Posts Tagged ‘ghost in a bottle’

An Inkling Of Adventure: Octopus City Blues Demo

Octopus City Blues is an adventure game set in a city built around a giant octopus. So far, so weird. The player character sounds about as odd as the setting, as well as containing an apparent nod to fans of the Franz in his name – “Assume the role of Kaf Kafkaryan, a cowardly middle-aged octopus blood junkie and tentacle trimmer”. Plagued by strange dreams, Kaf journeys into Octopus City’s underbelly and uncovers a conspiracy, which looks like it might involve a cast of wretches and bizarre enough to make you cough up your naked lunch. The demo is available now and there are some suggestions as to how it should be played below.

Read the rest of this entry »

(S)Quids In: Octopus City Blues Kickstarter

Ready to Roctopus?
I love cities, and I moved to London to experience life as part of tapestry of the giant, throbbing organism of England’s capital. The city in this open-world 2D adventure game Octopus City Blues is an incredibly literal interpretation of the language people use to describe cities, with the surreal setting of this city’s foundations being a fricking octopus. A living, breathing, sucking city: its tentacles creeping through the streets, sliding in and out of every crack, the blood of the beast turning the people into drug addicts. Adam had a brief look at this last month, and promised a Kickstarter would emerge. It’s here, and I’ve just backed it.

Read the rest of this entry »

Four Legs Good, Eight Legs Better: Octopus City Blues

Over at Indiestatik, Chris Priestman draws attention to Octopus City Blues, which isn’t a difficult task. The name attracts eyes like a flare in the night and then there are the screenshots, of a weird retro RPG set in the cities and settlements that have been built on the back of a giant octopus. A sort of Lovecraftian Discworld perhaps? The game is heading toward some form of crowdfunding space in the near future and a demo should be available soon. When asked the question, ‘what kind of game [is Octopus City Blues]?’, the team respond: “We draw inspiration from many sources, including games. If it were a game, it’d probably be described as an adventure game. You make a lot of decisions and meet really weird people.” Sounds good and looks good too, as the video below demonstrates.

Read the rest of this entry »