Posts Tagged ‘Half-Life: Opposing Force’

Half-Life gets new patch, almost 19 years after launch

Though Half-Life [official site] is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion, Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. Read the rest of this entry »

Monday morning machinima: watch the Saxxy winners

What use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here for me today as I sit on the floor amongst ashes. Read the rest of this entry »

Prospekt: Half-Life Opposing Force Fan Sequel Released

A fan-made, semi-official follow-up to Opposing Force, the Half-Life expansion Gearbox made, is now out. Prospekt [official site] continues telling Half-Life-y events from the perspective of marine Adrian Shephard, who’s still chasing after Gordon Freeman. This time he’s helping Gordo, though, causing trouble out of sight for the Combine during HL2’s Nova Prospekt section and onwards. It’s the work of fan Richard Seabrook, and Valve have given him the all-clear to sell it. This can only be good news for my dream of Valve endorsing my career as a writer of erotic Dog/turret fanfic.

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RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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Have You Played… Half-Life: Opposing Force?

I worry about that question. I think about you, and about how you’ve obviously played the original Half-Life because you’re not a MURDERER, and how you’ve obviously played Half-Life 2 because you’re alive. But then I worry that you may have somehow missed out on Opposing Force – a Half-Life expandalone that appeared in 1999, the very first game from Randy Pitchford’s Gearbox Software!

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Eurogamer: Half-Life Opposing Force Retro

He looks quite nice, I think.

This weekend I have been mostly playing Half-Life Opposing Force. Fortunately the thoughts I have as I play don’t have to stay confined in my strange little head, but instead are communicated to all the universe via the internet. It’s up on Eurogamer today, and has a bit in it that says this:

“There are definitely too many corny names for heroes in videogames. Pick up a random shooter and you’re bound to find yourself in control of someone called something like Dirk Death, or Rick Giantballs. Even Half-Life’s Gordon only keeps the nerd up for his first name, the surname sinking into the cliché of Freeman. Which is why we should celebrate the hero at the centre of Opposing Force. It’s Corporal Adrian Shephard. Has there ever been a central character for a game who sounds more like a geography supply teacher?”

Argue about whether it was Gordon’s first day of work below.