Posts Tagged ‘Greenlight’

Bird-Brained: Nelly Cootalot’s On Greenlight

The extremely lovely point and click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared when RPS was but a fledgling chick, not sure how to arrange text and images. The game, however, knew exactly how to arrange such things, the sweetest love letter from boyfriend to girlfriend, and a damned funny little adventure too. Last year saw a sequel, The Fowl Fleet successfully seek funding on Kickstarter, and in the time since creator Alasdair Beckett-King has teamed up with Application Systems to complete the game. There’s a new trailer, below, and a Greenlight campaign.

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Deadly Steam Rooms Of Death: DROD On Greenlight

I’m very late to this particular party but I’m also incapable of ignoring a good DROD story when I see one. For those not in the know, DROD (Deadly Rooms Of Death) is a long-running series of top-down dungeon crawlers. The first game is seventeen years old and the latest (and possibly final) came out last month. There’s a demo available as well as ‘lite’ browser versions of earlier instalments. The DROD games are puzzle games in D&D wrapping paper and although I’ve never completed one, I’ve played a fair amount of all but the latest. Unusual, well-designed and of venerable age, these games deserve a wider audience, which is where Greenlight comes in.

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Free Thinking: POP Methodology Experiment One

The video just below the break will probably tell you all you need to know about POP Methodology Experiment One. In fact, you probably don’t need to go that far because the title is something of a giveaway, isn’t it? It’s a far cry from WarGun and a fairly good indicator of what you’re letting yourself in for when you download the game. And you can do that, for free, by opting into the self-proclaimed ‘Greenlight Bribery Scheme‘. Vote for the game on Greenlight and receive a Humble gift code. Simple. A mutual scratching of backs and greasing of wheels. As the POP One website states, “Vote for POP on Greenlight immediately and help secure Valve’s grasp on the industry!” DO IT NOW.

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Spook Central: Spectre Lets You Haunt Your Friends

Just like me growing up!

I am unfrightenable in games. I blame growing up in a place where there was once a riot between primary schools (that’s 5-12 year-olds, and I honestly wish I were joking), and that time a dude chased me through the overgrown wreck of an abandoned power plant and I had a small panic attack afterwards. I’m fine now, but growing up in that sort of environment means the idea of the Slenderman or Doom monster is too ridiculous for me to accept as a threat. I could see the silly dread of Spectre at least making me jump, because rather than having the game toss prescribed scares at you, it’s mainly multiplayer. Trailer and information below.

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Fish-Piercing Shooter: Shark Attack Deathmatch

Someone call Michael Caine!

If you ever wanted to act like an Australian politician, Shark Attack Deathmatch is the game for you. It’s an online shooter begging for votes on Greenlight where, for some reason, divers are so furious with each other that they’re unwilling to surface to fight. They remain beneath the waves, firing harpoons at each other in shark-infested waters. The last time I had a problem with someone I just wrote them an email, so I’m not sure I’m angry enough of a person to empathise with this, but I can also see where typing in all caps into Gmail doesn’t work as an online shooter. Let’s peek into the murky depths, like the bit in Jaws when Hooper finds Ben Gardner’s boat.
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Save The Whales. Or Drill Them. In Windforge

One of the best looking games I saw at GDC in March this year was Windforge. And then I didn’t tell you anything about it. Why not? Because hacking around on an early version, it still felt too soon. Drilling flying whales for building materials is obviously enough to ensure classic status, but the timing wasn’t yet right. With the game now looking to hit its final strait, and a new version of it heading our way to pick through, the timing feels right. Oh, and they’ve launched a Kickstarter to get it finished.

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Live From Chanel 9: Attractio

A thing I’ve noticed about trailers is they very rarely show you the player failing. You can see why – a game wants to show itself as this vivid, exciting time, where you will endlessly succeed. But it certainly proves refreshing to see a game showing failure, as is evident in the trailer for elaborate first-person, gravity-themed puzzle game Attractio. And if you want to experience these failures for yourself, there’s a demo available.

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