Posts Tagged ‘global game jam’

Freeware Garden: I Know This

The image of the frantically typing hacker whose fingers dance on the keyboard and make digital magic happen is a ’90s cyberpunk and tech thriller mainstay. It’s also here to stay, though in 2015 Global Game Jam Entry I Know This it’s you in the shoes of the protagonist.

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Freeware Garden: Tokyo 1923

The Great Kantō earthquake of 1923 brought about an almost biblical kind of destruction. It devastated Tokyo, Yokohama and their surrounding areas, killed over 100,000 people and paved the way to fascism and ethnic cleansing.

Tokyo 1923 is a game about said earthquake.

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Explore Colourful Voids In Opoid

Oh, Poid!

Opoid’s voids are expansive, colourful, and deadly. It’s a treasure hunt within two-tone levels, strange worlds we enter through doors floating in space. What seems like a pleasant wander ’em up becomes a bit of an explore-o-DON’T-TOUCH-THAT-IT’LL-KILL-YOU. One level appears to be an homage to Frogger, only with zooming tugboats and assault rifles. It’s surreal to explore and exciting to look at, and I think you might like it. It’s available in your browser or as a free download for Windows.

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Leap From Planet To Planet Causing Mischief In Planeter

You bet I threw that green guy into space!

What a fine week this is for leaping around fields of planetoids and swirling in their gravity! John took a shine to Gravity Ghost, and today I’m charmed by the free Planeter [official site].

Scamper around a garden of little planets, taking in a chill soundtrack and the pleasant colours of the flora and fauna. And maybe get a bit mischievous and start picking the fauna up. And taking them to other planets. And throwing them into space. But being chill, of course. We’re chill. (Do we still say chill? By ‘we’ I mean us young people.)

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Freeware Garden: Mango Blue

Not an isometric monkey.

I know there are hundreds of brand new, great and absolutely wild games to be found over at the latest Global Game Jam, yet, having played through more than a hundred, I couldn’t help but urge you to take a look at just one for now. The short but excellent Mango Blue is well worth your time.

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Co-op Ikea Furniture Assembly: Höme Improvisåtion

It's a... chairtablelamp? All the rage in Sweden nowadays.

As someone who has committed to assembling an awful lot of Ikea furniture in the near future, I am delighted by Höme Improvisåtion [official site]. It’s a free game about putting together flat-pack furniture, and even has local co-op so you can tackle the task with chums, but is delightfully free-form. While I’ll be stuck puzzling over slots, tabs, and washers, Höme Improvisåtion has easy snap-together parts and doesn’t really care what your furniture looks like as long as you use every part. It’s quite satisfying, with solid clicks and controller rumbles as your Frankenfurniture takes form.

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Kill Or Be Eaten: Free Fighting Game Last Resort

It’s a classic moral conundrum heard in pubs up and down the land: if you and a pal were stranded on a desert island without food, would you eat ’em? Okay, but what if you had a sword? And a giant shark would snatch you if you stayed in the sea for too long? And you could air-dash? And you respawned anyway? You can explore the idea in Last Resort [official site], a free fighting game built on that premise. Sure, you could stand still and let ’em skewer you, or you could engage in loud, colourful, and funny fisticuffs and let the best fighter feast.

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Fact: Fru Is The Best Idea

So far I’ve taken about as much interest in Kinect as I have the sleeping patterns of Moldavian snails. Every now and then I’ve seen maybe an interesting proof of concept, but it really does seem to come down to other people pretending to dance while I sit in a corner wishing I were at home. But no more! Fru is a game, created by Mattia Traverso and chums, as part of last weekend’s Global Game Jam (theme: “We don’t see things as they are but as we are”), and I would very much like to play it. A twin-world platformer, where the portal to the other dimension… is you.

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The Global Game Jam Mega-Stream

here is a duck with a cell phone in outer space

I am trapped in a hotel room in San Diego, waiting for one of them ding dang dern vidya game events to start. This would be probably the darkest moment ever faced by any member of the human race if not for the fact that Global Game Jam happened this weekend, giving me thousands – yes, thousands – of crazy unique (or just plain crazy) indie game experiments to try out. The theme for this bout of technomagical mad science? “We don’t see things as they are, we see them as we are.” Developers were free to interpret that quote as they saw fit, which resulted in everything from surprisingly poignant duck sims to Godzilla QWOP to arsonic fever dreams of SETTING EVERYTHING ON FIRE. I plan on playing until I run out of games or get bored or something.

I’ll kick off at 3:00 PM PT/11:00 PM GMT. Also, please excuse the likely bouts of lag and other such unpleasantry. I’m playing on a fairly abysmal Internet connection, so it’ll probably be a bit inconsistent. Oh, and occasional game switches might take the stream offline for a moment or two, so be aware of that as well. Watch below.

Update: Aaaaaand done! Due to connection troubles and other miscellaneous issues, I had to scrap a fair bit of video. But I did write up all the games we played and add video where possible. That’s below, for your reading/viewing pleasure.

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A Hearty Dollop Of Global Game Jam Goodness

Last week saw this year’s Global Game Jam – the world’s largest hackathon, in which teams come together to spend 48 hours creating something weird and wonderful. With 2106 games just for Windows, it’s tough to know exactly where to start. So start here, with a weird and wonderful few that caught the attention of the newly installed Eye of Sauron atop RPS Towers.

This year’s theme? “A beating heart”. I’m almost positive there will be no puns.

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Game Jam: What Would Molydeux?

imagine a game in which you play a book in the process of being read, nightly, by a lonely English teacher. Using a Kinect controller, attempt to alter your punctuation to guide his decisions and ultimate fate.

@PeterMolydeux operates a twitter feed of brilliant ideas, inspired by the thoughts and imaginings of an unspecified developer, which has been a source of intrigue and belly laughs since its inception. Just looking at today’s feed I see these startling visions: “Just imagine a kart game where you spend most of the game building one with your mother in a shed, you are the only people alive on earth” and “you play a baby in a pram and can only see your parent’s faces. Studying those faces deeply is the key to true progress”. This being the year of the Game Jam, a global 48 hour extravaganza will take place this weekend, exploring the visionary’s finest brain-eggs. Livestreams, chat and more await here.

ROOOOOOOAAAAAAAAARRRRRR: GNILLEY

AAAARRRRGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHH

Today’s best thing ever: An entrant to the Australian sector of the Global Game Jam, GNILLEY was originally intended to be a game about pitch and colour. It’s a game about shouting. Really loud.

It’s the creation of Glen Forrester, who has been making peculiar indie ideas for a while, which can all be found here. Below is his presentation video for GNILLEY at the Sydney Jam, and there’s to be no more introduction than that.

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Roll For Cats: Furballs

Wool is a weapon of mass destruction

The Global Game Jam has led to absolutely many videogames being made in literally little time by totally complete strangers. Which to link to? Well, Karl Harris, one of the two (count ’em!) composers in the team of Furballs has worked out one way. That is, mail us and claim to be an avid RPS reader. Is he an avid RPS reader? Who can tell, and certainly not us, because fact checking isn’t for punk-rock bloggers like us. Furballs involves cats, the favoured animal of 3/4 of RPS, which is also another big ol’ tick in its favour. You can get it from here (You’ll need all the XNA and Net3.5 and similar stuff too). And since it’s a two-players with one-controller game, I asked my delightful girlfriend to play it with me and then interviewed her. Which follows beneath the cut. Look, ma, we were lying about not doing any journalism.
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Point And Click And Click: AVGM

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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