Posts Tagged ‘graphics’

Is Your Feeble PC Ready For VR?

This is not virtual. This is reality. The two big beasts of the coming VR revolution are lumbering into view. It’s actually happening. By the end of April both the Oculus Rift and the HTC Vive VR headsets will be on sale. Things you can actually buy. Yes, yes, virtual reality has had several false starts. But this time, you can sense it. This time, it’s different. Well, probably. Oh, OK, nobody knows how big an impact VR is going to have in the next few years. But what I can do is help you to understand how much PC power you’re probably going need to get the most out of the new headsets.

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Why 2016 Will Be A Great Year For PC Gaming Hardware

2016 is going to be great for PC gaming hardware. Of that I am virtually certain. Last time around, I explained why the next 12 months in graphics chips will be cause for much rejoicing. That alone is big news when you consider graphics is arguably the single most important hardware item when it comes to progressing PC gaming. This week, I’ll tell you why the festivities will also apply to almost every other part of the PC, including CPUs, solid-state drives, screens and more. Cross my heart, hope to die, stick a SATA cable in my eye, 2016 is looking up.
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2016 Will Be Great For Gamers: Part 1, Graphics

This year. Soon to be so last year

Four long, desolate years. Yup, it really was 1,460 sleeps ago, almost to the day, that the very first 28 nanometer graphics chip was launched, allowing card-makers to squeeze billions more transistors into their GPUs – meaning better performance for theoretically lower costs as a result. But here we are and 28nm is still as good as it gets for PC graphics. That’s a bummer, because it has meant AMD and Nvidia have struggled to improve graphics performance without adding a load of cost. It’s just one reason why 2015 has kind of sucked for PC gaming hardware. But do not despair. 2016 is going to be different.

In fact, it’s not just graphics that’s getting a long overdue proverbial to the nether regions. Next year is almost definitely going to be the best year for PC gaming hardware, full stop, for a very long time. So strap in for what is merely part one of my guide to the awesomeness that will be 2016.
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Nvidia GTX 950: The Cheap GPU We Were Waiting For?

Monster GPUs, 4K screens, zillions of pixels pumped per picosecond. These things are exciting. But are they relevant to most of us? When a top graphics card costs over £500 and arguably has an optimal working life of about 18 months to two years, I’m not so sure. Either way, most of us simply don’t buy that kind of clobber. Instead we buy things like the Nvidia’s new budget offering, the £120 / $160 GeForce GTX 950. And we buy them because, well, they’re actually affordable. But what exactly is life like at the more prosaic end of the pixel-pumping spectrum? To find out, I’ve been slumming it with the new 950. This is what I have discovered.
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Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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3D Card Update: AMD Fury, How Much Graphics Memory Is Enough, Nvidia’s New Budget Graphics

It’s time to catch up with the latest graphics kit and developments as fully unified shader architectures wait for no man. Nvidia has just released a new value-orientated 3D card in the GeForce GTX 950. We’re talking roughly £120 / $160 and so entry-level for serious gaming. But could you actually live with it?

Meanwhile, AMD’s flagship Radeon R9 Fury graphics has landed at Laird towers. Apart from being geek-out worthy simply as the latest and greatest from one of the two big noises in gaming graphics, the Fury’s weird, wonderful and maybe just a little wonky 4GB ‘HBM’ memory subsystem begs a potentially critical conundrum. Just how much memory do you actually need for gaming graphics?
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How To Keep Your PC Cool

Lordy, it’s hot. Well, hot if you’re British. Call it seasonable by sticky Manhattan standards or a bracing Spring cold snap for Aussies. But it’s over 90 in old money and the nation’s infrastructure is melting. Well, my kitchen PC has just fallen over again with a CPU thermal trip. So, as far as I’m concerned, it’s chaos out there. Which reminds me. We’ve never really discussed how to keep your PC cool. Given gaming is probably the only thing most of us do that loads up both CPU and graphics, this is an oversight. So here are my top eight tips for keeping your PC cool. Most of them won’t cost you a a penny and they could well help your games run faster.
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Is AMD’s New Fury GPU A Titan-Killer?

AMD wheeled out a whole new family of graphics cards at E3 this week. And there was much rejoicing. Well, there was much scripted triumphalism on the keynote stage, at any rate. I say a whole new family. Inevitably, there’s some (read: a lot of) rebadging of existing GPUs. But there is one entirely new GPU, known as Fury. It’s an absolute beast and it costs a bomb. So not many of us will be buying it. But it does debut that snazzy new HBM memory tech. Anyway, as Uncle Ben would say and would probably make for more compelling dialogue than the gunk that actually makes the big-screen cut, with new GPU badges sometimes comes much improved value for money… Read the rest of this entry »

Is Nvidia’s New Titan X Uber-GPU Good Enough?

All in black: Nvidia's big new beastie

The same. But different. In a good way. That’s the take-home from the launch of Nvidia’s new Titan X graphics. Yes, it’s another $1,000 graphics card and thus priced well beyond relevance for most of us. And yet it’s different enough, philosophically, from Nvidia’s previous big-dollar Titans to signal something that does matter to all of us. The focus with Titan X has moved back to pure gaming and away from doing other variously worthy and unworthy stuff on GPUs, like folding proteins or, I dunno, surveying for oil.
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Why You Don’t Need Multiple Graphics Cards

Stop that. It's silly

Apparently contrary forces, but suddenly complimentary. Are AMD and Nvidia about to become the yin and yang of the PC gaming world? Possibly. Rumour has it graphicsy bits of that DirectX 12 thing that arrives with Windows 10 will allow for asynchronous multi-GPU (graphics processing unit). In other words, you’ll be able to use AMD and Nvidia cards in the same rig at the same time to make games run faster. As rumours go, this is pretty spectacular. But it does rather remind me. Multi-GPU is basically a bad idea. Here’s why.
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