Posts Tagged ‘Grow Home’

How Grow Home Uses Maths To Generate A Personality

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, colourful procedural climbing game Grow Home [official site].

Put simply, BUD is a box suspended over legs and is held together by springs. In practice, BUD is an ungainly robot child, staggering and tripping his way around a low-poly world. BUD is the star of Ubisoft Reflections’ Grow Home and Grow Up, all grinning face-grille and gangly limbs. He’s a kind of super-ambulant WALL-E, able to run, scale walls, leap and fly, in a stumbling and toppling off things kind of way.

It’s hard to begrudge BUD for his drunken awkwardnesses, though, because as you attempt to control him they form a sense of a delightfully clumsy personality: BUD’s drunken awkwardnesses are BUD. But he’s not carefully hand-animated. BUD is a bunch of maths, or more precisely:

THE MECHANIC: Procedural animation

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Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

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Grow Up, Okay: Grow Home Sequel Released

Two words for you, reader, you and your video games: Grow Up [official site]. That’s a joke really undone by capitalisation and our standardised linking, isn’t it. Otherwise it’d be hilarious, wouldn’t it. You’d be like “Whaaat! How dare you! And on a video games site!” then I’d reveal that really I was talking about the sequel to Ubisoft’s splendid physics-o-platformer Grow Home and you’d be like “Oh gosh! I thought…!” and we’d laugh and laugh. Well, so much for that. The point is, Grow Up is now out and that’s good news, isn’t it.

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Hands On: Grow Up Is A Confident Sequel To Grow Home

It might be a damp, grey Newcastle morning, but I’m giggling with delight, uncharacteristically, perched on the sofa in the corner of Ubisoft Reflections’ offices. Grow Up is entirely to blame. The sequel to Grow Home, one of last year’s most endearing games and the product of experiments with procedural animation, is a gleeful, lighthearted adventure with a gorgeous globe to explore and a wobbly robot to explore it with.

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Wot I Think – Human: Fall Flat

It’s hard not to compare Human: Fall Flat with Ubisoft’s Grow Home and Boneloaf’s Gang Beasts, because Human: Fall Flat [official site] tumbles in the exact same physics-powered footsteps. In Grow Home you control a little robot called BUD, unsteady on his feet, using physics to solve puzzles and climb a giant plant. In Gang Beasts you control little blobby creatures, unsteady on their feet, using physics to have multiplayer fights. In Human: Fall Flat you control a little blobby creature called Bob, unsteady on his feet, using physics to solve puzzles and progress through its rooms. However, rather importantly, HFF makes a strong effort to do something appropriately different with the same ideas. Here’s wot I think.

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Hitchiker’s Ride Through The Galaxy: Grow Up

Grow Home was one of last year’s best surprises. In tottering hero B.U.D., a robot who behaves like a drunk toddler, Ubisoft found a protagonist more engaging and iconic than any number of baseball caps or historical murderers. The sequel, Grow Up [official site], is out next month, having been announced at E3 just a month ago. I don’t have a great deal of news to report but I am very happy about that new picture of B.U.D. hanging on to the back of a flying space-fish like a mechanical Marty McFly.

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Humble Ubi: Grow Home, Gunslinger And Rayman For $1

The hours I’ve spent with XCOM 2 were enough to silence my inner-cynic for a while. It’s the king of sequels. Nothing sets him off on one of his diatribes quite like a Big Publisher Bundle though. What better place is there to cast off all of those unwanted spin-offs and fifteenth entries in series that became stale years ago than a cheap compilation package? What a surprise, then, to find that Ubisoft’s Humble Bundle packs in three of the company’s best recent releases in the $1 or more tier. Grow Home, Call of Juarez: Gunslinger and Rayman: Origins for the price of a croissant.

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The RPS Advent Calendar – Dec 7th: Grow Home

What is the best physics game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Grow Home!

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The 25 Best Action Games On PC

You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.

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The First 45 Minutes Of Grow Home

Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.

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The Climb: Ubi Announce Grow Home

Falling probably not a great option

Ubisoft have announced Grow Home, a climbing game about nurturing plants and producing seeds.

The idea is that you’re playing a robot called BUD who wants to oxygenate his home world and thus you must persuade a beanstalk from another planet to produce seeds. I will tell you more about the game but I also have questions.

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