Posts Tagged ‘Gratuitous Tank Battles’

Gratuitous Tank Battles Expands To The Western Front

Gratuitous Tank Battles returns to the beginnings of the war that has raged for more than two centuries with The Western Front expansion. Eight new maps form the terrain for a new singleplayer campaign, the first half of which limits technology to the metal monstrosities of 1914-45, removing the lasers, mechs and shields of future times. Thankfully, the Tigers, Shermans and other tanks added to the game will find themselves embellished with the weapons of tomorrow, with the second half of the campaign allowing the use of advanced technology. The trailer details the expansion’s contents very well and The Western Front is available now for less than a fiver, with a second copy available at a 50% reduction.

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Gratuitous Tank Battles Demo Rolls Into View

Cliffski’s game of tank (and mech!) battles now has a demo, as per his strict policy of producing a demo for every game he puts out. You can pick it up from the game’s own site, or from the GTB page on Steam. The demo contains a sample of the game’s two-way tower defence action, where you can choose to build the defences, or to drop waves of soldiers and armour into the trenches of an alternate World War I. It’s worth playing the demo, because this one’s not for everyone, as Tim’s verdict concluded.

Trailer below!
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Gratuitous Tank Battles Steams Up, Honest Trailer

Cliffski’s complex take on the tower-defence genre has arrived on Steam (and can still of course be purchased directly from the developer) and that event has been celebrate with a bombastic new trailer, which you can see below. Well, I say bombastic, and that’s true of the battle bits, but it is also honest, showing you a quiet bit where Cliff is clicking through the many menus that allow you to endlessly customise the titular tank battles. Anyway, it’s out, and you can read a bit about what Tim Stone made of the game over here.
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Wot I Think: Gratuitous Tank Battles

In my experience there’s only one way to assess a corridor-bound RTS. You place it at one end of a winding word-road, line that road with all manner of critical gun turrets, then push the muzzle of a Webley service revolver into the small of the game’s back and bark “Get moving!”.

Gratuitous Tank Battles“Get moving!” Read the rest of this entry »

Over The Top: Gratuitous Tank Battles Beta Release

Much-anticipated RTS/sim/tower-defense game Gratuitous Tank Battles is now available, even though it’s not entirely complete. The just-this-moment released beta can be yours if you preorder the finished version for $22.95. Currently only available direct from Positech, a purchase will last forever and ever, and there will also be a Steam key provided once the game is released there. Hurrah! In case you didn’t know, Gratuitous Tank Battles imagines that WWI never ended, mixing trench warfare with laser rifles and mechs. A launch trailer nestles in the fox-hole below.

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Development Shell: Gratuitous Tank Battles

If there’s one thing better than tanks fighting it out, it’s tanks fighting it out for no reason other than because they are tanks. Let Tanks Be Tanks should be the subtitle of Cliffski‘s RTS, Gratuitous Tank Battles. Followed by three exclamation, because nothing says gratuitous than ‘!!!’. Even the sound in this video is gratuitous: Cliffski has recorded 7 minutes of the game playing, showing off his development tools that he’s choreographing the tank violence with. Unfortunately, the tanks are so loud that he had to set his mic up to compensate. This set off a tit-for-tat response with the game that ended up with his mic being declared a war crime. It’s loud, people.
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Treadnaughts: Gratuitous Tank Battles

It wasn't over by Christmas!

Hello 2012! The observant among you may have noticed that I appeared to write something yesterday but I actually wrote that in 2011. Yesterday, I was still in a burrow eating the last needles of the Christmas tree in preparation for emergence. The first thing I saw as my eyes adjusted to the light was a developer diary for Gratuitous Tank Battles, so I brought that with me. Within, Cliff puts forward two game design proposals. One, “a sort of Upper Class World War I English General Simulator”, the other a game taking place during a war that has spanned centuries, leading to battlefields strewn with laser-spewing Tiger tanks, tiny infantrymen and robots alike. He’s making the latter. We must demand the former as well.

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