Posts Tagged ‘Ghost of a Tale’

Ghost Of A Tale is a stealthy RPG with bright whiskers

Ghost Of A Tale is out of early access, letting you squeak your way past an army of rats, in a rodent stealth-cum-RPG. Is it the big cheese, or lost in the rat race? And considering these incredibly obvious puns, why on Earth isn’t it called “Ghost Of A Tail”? Read the rest of this entry »

Podcast: Remembering all the rats we’ve killed


Leave no rodent behind – that’s the motto of the RPS podcast, the Electronic Wireless Show. With the release of Warhammer: Vermintide 2, we decided to celebrate the lovable dirtbag of videogames. The lowly, filthy, wonderful rat. Whether you are murdering five of them in cold blood for an RPG hotel owner, or pledging your sword to a disgusting subterranean monarch, there’s room in your heart for the humble rat.

And your intestine. And lung. Basically, shove over, organs. Make room for the rats.

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Mousy RPG Ghost of a Tale squeaks out of Early Access

Ghost of a Tale

We first started covering Ghost of a Tale back in 2013, and it was quite stunningly gorgeous even then. You’d think that five years would have dulled the edge of a game so heavily banking on the quality of its 3d art, but it seems that every update the game has received during its lengthy time in Early Access has only made it prettier.

Joining a recent glut of indie passion projects finally reaching fruition, the ambitious miniature-scale fantasy adventure has finally left its mouse-hole and ventured out into the scary, predator-filled world of commercial game releases. It’s okay, little fella. We won’t eat you, although you do look good enough to eat…

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Ghost of a Tale scurries out of early access in March


Rat-avoiding stealth adventure Ghost of a Tale is finally scampering out of its early access bolthole on March 15, says the developer. You remember this mousey hero, don’t you? It’s Tilo. He’s very cute and sometimes wears clunky steel armour, which doesn’t make him intimidating but only more adorable. He’s been scurrying around under the development floorboards for five years but seems ready to poke his twitching nose out and make a panicked sprint towards the exit. Read the rest of this entry »

Premature Evaluation: Ghost of a Tale

Every Monday, Brendan scurries through the undergrowth of the great early access fields. This week, he gets paws-on with rodent adventure Ghost of a Tale [official site].

Let’s just pick up all our jaws from the floor first. I mean, look at this game. Look at it. From the Gormenghast-style dungeons to the cute, gormless expression on protagonist Tilo’s mousey face, there is a beauty to this five-person project that many bigger studios could not hope to replicate. What do you expect when the head of the studio is a former Dreamworks animator? Yes, this world of mice and rats and spiders looks spectacular. I want us all to agree on that. Sadly, as a game, it is also perilously old-fashioned.

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Redwall-ish Ghost Of A Tale Squeaks Into Early Access

The Redwall series by Brian Jacques were some of my favorite novels growing up, so I’m absolutely giddy to try out Ghost of a Tale [official site], an action-RPG where you play a minstrel mouse. It launched into a few days back. With light elements of stealth, Ghost of a Tale lets you explore a medieval keep while you complete quests and interact with its anthropomorphic cast of characters—you know what? Just watch the trailer. It’s oozing with charm.

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Mouse Souls: Ghost Of A Tale

Ghost of a Tale is about an adorable mouse with a lute fighting giant crabs. Really I’d hope that was enough for you, but I’ll throw in some more info as a bonus. It’s set in a medieval fantasy entirely inhabited by animals, explored in third person with inspiration from the likes of Zelda and Ico. There’s a balance struck between the cute central character and a very dark, ruined world with sometimes terrifying enemies. Along with the aforementioned crabs, hero Tilo will find skeletal rats three times his height, hawks, badgers and spear-wielding frogs to contend with.

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Lionel Gallat Explains Ghost Of A Tale

Thanks to an unexpected extension by hosts IndieGoGo, the marvelous-looking Ghost Of A Tale gets another week to hit the all-or-nothing fundraising target. It’s one of those strange little projects that can come only from a talented individual with a very personal vision, and I have to declare that I really would like to see it get made. I talked to Lionel Gallat, who has quit the mainstream film industry to submerge himself in solo game dev, about this beautifully animated experiment.
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Mouse And Keyboard: Ghost Of A Tale

Some men are talented. Others, well, they are like Lionel “Seith” Gallat. Fresh from being the animation director on Despicable Me and The Lorax, Gallat has turned himself into a one-man game studio, and he’s single-handedly making an exquisite-looking little game called Ghost Of A Tale, the trailer for which you can see below. The game, in which the player takes control of an anthropomorphic mouse, references Ico and the Gothic games. Gallat explains: “The mysterious Island of Periclave, which has long been a disputed outpost for the Army of the Rats, is abandoned now, and reputed to be haunted. Of course tales are told of a fabulous treasure hidden high up in the Tower of Periclave, but it would be folly to try and get there, even for a mighty warrior – and the little mouse certainly doesn’t look like one.”
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