, Not Quite Burnout Paradise 2 – for a couple installments now, but EA’s decided to keep the franchise from going full Callssassin’s Dutycreed. At least, for now. While Need For Speed Rivals didn’t crash and burn by any means, EA and the former Criterion folks at Ghost Games have decided to take an extra year with the hope of producing something “dramatically different.” I hope it’s Need For Speed 2142 and also we can talk to the cars.

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Rumours Of Tough Times At Ghost Games, NFS On Hold

All does not seem well at EA’s new British studio, Ghost Games. According to Polygon, there have been lay-offs in the last week, and the next Need For Speed game has been put on hold. They say that contractors have been moved on, and full-timers are being given choices over compensatory leave, or shifting over to Visceral’s currently project, thought to be the next Battlefield.

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