Posts Tagged ‘Half-Life 2’

Half-Line Miami: A Top-Down Arcadey Approach To Half-Life 2

I have just booted up Half-Line Miami [official site] – a mashup of Hotline Miami and Half-Life as created by student Thomas Kole.

As someone who has never really played Half-Life 2 or Hotline Miami (I did about one level of Hotline Miami at a demo booth one time and apparently own it on this here PC – who knew? As for the Half-Life games, I played the original until a bit where you have to climb into a ceiling vent which you reach by dragging a box over. I’d killed something directly below the vent and their corpse became an immovable object so I couldn’t put the box in the right place to climb up. After trying all the solutions I could think of I gave up rather than restart at my last save which was ages away. I tried the second game as part of the Orange Box on XBox 360 and got as far as Water Hazard.) I feel well placed to explain Half-Line Miami.

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RPS Discusses: Which Is The Best Level In PC Gaming?

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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How Half-Life Killed The First-Person Shooter

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of the screen.” The first-person shooter is the most emblematic genre of gaming, and yet it’s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it’s all Half-Life’s fault.

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Warren Spector’s Scrapped Half-Life 2 Episode

Zap me.

Today in News You Should Probably Be Glad You Never Heard About At The Time Because You’re Already Disappointed Enough And This Would’ve Been Frustrating And Yeah I Guess You Would’ve Written A Lot Of Annoyed Comments On The Internet And TBH Neither You Nor I Want That But Boy, What If This Had Happened: Deus Ex director Warren Spector and his (now-closed) studio Junction Point were at one point working on a Half-Life game.

The mystery game would’ve been a Half-Life 2 episode separate from Valve’s own core episodes, introducing a new physics-y magnet gun. But it was not to be, and Junction Point went on to focus on Epic Mickey instead.

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Everything I’d Forgotten About Half-Life 2

It’s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn’t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great – nay, as perfect – as the version in my head, I’ve replayed it, and realised there’s so much I’d forgotten.

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Grav Gun Rocketjumping In HL2 Mod Transmissions

Zapping Combine soldiers with the supercharged gravity gun was a right lark, a fine moment in Half-Life 2. Today I’ve been larking around with a different type of turbo gravity gun in a new mod, and I think I prefer it. See, it lets me ‘rocketjump.’

HL2 mod Transmissions: Element 120 [official site] is a short singleplayer mod introducing a new zapgun. It blasts balls of concussive force that send enemies and physics objects flying (and its levels are heavy on blastable props) and, of course, you. Look down, jump then blast a ball, and go sailing through the air like a beautiful murderous butterfly.

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