Posts Tagged ‘Grim Dawn’

The Sun Has Got His Moneyhat On: Grim Dawn Funded

there's gold in that thar valley

Forget the rest of the loot-gathering crowd for a moment and concentrate your senses on the other ARPG. The one that isn’t a sequel but does see much-loved developers working in a genre where they have excelled in the past, the one with non-linear story progression and different factions to side with. Yes, it’s this one, Grim Dawn from the designers of Titan Quest. Although well into development, the game recently surfaced on Kickstarter and I explained the reasoning behind that move. Now, with 10 days to go, the target has been reached.

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Here Comes The Sun: Grim Dawn Kickstarter

I wasn’t sure what the polite level of enthusiasm for action-RPG Grim Dawn was but as it turns out it’s perfectly acceptable to perform a small dance while saying “it appears to combine the best of the developers previous game, Titan Quest, with a pleasingly unpleasant new world to discover and factions with which to side and war”. Alternatively, just holler wildly and punch the air whenever it’s mentioned. John spoke with Crate Entertainment and they explained much but now, after two years in development, the game requires a swift kick up its grim awning to help it along the way. Yes, gentlepeople, to Kickstarter once more.

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Two Hundred And Sixty-Five Seconds Of Grim Dawn


Diablo III’s landing in May might have made the biggest tremors in the release schedule, but there’s still every reason to keep an eye on the beautiful, sinister dungeon-crawler, Grim Dawn. I tell you, after this interview, there are few games I am looking forward to as much. The latest trailer shows the Occultist class in action. It’s looking more intense than I’d imagined, and I suspect Crate are going to nail this one.
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Titanic Quest: Crate Speak About Grim Dawn

Hurry up with the alpha, for goodness sakes!

Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.

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Crate News! Grim Dawn Reveals Combat

This really is the best screenshot they have. Come along guys.

I think Titan Quest is one of the most underrated action RPGs (as we all now so politely call Diablo clones), so it’s with a happy face that I see new news of the team’s new game, Grim Dawn. From Crate Entertainment – the company formed by many of the former Iron Lore gang – comes some pre-alpha footage, as spotted by PCG. You can watch it below.

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Crate Expectations: Grim Dawn

That's the grimmest dawn I've seen in quite some time.

One Mr Azri reminds me of the existence of Grim Dawn. It’s being created by veterans of the sadly missed Iron Lore – who you’ll remember from Titan Quest. Last time I checked there was no images, but there’s a mass of early Alpha shots to nose at now, as well as talk about its features such as destructible scenery, building characters from five skill-classes and NPC-faction-relations. Oh – and multiplayer. They’re also giving the option to pre-order now, for twenty dollars basic version or pay more to get special editions (and your name in the credits). I strongly suspect this will be worth keeping an eye on so – er – I will. I’m a bit of a Beholder in terms of the amount of eyes I’m able to access to keep track of RPGs. Very handy.