Posts Tagged ‘Half-Life: Blue Shift’

Half-Life gets new patch, almost 19 years after launch

Though Half-Life [official site] is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion, Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. Read the rest of this entry »

Have You Played… Half-Life: Blue Shift?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young’un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I’d get to shoot that creepy suit-guy in the face and rescue Gordon.
Read the rest of this entry »

RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

Read the rest of this entry »