Posts Tagged ‘Giant Sparrow’

What became Edith Finch

Family saga-based, super-darkly comic wander ’em up What Remains Of Edith Finch was one of the most memorable games I played last year, and a treasure trove of artistry and short-form storytelling. Obviously, now that it’s won a BAFTA and all that, I entirely reject it as despicable mainstream trash, and if you ever hear me saying otherwise it’s fake news, yeah?

Yesterday just so happened to be Edith’s first birthday, and devs Giant Sparrow marked the date by sharing a whole bunch of insights into the making of their lovely game.
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The games of the year, according to GDC’s award winners

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The awards ceremony at this year’s GDC was fun. At least, that’s what John told me from his seat in the crowd, where he saw the winners mount a stage some would consider too colourful for this planet. The Independent Games Festival Awards and subsequent Game Developer’s Choice Awards saw a range of trophy-grabbers, from indie students to adventure game veterans. Unfortunately for them, I was hiding backstage, skulking behind a black curtain and holding a voice recorder like a cudgel. I had one question to ask them all: If they had to give their award away, who would get it?

It’s like re-gifting, except you worked really hard for the gift and now you have to hand it over three minutes after your acceptance speech. Life is pain.

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The Joy Of Edith Finch’s hidden details

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What Remains of Edith Finch is the kind of game that makes the phrase ‘visual feast’ feel appropriate again, as opposed to just breathless enthusiasm for CGI battle scenes in quoted four-star reviews on superhero movie posters. There is so much wonderful and surprising detail, both ostentatious and subtle, in the rooms that make up its impossible, wonderful house of dreams and death.

So much that it’s very easy to miss things that tell extra stories – the sweetest and most powerful stories, and also the stories that the Finch family told each other.

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How What Remains Of Edith Finch guides players with words

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This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, What Remains of Edith Finch [official site].

The Finch house fits together in a jumble. The original building serves as a foundation for the floors that teeter on top and its rooms connect in strange and confounding ways, through hidden passages and external ladders. The whole thing looks like it couldn’t function as a building, a pile of timbers that’d tumble in a gale.

Yet, as I played What Remains of Edith Finch I found it making sense. Its rooms are fantastically detailed, and though their entrances can be through children’s playhouses and exits can be secret trapdoors, the game pulled me through. I was rarely confused or lost, and yet there are no quest markers or breadcrumb trails to follow. How What Remains of Edith Finch guides without pushing is simple, and yet complex. It’s all about:

THE MECHANIC: Signposting with words Read the rest of this entry »

State of the Art: How Edith Finch’s most memorable scene works

Another day at the cannery

EDITH FINCH SPOILERS AHEAD. THIS IS A REALLY OBVIOUS WARNING SO CONSIDER YOURSELVES WARNED!

What Remains of Edith Finch [official site] is a home exploration story – an anthology of the lives of Edith’s family members – where playable vignettes tell you what happened to each of them. Each vignette is a distinct tale with its own mood, its own rules. Here I sat down with Ian Dallas and we dug deep into the story of Lewis. Without giving too much away before the jump Lewis’s story is probably the star of the game – not my personal favourite, but the one which showcases just how different and accomplished these vignettes actually are in the current landscape of games. Join us as we explore the world of fish and of fairytales…

The illustrations are a mixture of concept art and screenshots from Lewis’s story and can be enlarged by clicking on them. Read the rest of this entry »

Wot I Think: What Remains Of Edith Finch

Whatever the screenshot above might have made you think, What Remains of Edith Finch [official site] doesn’t have very much in common with Dear Esther at all. It has a great deal in common with a lot of games I’ve played, but in the end doesn’t feel very much like any of them. It’s a walking simulator for about ten minutes, and then it becomes all manner of other things, including one of my favourite games in years. Here’s wot I think about this extraordinary family saga.

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What Remains of Edith Finch comes out April 25

How about some family history, gang? What Remains of Edith Finch [official site] is a creepy-vibed collection of family stories from Giant Sparrow. They are the folks behind colour-it-in allegory The Unfinished Swan, which was sadly a PlayStation-only adventure – but a really good one. Happy days, then, that their new tale of uncanny architecture and animal transmogrification is coming to PC. When? April 25. I already told you that in the headline. Don’t you listen?!
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