Posts Tagged ‘hands on’

Friday The 13th is a smashing slasher sim

Friday the 13th [official site] is occasionally tense and often hilarious in the way that long-running horror franchises tend to be. As Jason, your objective is to kill every player-controlled counsellor, and as a counsellor you’re trying to escape, call the cops, or simply survive until the end of the round. I’ve only played for a few hours but I’m already hooked. There are frustrating bugs and the matchmaking won’t let you play Jason as much as you might want to, but Friday the 13th cleverly uses the tropes of slasher films to build its ruleset, and when it all comes together, it’s fantastic.

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Serious Sam’s Bogus Detour is already great before it’s even finished

Croatian developers Croteam have proven themselves a developer of two extremes. For many years they were about dumbfest shooter fun Serious Sam and Serious Sam alone, and then out of absolutely nowhere produced the cerebral and utterly brilliant The Talos Principle. Since then we’ve had a splendid expansion for Talos and a frankly peculiar number of Serious Sam VR games. Now comes Serious Sam’s Bogus Detour [official site], a rather brilliantly titled game resulting from a team-up with indie devs Crackshell, that fits in neither extreme, despite being entrenched in the IP of their most famous protagonist. A top-down twin-stick action game that eschews all the modern stylings of your Hotline Miamis in favour of something much more madcap, frenzied and enormous. Read the rest of this entry »

CCP’s Sparc is a smart Tron-like virtual sport

The EVE Fanfest a couple of weeks ago was, as the name suggests, dominated by EVE Online, but developers CCP have other eggs in other baskets. EVE Valkyrie, the dogfighting multiplayer space shooter, is the company’s flagship VR title, and though I’ve only played it at events rather than at home, it might well be my favourite goggle-game. It’s not the only egg in that particular basket though, and the virtual sport Sparc [official site], with its full body dodging and blocking, is even more impressive in its use of the hardware.

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Agents Of Mayhem builds upon Saints Row in every way

Skating around as a roller derby player who is gleefully belching and swearing as she sprays enemies with bullets from her minigun, it’s difficult not to have at least a little fun while playing Volition’s new third-person open world action adventure RPG. Taking place within the same universe as their Saints Row series, Agents of Mayhem [official site] has the same irreverent humour, and this time is poking fun at superhero groups. Read the rest of this entry »

Hands On with cyberpunk action shooter Ruiner

I’ve had my hands on a short demo of Ruiner [official site], the top-down twin-stick action-adventure hyphen-described cyber-thriller from oh-so-naughty publishers Devolver. Not a lot of it, mind, but enough for me to form a few impressions to share. Read the rest of this entry »

The first few hours of Mass Effect: Andromeda are… well they aren’t good

I had, by purpose or distraction, not found out anything about Mass Effect Andromeda [official site] before playing its review build, beyond that it was set in a whole new galaxy. Ooh goody, I thought! A sci-fi RPG series I completely loved, but with a fresh start, baggage shed, and the extraordinary potential of a setting in a galaxy entirely unlike our own.

Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.

I had gone in assuming this would be more BioWare pleasure. So far – and let’s be clear, there’s lots of room and time for it to pick up and turn things around – the first few hours have been just awful. Read the rest of this entry »

Dawn of War 3 is a best-of mashup of Warhammer 40k

Among the many things that might wake you up in the morning – coffee, cigarettes, aggressive thrash metal – nothing really comes close to being chased by a towering Space Marine Titan, spewing out fire and bullets in a wanton display of horrifying aggression as pitiful Orks scatter and flee. Dawn of War 3’s [official site] invigorating multiplayer is like a shot of adrenaline, blood-pumping, loud and messy.

Based on my time with it, there’s a great deal going on in Relic’s latest foray into the grimdark universe of Warhammer 40K. It’s not entirely unlike attempting to play the previous two Dawn of Wars at the same time, a mashup of each game’s best bits, but with more stuff drawn from both the tabletop games and even other genres. Read the rest of this entry »