Posts Tagged ‘Grim Dawn’

Grim Dawn’s expansion raising Necromancer class

A spooky-ooky Necromancer class is coming to action-RPG Grim Dawn [Grim Dawn] in the next expansion, developers Crate Entertainment have announced. No Diablo ’em up is complete without a Necromancer, after all. I’d be fascinating to see how it worked with a Necrodancer but this will have to do. As you’d expect, Grim Dawn’s Necrodancer will have powers to drain life, spread disease, and of course raise a rowdy gang of skeletons to roll around with. Read the rest of this entry »

Arena Action: Grim Dawn Launches Crucible Mode DLC

The action-RPG Grim Dawn [official site] – one of our favourite games so far this year – now has a touch of DLC. The newly-released Crucible Mode adds an arena wave survival mode with hordes of awful monsters to murder, defenses to build and upgrade, treasures to win, and mega-points to score. As survival modes go, it looks pretty robust. Naturally, it supports multiplayer too.

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The Bestest Best Games Of 2016 So Far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we’re doing a Games Of The Half Year collection to tell you about everything we’ve loved playing so far. It can double as a summer holiday recommendations list too!

We’ve listed ours in alphabetical order to prevent genre-based punch-ups in the staff chatroom. We’d also invite you to list any gems we haven’t mentioned or might not have played in the comments below.

Just hit the left and right arrow keys to navigate the Games Of The Half Year or click on the arrows next to the images to get started!

Clickclickclickclickclick: Grim Dawn Finally Released

“If you have an ARPG itch to scratch, I can’t recommend you look anywhere else right now,” our Alec said in his Wot I Think of Grim Dawn [official site]. It’s an action-RPG in ye olde olde Diablo-y style, with wizards and warriors clicking on monsters until they explode in pleasing showers of rusty swords and golden coins. It’s got pedigree too, as developers Crate Entertainment were founded by some of the remains of Titan Quest devs Iron Lore. Now, following a Kickstarter and several years on Steam Early Access, Grim Dawn is finally properly released.

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In Defence Of Random Number Generation

I mentioned this in passing during my review of dice-in-space game Tharsis, but right now there’s an awful lot of discussion about the worth or otherwise of random number generation in games. Really, it’s a debate about whether the player has absolute control or the game does, and as with many public-facing game design discussions, I’m seeing a fair amount of absolutism. RNGs are good or RNGs are bad, end of discussion. I’m somewhere in the middle, and I’m going to let Arnold Rimmer tell you why.
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Wot I Think: Grim Dawn

Grim Dawn [official site] is a hacky-slashy action RPG set in a fantasy world ravaged by monstrous invasion, in which you play a wandering hero seeking to stem the chaos with blade, bullets, sorcery or all of the above. It’s been in Steam Early Access for a while, following a successful Kickstarter, but is now designated ‘content complete’ and will see full release next month – though you’ll get essentially everything if you buy it right now. Here’s whether you should or shouldn’t.

I hesitate to make quite so blanket a statement as “this is the Diablo III that many Diablo II fans wanted”, both because there are key ways in which it’s not and because I can’t speak for people who’ve spent years memorising loot tables and now expect very specific things. However…
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Let The Gods Out: Grim Dawn’s Final Act Has Begun

Back in 2010, when it was first announced, I was as excited about Grim Dawn [official site] as I was about any other game in production. It’s the work of Crate Entertainment, a studio made up of Iron Lore Entertainment veterans, and Iron Lore were the team behind one of my favourite ARPGs, Titan Quest. When the other kids were slaying demons in Blizzaro-Land, I was carving a path through myth and legend. Despite Grim Dawn’s availability in alpha form for some time now, I still haven’t played. The latest release, which adds a deity Devotion system and the first part of the final act, is awfully tempting though.

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