Posts Tagged ‘GZDoom’

Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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Gloome: A Standalone, Commercial-Friendly GZDoom

id Software may have released Doom‘s source code years ago (the old one, not that new one obvs), but it’s not quite as free as you might expect. With some of the most popular modern versions of Doom using bits of licensed code and reliant on Doom data files, folks have been uncertain whether they’d be able to release proper standalone games – which still has a big and creative modding community.

Enter Gloome, a community project to remove and replace bits that are potentially legally troublesome and enable standalone GZDoom-engine games.

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Avast, Me Hell Knights: Pirate Doom Adds More Peg Legs

Yo ho ho!

I like to think myself a discerning games player. I explore the far reaches of video games in search of fascinating systems, profound experiences, and deep truths. Also, I cannot stop beaming at Doom II imps dressed up as pirates whose hats drift lazily down to the ground after you blow them away with a flintlock. That’s Pirate Doom, a mod giving everything a piratical makeover with twenty-odd new levels, pirate hats, rum, beer, beards, peg legs, cannons, and ripped Monkey Island music.

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