Posts Tagged ‘graphics’

Budget Graphics Update: AMD Radeon RX 460 VS Nvidia GeForce GTX 1050

Graphics. It’s the gift that keeps on giving. In 2016, at least. We’ve covered much of the pricier performance end of the market, cards like the new Radeon RX 480 and Nvidia GeForce GTX 1070. But not all of us have made the leap from washing lettuce to assistant manager. Money, put simply, is an object.

With the launch of a new budget GPU from Nvidia, now looks like as good a time as any for a quick recap of the cheapest graphics cards that at least purport to be good for gaming and ask that crucial question – how cheap does proper 1080p gaming get?
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Nvidia’s GTX 1070: The 1440p Graphics Card Of Choice?

Hello. Good evening. And graphics. After a brief excursion into the delights of HDR screens, it’s back to This Week in Graphics in which I deliver my subjective, benchmarkless verdict some months behind almost everyone else in the Alpha Quandrant. Being first is so easy, so obvious, after all. This time around we’re filling in the final slot in Nvidia’s new Pascal family of GPUs. If you discount the crazy money Titan X, at least. Yup, it’s the GeForce GTX 1070. As it happens, the 1070 neatly fills what is normally my favoured slot in the overall hierarchy of any given GPU family, namely one rung down from the top graphics chip that’s actually bought in significant volumes. Except, Nvidia’s Pascal family isn’t entirely normal…

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Stop That, It’s Silly: Nvidia’s New Titan X Graphics Card

Sooner than anyone expected, Nvidia has rolled out its latest uber graphics card. It’s the new Titan X. It’s undoubtedly the fastest and bestest PC graphics board ever and probably by some margin. And it will cost you $1,200 and probably a similar post-VAT sterling figure back in the old, disintegrating empire. Call me a desiccated old cynic, but this is getting silly…

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AMD’s New $200/£175 VR-Friendly Gaming Graphics

It’s not quite the full disclosure I’ve been hoping for, but AMD semi-announced its new AMD Radeon RX 480 graphics card at the Computex trade show, t’other day. Yep, it’s that new Polaris graphics tech we’ve mentioned previously and as predicted the new board isn’t a mega money irrelevance, like Nvidia’s GeForce GTX 1080. It’s affordable and, among other things, claims to deliver 3D rendering performance for virtually reality headsets that’s comparable to $500 GPUs. VR for the masses, in other words. Sounds promising, but also strangely familiar… Read the rest of this entry »

Nvidia’s New GeForce GTX 1080 Graphics

Hate to say I told you so. Or rather, I don’t and so I’m going to gloat. Contrary to numerous comment protestations, Nvidia’s 2016 graphics awesomeness has begun in the shape of its new GeForce GTX 1080 and 1070 cards. Based on the new Pascal architecture and teensy 16nm transistors, the new GPUs are exactly as expected. And yet also quite different. Meanwhile, AMD has dropped some hints regards the shape of Radeons to come. It all adds up to an exciting summer for PC graphics and a very good reason to put your GPU purchases on temporary hold, especially if VR is your bag… Read the rest of this entry »

2016 Awesomeness: Nvidia’s New Pascal Graphics

If it was a car it would be a gold-wrapped, kleptocrat-owned Bugatti Veyron ostentatiously double parked outside a Knightsbridge hotel. It’s still bloated, it’s still overly complex and you still can’t afford it. But it’s a graphics chip and a harbinger of things you might actually be able to buy. I give you Nvidia’s new Pascal GP100, a 15.3 billion transistor beast and the beginnings of that 2016 awesomeness I promised for the new year. In other words, if you’re thinking of buying a new graphics card, you might want to hold fire. Meanwhile, Intel has also taken the wraps off a massive new chip you can’t afford and the final piece the Laird Gaming Dungeon™: Driver Edition has arrived. Yup, I’m liking 2016.

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Vulkan API: It’s Gaming, Jim, But Not As We Know It

One API to rule them all. Wrong fantasy franchise, perhaps, but that’s the idea behind Vulkan, the snazzy open-source successor to OpenGL, alternative to Microsoft’s DirectX and something that might shake up gaming on everything from PCs to phones. But what’s an API? And why should you care? We’ll come to that. For now, if Vulkan is everything it’s cracked up to be, it’ll make games run faster and look better on your existing PC. It might make that SteamOS thing a goer, too. Anyway, version 1.0 is out, so the chattering weberati will be casually trading Vulkan references to prove their PC gaming prowess. Time to bone up. Plus I’ve just sat through a five-hour keynote stream on Vulkan from GDC 2016. So humour me. This stuff is actually quite interesting.

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