Posts Tagged ‘Ghostbusters’

Bustin’ Makes Activision Feel Good: Ghostbusters Is Out

I saw that there new Ghostbusters last night. It’s a fun-enough summer blockbuster, innit? I liked the bits with the ghosts and any time Kate McKinnon’s character did anything. And just as an old series is back, an old practice is too: the movie tie-in game.

Activision today released Ghostbusters [Steam page], a shooty third-person action-RPG with a story that’s set after the new film but stars even more new ‘Busters. No Holtzman? Pfff. Anyway, tie-in games are rarely worth mentioning but I’m fascinated because it feels like it’s been so long since movie games were ubiquitous, doesn’t it?

Read the rest of this entry »

Who U Gonna Call? Activision Reveal New Ghostbusters

There’d have been somethin’ strange in the neighbourhood indeed had a Ghostbusters game not surfaced in concert with this year’s incoming movie. Lo and behold, the medium of cinema and videogames have crossed the streams: Activision have teamed up with Sony Pictures to announce a third-person action RPG with local co-op leanings, based on the supernatural slaying service. It’ll launch alongside this summer’s silver screen outing.

Read the rest of this entry »

Busted: GhostControl Inc Scares Up Funding

I didn’t realise how much I wanted a mash-up of X-COM and Ghostbusters until I saw the Kickstarter page for GhostControl Inc. As soon as I had realised how much I wanted the game, I swiftly came to appreciate the nineties-styled Theme Residence design, particularly as it should make great variety possible. Buildings stitched together from various components, so the game is about exploring the layouts of a fictional London’s buildings as much as catching ghosts. Well, maybe the ghosts will take precedence but I do want to spend some time just poking around in those wee houses. The target is a modest £7,500, the pitch video is as daft as a dog on a unicycle and if all goes well it’ll be out by September.

Read the rest of this entry »

Wot I Think: Ghostbusters: Sanctum of Slime

It's your favourite Ghostbusters characters that you've never heard of!

This top-down arcade shooter came out earlier this week, and is available to buy for a relatively budget price on assorted download services now. Should you cross its stream, or aim for its flat-top? I don’t even know what that means, but look at me, I’m saying lines from a film you’ve seen! That means you will love me. Guh.

Here’s my verdict on Sanctum of Slime. I played it so you didn’t have to.
Read the rest of this entry »

An Hour With… Ghostbusters

There’s something strange in the PC neighbourhood of this johnny-come-lately movie adaptation, and it don’t look good. The surely vital co-op mode the consoles enjoyed has been axed entirely from the PC port, and the European version delayed by nearly half a year. Yes, it’s true. These men have no dicks. Nonetheless, I took a very quick look at the US version to get some sense of whether it’ll be worth the wait for Euro-folk… Read the rest of this entry »

What’s Going On With Ghostbusters?

We used to be looking forward to this.

If you’ve been trying to keep up with the development and publishing of the Ghostbusters game, then you’ll be understandably dizzy. Victim of the Hadron Collider’s experiment to merge Activision and Blizzard (I think that’s how it happened), thrown between publishers like a radioactive ball, eventually picked up to be part of the misadventures of Atari, and then at the last second swooped in on by Sony like a mad buzzard, it’s been a deeply peculiar process. Then it got weirder. It’s currently on sale in the US on all formats. And in the UK and Europe? Due out today, it’s on PS3, PS2, and er, nothing else, the PC and other console releases pushed back to October. Then another twist – the Americanly released PC version turns out not to include the multiplayer features. What the cripes is going on?

Read the rest of this entry »

Postin’ Trailers Makes Me Feel Good

Stay Puft, man

It is fine to hear those characters again

Ghostbusters, as you may have heard, is back from the dead. It was an early casualty of the Actard merger, but has lately been rescued by Infogrames-in-disguise. Here’s the new publisher’s opening salvo – a partly pre-rendered trailer mostly showing off the original cast strutting their voice-stuff. It is fine to hear those characters again, though Bill Murray does sound like he’s more in Garfield mode than Venkman mode. Moving pictures, talking voices and plasticy faces beneath the cut.
Read the rest of this entry »