Posts Tagged ‘Gorogoa’

How Gorogoa is a game about fitting things together

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Gorogoa [official site].

Gorogoa is a game about fitting things together. Fitting a detail in one image with a detail in another and see how it produces something new. And in making it, developer Jason Roberts found that making things fit was one of the greatest challenges he faced, whether those things were puzzles into the game’s tiles, sequences into its story, or details into players’ heads.

Gorogoa is also a game about linking things together. You draw relationships between images and find them leading into and influencing wider themes. And in making it, Roberts found that each decision he made had profound effects on others, the biggest being limiting the game to its two-by-two grid. Read the rest of this entry »

Wot we played on our holidays

2018

Welcome back, gentle human bean, to another year of PC gaming thrills, spills and ambient anxiety about the correct deployment of the term ‘roguelite’ here on Rock, Paper, Shotgun. As our beleaguered forms struggle to cope with the sudden shift away from Chocolate Oranges for breakfast, now is the time for our time-lost minds to reflect upon how we occupied ourselves over the past ten days.

To wit: what videogames did we play, when time, relatives, bloating and demanding pets allowed?

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Podcast: The worst games of the year

House Party: a bad game

We’ve told you about the most overlooked games and what has us excited for next year, but we haven’t had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red dust from his eyes after woeful survival game Rokh. But Matt can’t bring himself to call any game terrible, not even Star Wars Battlefront 2.

It’s not all negative vibes, however. We’ve also been smiling at pretty and poignant Gorogoa, climbing a mountain in Getting Over It, and shooting our way through Destiny 2‘s Curse of Osiris expansion. We’re only a bit scroogey. Read the rest of this entry »

Interview: Jason Roberts on Gorogoa, brevity and unknowability

We’ve been following the development of mind-bending, reality-warping, picture-based puzzler Gorogoa for five years, since it was first revealed in 2012. It then went on to win an IGF Award in 2014, despite being unfinished. And now, finally, it’s here. And as our review says, it’s magnificent. We spoke to lone developer Jason Roberts about the long development, the process of what to leave out, and how unknowability was woven into the fabric of the game. Read the rest of this entry »

Wot I Think: Gorogoa

Gorogoa feels like a sort of magic that might fall apart in the understanding. It’s a beautiful story in which you solve puzzles more by instinct than deduction, and their solutions feel as magical as the process. Its impossibly overlapping world weaves a delicate fiction that stretches beyond the boundaries of its central conceit. Read the rest of this entry »

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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Have You Played… Gorogoa?

Storytime

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

When was the last time you moved beautifully drawn tiles around to unfurl a charming interactive story world? Be honest with me. I won’t judge you.

Oh who am I kidding? I’m judging you incredibly harshly. To stop this from happening/worsening I’m going to prescribe Jason Roberts’ illustration puzzler, Gorogoa. The full game is still a work in progress but there’s a delightful demo on the website which you can and should play.

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IGF Factor 2014: Gorogoa

In today’s stop-and-search inspection of the IGF Award finalists, we grab Jason Roberts – creator of Gorogoa – out of the line, fling him against the wall, and pat him down for answers. Gorogoa is the spellbinding story in which four windows can be rearranged to create new pathways, which is essentially magic.

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Hands On: Gorogoa, A Puzzle Game About Pictures

Let me explain this to you.

Stop. Look. Listen. Think. Gorogoa is a puzzle game which is part room escape, part jigsaw, part comic book, and in which your every action re-contextualises its imagery and expands your perception. It is serene, mind-expanding and best of all exciting.

Let me explain more. This makes no sense until I’ve explained it more.
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Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

Pictured: Cyberpunk death competition Gunsport and creator Brandon Sheffield TOTALLY SELLING OUT to Doritos and, um, Pabst Blue Ribbon. In an art gallery.

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see… well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that – arguably *a little* more so than rows of clickity clacking PC game terminals – kinda goes with the territory. While there, I came across a few especially tantalizing standouts, so I decided to snap some quick (and, let’s face it, not particularly pretty) videos of each. Soon I will transform RPS’ videos into truly unique, attractive snowflakes (read: they’ll probably all just be hosted by cats), but until then enjoy some raw, gritty-as-a-mouthful-of-cat-litter Guerrilla Video. The games on display include the Binding-of-Isaac-ish (but with a dual-world twist) Wizard’s Lizard, gorgeous-looking story puzzler Gorogoa, local multiplayer retro cyberclash Gunsport, and minimal wonder Videoball.

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Windows 2013: Gorogoa

the more I think about it the more I realise the Terry Gilliam comparison I made was nonsense

If Terry Gilliam was a bit more of a softie and made videogames, they probably wouldn’t sell very well and would be increasingly disappointing as he got older. They might also look a bit like Jason Roberts’ Gorogoa, a rather pretty, painterly take on the middleground between room escape games and point and click adventures.

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