Posts Tagged ‘glitch’

Freeware garden: Hellscapes 7-8

I have apparently escaped from the Organaut Inquisition, emerged from the Transdimensional Meat Escalator and into a hellish and absurd glitch RPG: Hellscapes 7-8. I’m nothing more than a Salary Man with an esoteric rifle, an urge to survive and a demented determination to explore. 

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Freeware Garden: Glitch Dungeon

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

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Glitch Free: Art From Closed MMO Enters Public Domain

Make that chicken the star of your game. Go on.

Glitch was an ambitious 2D MMO that focused on crafting and socialising instead of combat or grinding. It launched its original beta in early 2009, came out of beta in September 2011, went back into beta that November due to a lack of accessibility or depth, and finally closed down in November 2012.

Or maybe that wasn’t final. Maybe that was just the beginning of something else. Tiny Speck, the developers of Glitch, have just released all the game’s artwork and some of its code into the public domain. That means you can now use it for whatever you want, including new commercial games.
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Last Flicker Of Life: Glitch Is Over

Tiny Speck announced last night that Glitch is coming to an end: “The live game/world will be closed on December 9th at 8pm Pacific time.” The enormously ambitious browser-based MMO attracted loads of talent to the development process, but failed to interest gamers. At one point the game was actually unlaunched, due to serious issues with the design. Tiny Speck explain: “Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.”

It was a brave idea, but one that definitely didn’t do what it set out to do. A sad day. More details and information about the closure can be found here.

Glitch Unlaunched, Back To Beta

The Glitch blog announced: “Two months ago we launched Glitch to the world. Now we’re unlaunching it.” The problem is, apparently, that it’s just not fun enough. The team explain: “making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open and we have to focus on scaling to support growth, stability and providing the quality of service we aim to achieve for the live game. Going back to beta will let us make the changes that need to be made. And so we’re “unlaunching” — and going back to beta.” These things are always complicated, but hopefully the quirky 2D MMO can survive this and be the game it was supposed to be.

Read our review of the launched game here.

Wot I Think: Glitch

How many dreams are boring?
Glitch is certainly intriguing. Being made by a spin-off team from the developers of Flickr, and having hired Katamari-creator Keita Takahashi, it proceeded to tell us about its potential for emergent play in a quirky 2D world. It wants to be the cleverest of the “casual” MMOs. But could it live up to such ambitions? Or is that beautiful art and imaginative writing stuck in a quagmire of MMO grind? We sent in Agent Smee to find out.
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Giant Minded: Glitch Goes Live

A picture of a videogame.
Eccentric 2D MMO Glitch (the team recently hired Katamari-creator Keita Takahasi and the game is set inside the combined dreams of eleven giants) is out of beta and now available to play. What’s interesting about the game is that it has some player-driven emergent potential to it. Not only is much of the in-game economy powered by players, a la Eve Online, but the world itself is expanded by players as they unlock high-level items at the fringes of the existing game. There’s also some complex factional stuff going on which hinges on which of the dreaming giants the players end up favouring. All intriguing, all a bit weird. You can check out the most recent video below, or sign up and take a look for yourself.
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