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Posts tagged “Go-Team!”

Feature: Team Fortress 2's classes explained.

The Complete Go Team!

Since the Team Fortress Beta went live, the collective bodies of Rock, Paper, Shotgun have been running around with cartoon projectile weapons pretty much non-stop. When that "Pretty much" kicks in, we have a break and write about Team Fortress 2, just to mix things up and keep it fresh. The following are the nine short critical examinations (with gags) of the character classes that…

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Go Team! Part 8: The Scout

We've been having a bit of a chat about the scout's character. Well, more precisely his apparent lack of it. Unlike the other grizzled, weird, or exuberant Team Fortress classes, this is a character with a distinctly indistinct mannerism. He's just some skinny guy. There are no towering personality traits to latch onto, no cuddly cartoon charisma to grab hold off. In fact, he's not…

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Go Team! Part 7: The Soldier

When the team clearly needs a medic and no-one else is doing so, I play a medic. When the team clearly needs to an Engineer - and, despite the current wave of wrench-monkeys filling servers, it does happen - I'll play an Engineer. When the team clearly needs a Spy and no-one is, I play a Spy. But when I get to pick, I pick…

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Go Team! Part 6: The Engineer

Listen buddy, this is my home. You shouldn’t be in here. Have [CLANG] a [CLANG] little [CLANG] respect [CLANG]. I’m an Engineer. That means I’m not interested in you. I’m interested only in my work. If it so happens that my work is near something that’s important to you, that’s just dandy. Just don’t expect me to go where you ask, and definitely don’t think…

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Go Team! Part 5: The Sniper

I don't know about you, but The Sniper seems a little, well, disconnected. I mean I'm there in the fight alright, but I've usually got something on my mind. That thing is usually the other sniper. While Team Fortress 2 happily throws up the “Nemesis!” tag for those enemies you give you a kicking once too often, it doesn't acknowledge the real battles that are…

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Go Team! Part 4 – The Pyro

Continuing our class-by-class ranting about Team Fortress 2. See here, here and here for the story so far. Important update: this article was written in the earliest days of the TF2 beta, before The Pyro was patched to become more effective, and is subjective account of how it felt to play him then, not a review of the class. Please bear this in mind before…

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Go Team! Part Three: The Demoman

Defence is the best form of attack. Is that right? No: attack is the best form of attack, and the engineer's turrets are the best form of defence. So where does that leave the Demoman? Well, he's the midfielder of death. Neither truly an attacking class or a defensive class, he's just lobbing damage into the middle of the map and hoping for the best.…

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Go Team! Part Two: The Medic

MEYYYYDICCCCCC! Yeah, seriously. I'll get to you. I'm talking. There's many of reasons why people become a medic in a first-person shooter. They're especially true in TF2. For me, there's two big ones. I'm sure there's some people who do the healing thing out of pure altruism. Hell, there may even be pacifist players out there, who doesn't believe in ultra-violence even when it's as…

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Go Team! Part One: The Heavy

Greetings, people who should be playing Team Fortress 2 but are for some reason reading websites instead. Below is the first instalment in a nine-part series of semi-reviews in which we critique (or at least babble enthusiastically about) the various classes of TF2. Don’t worry, they won’t all be by me – other members of RPS will be along to say something far cleverer than…

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