You can go a whole game of Surviving Mars without triggering one of its ‘Mysteries’, though that’s as much to do with a slightly dodgy interface as it is personal choice. But when you do the flip the switch and welcome uncertainty into your citizens’ delicate lives, everything gets upended. I won’t soon forget the legion of floating orbs that sucked all the heat out of my colony, killing hundreds. They’re one giant leap into the fantastical from a game that is otherwise fairly sedate about its sci-fi, but I dig the option to wilfully remix things once your base-building turns staid – it reminds me of triggering a disaster in SimCity 2000, just to sadistically mix things up.
So I’m glad to hear that the latest round of free DLC for Haemimont’s mostly great red planet management sim introduces three more ‘Mysteries’ with which to optionally traumatise your off-world colonists. As well as meaning you won’t just run into the same few scenarios in a new playthrough, they give you new things to deal with in your current one.
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