Posts Tagged ‘Greg Pryjmachuk’

The problem with building a car in Jalopy

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Jalopy [official site].

”A lot of people have made the correlation between game development being a janky mess and the car in the game being a janky mess,” says Greg Pryjmachuk, the sole developer of Jalopy, a game about driving a Laika 601 Deluxe through the countries of the former Soviet bloc with your uncle. “It does seem quite apt.”

But he’s definitely being a little hard on himself. Jalopy is a game he never intended to be as big as it’s become, a project he started to escape from mainstream development. A couple of weeks back, after two years in Early Access, it finally reached its official launch, and with it has come a slew of negative reviews and angry forum threads born of a weight of expectation that Jalopy’s rattling old chassis was never really designed to live up to. Read the rest of this entry »

Cleaning Cars And Packing Boxes: The Fiddly Bits Of Hac

Drive on.

Your car’s dirty in a driving game? Press the wipers button. Pssh. Hac makes it charmingly more complicated. You’ll also want to press the button to spray water or you might just smear dirt across your windows. And it’ll let you get out your car and clean mud off the body with a bucket and sponge. And you might need to top up the wiper water with a bottle which you yourself filled from a tap then packed into your car. It’s a fascinating road trip game and I’m delighted by its steady stream of dev blog posts revealing more tiny new interactions. I think you might be too.

(Warning: this post is heaving with animated gifs, so not one for slow computers or connections.)

Read the rest of this entry »

2 Slow 2 Ponderous: Hac Is Gone Home In A Car

How soon is too soon to write about a new game? Hac has been in development for a few weeks and was only today posted about by its developer on the TIGSource forums. That’s the mark against it. In the ‘pros’ column is that it’s a “first-person game about driving 1990’s Europe, with a focus on meaningful interactions and a ‘true’ driving experience”, that it aims to become “Euro Truck Simulator with a narrative”, and that there’s already a super-duper-early build to try out.

There’s little I’d like more than to tool around EFIGS countryside to the sound of jangling keys and the click-clack of mechanical levers, so I recorded a quick video of me fiddling with what’s in the current build.

Read the rest of this entry »