Posts Tagged ‘god’

Odd god game Crest ascends from Early Access

Crest Cover

Gods come in all shapes and sizes. Video games love to introduce us to gods and let us become them or destroy them or in some cases, eat them. What the new Swedish indirect deity-sim Crest presupposes is this: “What if you were more of a libertarian god?” And that’s a… well, not a good question, but decidedly a very interesting question. Especially when it comes to converting that into an entertaining game.

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Godly: Reus Gets May Releus Date

Don't you just hate it when you get clouds in your craggy back spines? I know I do.

I know I may look like a stunningly handsome, impossibly well-put-together game journo, but in my most sacred heart of hearts, I’ve always felt more like an Earth-punching crab god. Those megaton claws and beady, all-seeing eyes are pieces of my soul I’ve never been able to fully embrace. So I was ecstatic to hear that Reus would allow me to finally take a sideways walk on the crab side’s sidewalk, even though that’s really, really hard to say multiple times in a row. Oh, and I guess it also looks like an utterly magnificent god game, a rare breed in these dark modern days. Release details and a new trailer are both after the break.

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Poly(theist) Thriller: More Godly Reus Footage

Previous adventures in Reus coverage have given Jim and I lots to be excited about, alongside a smidgeon of confusion. The striking god game’s more delicate mechanics aren’t immediately apparent. Big things make the world, yes, but then what happens? Well Dutch developers Abbey Games are doing a series of looks at just how well a giant crab, a wooden monster, and a sad looking bi-pedal mountain can rule. It’s all becoming much more apparent.
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