Posts Tagged ‘hands on’

Hands On: Dawn Of War III

Last month, I visited Relic at their home in Vancouver. As well as spending a few hours with a single, complete mission from the Dawn of War III [official site] campaign, I had the chance to sit in on short presentations from various members of the team, demonstrating how their own contributions and creativity become part of the bigger picture. There was a lot to absorb, including enough environmental variety to excite the extraterrestrial explorer in me (ruined temples on jungle planets? Yes please), but one series of brief videos stood out, despite containing nothing that hinted at previously unseen planets or units.

The best of the videos used simple shapes to tell me everything I needed to know about the game’s races, and how well Relic understand them.

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Hands On: Grow Up Is A Confident Sequel To Grow Home

It might be a damp, grey Newcastle morning, but I’m giggling with delight, uncharacteristically, perched on the sofa in the corner of Ubisoft Reflections’ offices. Grow Up is entirely to blame. The sequel to Grow Home, one of last year’s most endearing games and the product of experiments with procedural animation, is a gleeful, lighthearted adventure with a gorgeous globe to explore and a wobbly robot to explore it with.

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I Am Setsuna Has A Few Twists On The JRPG Formula

Due on English-speaking shores this summer, Tokyo RPG Factory’s I Am Setsuna is a charming throwback experience with one of the bleakest storylines I’ve come across. It takes place in a kingdom beset by monsters – if that’s really the right word for the excitable penguins and shellfish you’ll battle early on – who must be periodically appeased with a human sacrifice. The titular Setsuna is next up for the chopping block, and your task as some random mercenary swordsman is to shepherd the poor girl to the site of her ordained demise – a job you land after failing to murder Setsuna at the request of a mysterious old guy in a forest.

It’s not your classic save-the-princess yarn, but during my playtime, it certainly feels like it. I Am Setsuna couldn’t be more of a homage to the genre’s glory days if it were distributed in tatty cardboard boxes and sold exclusively by rancid import shops in Manchester.

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Hands On: Rogue Wizards

Okay, I didn’t want to do this, but the moratorium on “rogue-like” is now legally enforced. Your game is nothing like Rogue, so stop calling it a roguelike, or you will go to prison. Definitely up for a lengthy sentence is the completely charming private beta of Rogue Wizards [official site], which even loses rights to parole for putting the word “Rogue” right in its title, despite containing little that directly associates it with the genre. So forget that silliness, and instead let’s focus on what Not-Rogue Wizards actually does, which is be a very lovely, well designed dungeon crawling RPG.

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Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It’s the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.

Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a sextet of Cyberdemons. The multiplayer beta for id’s latest opened today and, determined to face my fears, I’ve been playing for most of the day.

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Hands On, Bombs Off, With Introversion’s Wrong Wire

As Pip discussed yesterday, Darwinia/Prison Architect developers Introversion surprised everyone at Rezzed by having two entirely unannounced prototypes of new games on the show floor for people to play. Pip had a good play of Scanner Sombre, the game that narrowly won an attendee vote of interest, and I’ve sat down with Wrong Wire to see if I’ve the steely nerves required for defusing naughty bombs.

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Hands On: Gonner Is A Superb, Stylish Action Game

They had to drag me away from Gonner [official site] in the end. Well, truth be told, they were far too polite to drag me away but they came close to turning out the lights.

‘They’ are two members of Art in Heart, creators of the game, and half of Raw Fury, a new publisher made up of industry veterans. I was playing the game in a rented loft near the heart of GDC in San Francisco and I thought then – and maintain now – that it was the best pure action game I saw at the show.

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