Posts Tagged ‘Gods Will Be Watching’

Humble Devolver Bundle: Not A Hero, Titan Souls & Talos

The games that fly under publisher Devolver Digital‘s banner are often funny, sometimes silly, and always quirky. Frantic shooter Not A Hero revels in its messy, hedonistic chaos; Dropsy tells the tale of sad, social misfitting clown; and The Talos Principle is a wonderful game about philosophy and mind-boggling puzzles, to name but a few. The Humble Devolver Bundle has them all and more and is live right now.

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Still Peepin': Free Expansion For Gods Will Be Watching

The third thing I do every morning, after groaning and rolling off the crumpled Stella can digging into my back, is whip out the akimbo middle fingers and scowl at the sky. I’m watching you, gods.

I did not get on with what I played of narrative resource-managing moralathon Gods Will Be Watching [official site], and John was disappointed too, but the idea of big decisions and branching narrative in terrible situations was interesting. Developers Deconstructeam already gave it a going-over with new difficulty modes last year, and yesterday they released a free epilogue expansion. I wonder if their idea of it has changed much over these past eight months.

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Gods Will Be Patching: The Mercy Update

Mercy mercy, mercy me, this game is a cage but with this patch you're free.

Gods Will Be Watching seemed to promise a beautiful, pixel art science fiction story, with a heavily branching narrative that pivoted around life-and-death decisions for its ensemble cast. The reality was disappointing: a resource management game, where your resources were opaque, success was ill-defined, and failure meant restarting scenes over and over.

I don’t know if Gods were watching, but the developers certainly were. They’ve now released a patch for the game that adjusts the game’s difficulty by adding two new game modes.

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Wot I Think: Gods Will Be Watching

Deconstructeam’s Ludum Dare entry Gods Will Be Watching is now a fully-realised game, released by oh-so-impish publishers Devolver Digital. Described as a “point and click thriller”, it’s, well, not that. It’s something else. Something… well, here’s wot I think:

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Gods Will Be Watching On Its Release Date: July 24th

The beautiful pixel art in Gods Will Be Watching is a trick, designed to lull you into the false assumption that its point and click story will be about comical pirate japes or wacky bipedal dogs solving off-beat crimes. In reality, it’s about doing awful, seemingly necessary things to people who don’t deserve it for the sake of the greater good. If Jack Bauer read a lot of Robert Heinlein novels and became a videogame designer, this is what he’d make.

It’s due out on July 24th and there’s a new, grisly, bloody, maybe-NSFW trailer below.

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You Should Be Watching This Gods Will Be Watching Trailer

An old image, but too cute not to use.

Gods Will Be Watching, the violent point-and-click thriller, was initially aiming for a February release, but its since been pushed back to the summer, giving the team more time to finish the game and more time to release moody trailers full of beautiful pixel art. The latest is below, is typically stylish, and apparently has something against kneecaps.
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Devolver Will Be Watching Over Gods Will Be Watching

Go team!

Here is my drum. It is a good drum. When I beat it, it goes, “GODS WILL BE WATCHING IS SUPER GREAT. THE PROSPECT OF AN EXPANDED VERSION IS VERY EXCITING.” A curiously specific percussive sound, yes, but one that I very much appreciate. Thus, I refuse to stop beating it until this Earth is naught but ash and dust. Or until the game comes out. Whichever happens first. Good news on that front, too: Devolver’s jumped on board to sweeten the already crowdfunded pot. The harrowing, ethical-choice-based disaster survival (and puppy petting) sim will now receive double the final amount it makes on Indiegogo.

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