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Posts tagged “gsc-gameworld”

Murky, Moody Footage Of Call Of Pripyat

Many things worry the tiny minds of the RPS team, but one of the most oft-concerning thoughts is whether Stalker: Call Of Pripyat, the third (possibly final?) instance of the games of the zone, will ultimately be the best . Can GSC make up for the misstep of Clear Sky and land a game that has the atmosphere and precision of the original, while still…

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Interview: GSC On Call Of Pripyat

The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It's a trilogy-completing work - with Clear Sky acting as prequel - and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. But what…

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Official: Call Of Pripyat

We've known about this for a while, but the official announcement has only just turned up. The third Stalker game is due for release this Autumn, and covers the events immediately following the end of Shadow Of Chernobyl. "Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control."…

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Stalker: The Mods, Return To Clear Sky

The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing. For Shadow Of Chernobyl there's pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. It's a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from…

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M.O.R.E. S.T.A.L.K.E.R.

Via VG247: a GSC fansite is reporting that there's a "new" expansion (the first presumably being standalone Clear Sky) as well as a full new game from the company in the works. In an online conference earlier this week, [GSC president, Sergey] Grigorovitch was asked whether the April 2009 calendar featuring the words ‘Call of Pripyat’ in Russian was an April Fools’ joke. He replied…

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Giganto-Spoiler: First 25 Minutes Of Clear Sky

Initially I couldn't actually bring myself to watch this. Those that had assured me that it was "okay, I suppose", "looking a bit better the first game," and - ominously - "Jim, it's a kill x rats mission." I hoped that's wasn't true. I had to take a look. Also: it's almost sarcastically karmic. There was me moaning about trailers that had no game footage,…

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Why I Still Play Stalker

A couple of months back I went to a dinner party. It was a modest, grown up affair, albeit it with a bout of arm-flailing Wii play dominating the evening. I didn't know the host all that well and, as we found common ground, we got to discussing his game collection. We sat and picked out titles, as I imagine menfolk might have discussed a…

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Clear Sky Tech Trailer

There's a Clear Sky DX10 tech trailer over on GamersHell. Normally I'd embed it here, but I can't get it to upload to GameTrailers, and our poor little server might not be happy about much heavier traffic than it's getting already. Anyway, the video shows off some pretty spectacular DX10 technologies (realistic watery surfaces, realistic gas and smoke, etc) and makes me suspect that I…

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Clear Sky Preview

My preview of STALKER: Clear Sky, penned jointly with Tim Edwards of PC Gamer, has been posted on computerandvideogames.com. In it we talk to Anton Bolshakov about how the original game came to be, before moving on to the nature of the new beast: Central to that is what GSC are doing with the various factions that inhabit the zone. While there were a large…

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S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.

This interview with Anton Bolshakov of GSC Gameworld looks at this history of the company, the inspirations for S.T.A.L.K.E.R., the nature and mythology of Chernobyl, and the development of the “A-Life” living world system found in the game. I originally conducted this interview earlier this year as research for a feature on S.T.A.L.K.E.R. commissioned by PC Gamer UK (click through to read it in full).…

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