Posts Tagged ‘Gone Home’

A Good Bundle offering 151 games for cheapo

The bohemian sewer of neon lights and indie games known as Itch.io has posted a huge bundle of games from over 100 different creators, pointedly called A Good Bundle. It’s got a lot in it. Gone Home is in there, Catacomb Kids is in there, Proteus is there, The Novelist is there, Killing Time At Lightspeed is there. And a bunch of smaller games of note too: NORTH, Windosill, Raik, FJORDS, The Old Man Club, Depression Quest, Capsule… jeepers. The asking price for the whole stash – a potentially overwhelming 151 games – is 20 United States dollars. There’s another motive behind this videogame Voltron though. All of the proceeds are going to the American Civil Liberties Union and Planned Parenthood.
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Everybody’s Gone To The Singularity: 15 Mins Of Tacoma

Oh, Tacoma [official site], where the wind comes sweeping down the nacelles. This is the next game from Gone Home folks Fullbright, and this time we’re in space, and there are people. Well, sort of. The below 15 minutes of footage from the start of the game gives a clearer picture of how this is going to work, and its similarities and dissimilarities to the cupboard-rummaging and diary-reading of Gone Home. There’s a train ride, a musical interlude, and most important of all, SPACE BLANKETS.

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All The Delicate Duplicates Looks Like Gone Home Viewed Through The Bottom Of A Beer Bottle

What’s your favourite thing about spacetime? Mine is that it goes wobbly. In All The Delicate Duplicates [official site], we are promised that wobbliness will occur. It will tell the story of John, a computer engineer, as he inherits a bunch of strange objects from ‘Aunt Mo’. Along with his daughter Charlotte, he starts to notice that the objects – glass bottles, lanterns, illustrations – all have some kind of otherworldly properties. It isn’t long before things get weird. Come watch the trailer after the jump.

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Lost In Space: Five Minutes Of Tacoma Blast Off

Check under the Christmas Spaceduck.

Given The Fullbright Company’s background with 0451 games (its founders were behind BioShock 2’s DLC chapter Minerva’s Den), their next game going into space makes me a little uneasy. Watching five minutes of gameplay from the Gone Home folks’ spaceborne second game, Tacoma [official site], part of me is on edge waiting to hear a System Shock 2 protocol droid mutter “This place is a terrible mess” or hear a midwife’s eerie call of “I’ll tear out your spine.”

That doesn’t come, or at least not in this video. Or as far as I can tell, anyway, as two folks from Game Informer are gabbing over the top of it.

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Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?
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The Complete S.EXE, Cara Ellison’s Series About Games, Sex and Relationships

From 2014-2015, RPS’s Senior Scottish Correspondent Cara Ellison wrote S.EXE, 29 columns about games about sex, games about love, games about the space in between those two things, games about sexuality, and games about schlongs. Unfortunately the series is on indefinite hiatus as Cara takes a break from writing about games after her spectacular but surely exhausting Embed With… project, but whether you missed it the first time, didn’t catch all of them or are simply missing it already, you should absolutely revisit S.EXE yourself now. It’s a by turns insightful and funny (and very often both) document of the wilder side of games, the darker side of games, the sillier side of games and a hugely important but often little-seen side of games. Here’s the complete archive.
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Have You Played… Gone Home?

A cardboard child

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Gone Home opens as Kaitlin Greenbriar returns to her family after spending a year abroad, but rather than a welcome party she finds a curiously empty house and a missing sister.

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