Posts Tagged ‘Halo’

Halo is superbly re-imagined in fan-made project SPV3

halospv31

Halo has always been a hard sell on PC, but with the Destiny 2 introducing a once-neglected audience to a world of floaty jumps and immensely satisfying shotguns, Bungie has fully extended the olive branch to once-spurned PC gamers. Fitting, then, the week prior to Destiny’s beta saw the release of SPV3, a massively expanded fan-made remake of the original Halo over ten years in the making.

Based on (and working miracles with) Gearbox’s wonky port of the original Halo, SPV3 re-envisions the first game as a direct followup to prequel Halo: Reach, patching in new and familiar enemies, weapons and vehicle types, along with gameplay features from later titles such as vehicle hijacking and suit-power modules, and a few entirely new gubbins. Aside from a few visual low-points it’s remarkably pleasant to look at. Not quite as pretty as 343’s official HD remastering, but no slouch for a 16-year-old game. There’s even an FOV slider.

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Halo fan game Installation 01 gets ‘OK’ from 343 Industries

We learned last year that Installation 01 [official site], a multiplayer-only fan remake of the early Halo games, was in the works, when they announced that they were aiming for a Halo 3 style of play. They’ve also been following Microsoft’s own legal rules for fan projects, said the team behind it, in the hope they’d avoid the SHUT IT DOWN message these projects often get from cross-looking men in suits. Well, it looks like their careful tip-toeing around those rules paid off, at least for now. They’ve been told by 343 Industries that the fan game is “not under imminent legal threat” so long as they keep abiding by those rules.
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Halo? Is It PC You’re Looking For? Halo 5: Forge Is Out

Forge! Huah! What is it good for? More than you might think. Halo 5: Forge has arrived free on Windows 10 and while it’s not full Halo 5 with the FPS’s campaign and all its multiplayer jazz and whatnot, it’s more than the level editor it initially seems. I mean, yes, it does have a level editor, but also it also supports 16-player online Halo action with the Arena multiplayer mode and player-made modes and minigames. Forge is a bit like a basic Garry’s Mod, and that’s no bad thing for a freebie.

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Custom Games Browser For Halo 5 Forge Post-Launch

Halo 5 might have skipped PC but the Forge creation tools arrive this week. The free release is coming to Windows 10 and contains Forge “along with a host of awesome new features, including mouse and keyboard support, 4k resolution display capability, a brand new content browser that makes showcasing and sharing your creations easier than ever before, and the ability play your creations with friends online”. PCGamesN spotted a NeoGAF post from Frank O’Connor, the Halo franchise director, in which he confirms a “custom games browser” post-launch.

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Fan-made Halo Multiplayer Remake Is ‘Following Microsoft’s Rules’ Say Creators

A group of Halo fans are creating a free multiplayer-only tribute and say they are following all of Microsoft’s legal rules for doing so. The game, called Installation 01 [official site], will combine parts from each game in the series but focuses on the classic style of multiplayer. “Halo 3 is what we’re aiming for,” said one of the developers when asked how it will ‘feel’ to play. You can see some footage of the game in action here, as well as commentary from the developers about how much love they are putting into it.

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Halo Wars 2 Dev Diary Explores Threatening New Villain

I’ve always been a big fan of the universe that the Halo games are set in, and with Halo Wars 2 [official site] headed our way in February of next year, I’m keen on gleaning as much information about its story as possible. That’s good for me, because Microsoft have released a short video documentary detailing some of the finer points of the story with an added emphasis on the villain who will be tying everything together.

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The Creative Assembly’s Halo Wars 2 Due In Feb 2017

Total War developers The Creative Assembly have stuck their thumb into Microsoft’s gamepie and pulled out a technoplum, by which I of course mean that they’re making Halo Wars 2 [official site] for Windows 10. Halo Wars is a real-time strategy spin-off from the Xbox’s flagship FPS, with the first one released on Xbox 360 in 2009. Well, now this sequel has a release date: February 21st, 2017. That’s a bit later than autumn 2016 date mentioned before. Still, it’ll cheer you up, I can show you moving pictures:

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Halo 5’s Forge Sandbox Coming Free To Windows 10

Microsoft have not announced that Halo 5 is coming to PC. However, they have announced that the Xbox One shooter’s sandbox mode Forge is coming as a free standalone to PC via Windows 10, under the rubbish name Forge – Halo 5: Guardians Edition. It’s due “later this year”. As I understand it (and I may be wrong!), Forge is a bit like a simpler Garry’s Mod. Players can build levels collaboratively online, but also create and play fancier things like minigames. Good? Cool? This might also bring us closer to seeing proper Halo games on PC again.

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“Plenty Of Chance” For Halo 5 On PC

There’s also plenty of chance that 343 Industries’ Frank O’Connor was speaking purely theoretically when he claimed that the Xbox-exclusive shooty-bang sequel might head Windowswards, so don’t get your powersuited knickers in a twist just yet. But! It’s an unusual thing to say about a series which is usually locked inescapably within Xbox’s walled garden.

Given that there is a certain amount of Windows 10/Xbox crossover, and we’ve had recently had some of Microsoft’s bi-annual ‘no honestly we do care about PC gaming’ blather, maybe there is something to this.

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Are Platform Exclusives THE VERY DEVIL Or Kinda OK?

Once a week most weeks, team RPS gathers, eyes itself warily across the table then debates. Sometimes it’s about SCANDAL, like slow-motion Batman or No Man’s Sky hype, other times it’s about perennials, like best levels ever or if Early Access means the end times.

This week, we’re discussing the pitfalls and merits of platform exclusives, in the wake of Everybody’s Gone To The Rapture being PS4-only, despite its devs making their name with the PC-only Dear Esther. In recent months similar has happened with Tomb Raider, and of course there’s a long history of this sort of thing, from your Marios to your Halos. Is this right? Is it sensible? And what about the other side of the coin, with XCOM 2 being PC-only? Not so grumbly then, are we? Let’s see if we can figure this one out, eh?
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Stick It To The Convenant: Halo Spartan Strike Out Now

The Micro Chief

Ask me to name a game in which I particularly like the guns, and I’ll look panicky for a moment, presuming you want me to confidently say the M-something upgraded with the thingamy-ma-death something from Call of Duty something, then intone something about recoil. I presume you will kill me with an actual gun if I fail to do this, what with your clearly caring an awful lot about guns. If my ers and ums don’t result in my sudden death, I’ll regain my composure after a few seconds and say ‘Halo, I guess. Like, everything has a purpose, and everything works particularly well in tandem with a different weapon type, and it all feels like a real strategy and a real choice, even though it’s all made up.’

This is why I’ve played every Halo game even when their self-fellating space magic nonsense-plots made me want to scream (hello, 2 and 3). This is why is why I thought ‘ooh, that’ll do’ when I saw twin-stick spin-off Spartan Strike was out today.
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Halo There! Spartan Strike Announced

I realise it's meant to be about the struggle of the common man, but I prefer Master Chef: The Professionals myself.

“Everywhere I’m looking now / I’m surrounded by your embrace,” sang Beyoncé. “Baby, I can see your Halo / You know you’re my saving grace.” The idea that one can fix and understood another’s intent is of course absurd, but I still can’t help but feel she’s referring to love rather than Microsoft’s mega-franchise. Halo is flipping everywhere, though. It’s going to be on PC a bit more too, though not in any substantial way.

Microsoft yesterday announced Halo: Spartan Strike, a follow-up to twin-stick shooter Spartan Assault. It’s got more things to shoot, and more things to shoot them with.

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Halo Studio ‘Listening’ To PC Fans, But Focused On Xbox

staring visors

I’m beginning to worry that John Halo, main character of Halo: The Adventures of Halo Main Character John Halo, doesn’t love us anymore. Once upon a time PC gamers got Halo 1 and Halo 2 – and once upon a more recent time, the middling Halo: Spartan Assault – but we haven’t seen a real Halo game in eons. “Pretty please?” we plea, imaginations running wild with green armor men prancing about, pirouetting like cybernetic teenage mutant ninja turtles. And yet, even with Halo: The Master Chief Collection on the way to theoretically get everybody all caught up before Halo 5, developer 343 replies with a noncommittal, “Eh, maybe someday.” Le sad.

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Is It Bungie You’re Looking For? Halo Patch Drops GameSpy

They can't tear you apart, space marines.

Halo may be cock of the walk on Xbox but though the first two games were ported to PC, the series never really took off round our way. The ports were wonky and, well, the idea of an enjoyable first-person shooter was less of a novelty on PC. Still, the first Halo has spawned a small but devoted fanbase on PC who were less than thrilled that its online multiplayer was facing the chop in the GameSpy server shutdown. Third-party tool GameRanger stepped in with a stopgap, but now creators Bungie have released an official patch ditching GameSpy.

It seems someone at Bungie was itching for an excuse to patch Halo, as that’s not all it changes.

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Don’t Know Why You Say Goodbye: Halo’s Multiplayer Saved

The tank won the shooting competition against Master Chief, but only just

Everyone, buckle up. It’s time to feel old. Here’s some history for you: Halo: Combat Evolved for PC has been up and running for nearly 11 years. Also, I had totally forgotten that it was handled by none other than Borderlands creator Gearbox back when they almost exclusively developed ports of games like Half-Life and, er, Tony Hawk’s Pro Skater 3. THESE ARE ALL TRUTHS, incontrovertible building blocks of the life you snooze your way through, blissfully unaware. Halo, however, was all set to get a halo of its own, courtesy of GameSpy’s impending closure. Fortunately, an Australia-based service called GameRanger has stepped in to save its online multiplayer at the last second.

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Bungie’s Destiny Not Destined For PC… For Now

It’s kind of a fantastic time to be a PC gamer, if you haven’t noticed. Pretty much everything of note is coming to our platform of choice, and also we get productivity software! Does it get any better? That does, however, make rare exceptions like Halo creator Bungie’s new (don’t-call-it-an) MMOFPS Destiny all the stranger. So why can’t the multi-million-dollar-banking mega-dev – dual-wielding newfound pseudo-freedom and a series not synonymous with Microsoft’s bawkes of eckses – pump out a PC version? “It’s complicated,” apparently. But there is hope, dim though it might be, for the future.

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Project Contingency Is A Fan-Made Halo Game

“Halo” is a word we just don’t use on RPS. The last time it was tagged in a post was in 2009, and that was TF2. To find a time it was related to the game series you have to go back five years to 2008, and then it was to say that a cancelled, unannounced project was to have been a Halo MMO. In fact, we’ve never posted about a released Halo game, even if Kieron did post about a comic once. Which is to say, since 2004’s Halo 2, Microsoft has made sure the series has had nothing to do with the PC. That’s something a group of fans are now putting right, with Project Contingency.

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TF2 Cheaters Don’t Go To Heaven

An artist's impression.

TF2 has recently suffered a plague of some of cheating. Rather than cheating to win matches, players have been cheating to gain in-game items, using “external idling applications”. The drops came at random, so people hung around on specifically designed servers until they’d collected what they were after. (I think.) Valve have announced this Will Not Do, and anyone who has accrued items this way will find they have vanished from their inventory. And this is the their gentle, generous response.

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More On Cancelled Halo MMO


Shacknews have posted up an extract from an interview with Ensemble’s Dave Pottinger in which he talks about the cancelled Halo MMO. It turns out the model was very much “World Of Halocraft”, as people had suggested.

Shack: So you didn’t have plans to go for a more FPS-style game.

Dave Pottinger: It was definitely more of a classic MMO, but it still had that very action feel. Definitely more actiony than WoW.

Go read.

Cancelled Ensemble Game Was Halo MMO


[Click for full image] UPDATE: Full Flickr set here.

Gamasutra have unearthed evidence that the Ensemble Studios project that was cancelled during 2007 was in fact a Halo MMO. The evidence includes several pieces of prototype art, with one mocked up screen (above).

The title seems to have been in development in 2006 and some of 2007 — though it’s by no means clear that it was the only MMO-related title in development at the studio at that time.

What is clear, however, is that Ensemble’s Bruce Shelley mentioned in a June 2008 blog post that they “…set up three prototype teams out of the staff of a major project that we cancelled. After six months of very interesting work, we have now stopped two of those prototypes, with one getting more time to demonstrate the value of its concept.”

Seems I was right about a Halo MMO being in development, but my timing sucks… It also means that a Halo MMO could well now be in development at another studio. Let’s try and guess!