The hats weren’t actually the first RPS-mail. I returned from my trip to Relic and Gas Powered Games to find a parcel addressed to Rock Paper Shotgun from Koch Media. Inside it was a copy of Obscure II, which I thought appropriate as I’d never heard of it. The developers had fallen for that basic mistake of giving the game a name which can easily be turned into a joke for a bitchy review, but – no – really, I hadn’t heard of it. That fearlessness deserves some kind of respect. Also, I chatted to Walker, who had played and actually 79%-liked the original, saying it “rewards innovation over frenzy, and it seems only fair to do the same in return” (Or at least that’s what professional parasites Metacritic claim, anyway, as John couldn’t really remember anything other than he’d played it). Like its prequel, Obscure II is a Survival Horror game but rather than feeding the Romero/Tartan-Extreme-Import duopoly, takes the American teen horror film as its basis. Oh – and it’s got co-op too. I decided I’d better play it.
That “playing it” happened when I was somewhat inelegantly wasted on Saturday night at about 4am. The morning after, between bacon sandwiches, I talked Jim into joining me in some Survival Horror Co-op with reviewing consequences and actually took notes and stuff.
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