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Posts tagged “GIRP”

QWOP creator unveils cauldron man in Getting Over It

We've taken our QWOPs and our GIRPs, like all growing youngsters should, but can we really say we are healthy, well-balanced individuals until we have tried to climb a mountain using only a sledgehammer while stuck in a cauldron? That sounds like a rhetorical question, but it is not. Getting Over It [official site] is the next game from Bennett Foddy. And while it does…

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Feature: GDC 2012 Gems

The Bleeding Edge: Experimental Gameplay Workshop

One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word "gameplay" in its title, it's an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I've never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what…

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Not Drowning But Flexing: GIRP

Suddenly everywhere today: this brilliant but monstrous physics game about rock-climbing, drowning and muscle-flexing. Indie browser game/punishment GIRP is vaguely akin to sleepy mobile puzzle title Ancient Frog (itself now on PC too), but driven by desperation, confusion, horror and something that feels like genuine physical exhaustion. Clever. Tight. Panic-inducing. Sportsmanlike nonetheless.

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