Posts Tagged ‘hands on’

Total War: Warhammer’s Wood Elves like to shoot and run

Let me summarise my highs and lows as a Wood Elf general in one phrase: I’m very much a Dwarf guy. You know where you are with Dwarves. Or rather, you know where they are – all the way over there on that ridge, Ironbreakers in front, Quarrellers behind, Hammerers poised to waddle down the flank like a glacier performing a legal U-turn. Dwarves don’t do manoeuvres, they do gunpowder and big helmets and spurning alliances because somebody’s ancestor forgot to return the lawnmower. Micro? Well, I dare say some of those fancy northern Dawi tribes can find a use for it, but I’ve always set my watch by a good, solid shield-wall.

Wood Elves, it turns out, really, really do micro. When they aren’t doing micro, they also do getting knocked flat by a gentle breeze. A big round of applause, please, for Total War: Warhammer‘s definitive glass cannons. They’re being added to the game via the Realm Of The Wood Elves DLC and I’ve had an early play with them. Read the rest of this entry »

Watch Dogs 2 Is Determined To Be Fun

Playful isn’t high on the list of adjectives I’d use to describe Aiden Pearce’s po-faced misadventures in Watch Dogs, so when I sat down to play four hours of Watch Dogs 2, my face wasn’t prepared for the amount of grinning I’d be doing. There were aches. There was embarrassing, snorting laughter. Mostly, though, there was relief.

The first game had a tone problem. It was grey and grim and stuck with a humourless, sad sack protagonist, which didn’t quite match up with a conceit as silly as a magic phone that can hack grenades and find out what type of porn people watch. Its sequel, however, seems determined to be fun.

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Is Breakaway Appealing To More Than Streamers?

It was announced over two years ago that Amazon were going to make PC games, but we had no idea what kind until last week. At TwitchCon, the company announced three games and let people play one of them, a four-on-four called Breakaway.

I was there, to play the game, to talk to Patrick Gilmore, studio head of developer Double Helix Games, and to feel out of touch while not recognising a single one of the Twitch streamers surrounding me.

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The Beautiful Cruelty Of Dishonored 2

Dishonored 2‘s fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you’re really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building’s rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal’s labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh’s neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness.

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Hands On: The Signal From Tölva

I’ve had my hands on a brief demo build of a game called The Signal From Tölva [official site], from maverick and bohemian developers, Big Robot – yes, they of Sir, You Are Being Hunted. Oh, and I guess owned and run by Jim Rossignol, one of the directors and owners of this site. (There’s not going to be a conflict of interest issue here, is there? I mean, I can barely stand him.) Below you can read my very early and quite remarkably impartial first impressions.

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Endless Space 2 Hands On: Buying Planets As The Mafia-Like Lumeris

Endless Space 2 is the sequel to French studio Amplitude’s cosmic 4X game, though it feels just as much a follow-up to their exceptional fantasy strategy affair, Endless Legend. Comfortably sitting next to all the numbers, resources and planetary management are lively stories, epic quests, and fascinating space-faring species, each with distinct hooks – the ingredients that made the company’s last game something special.

I traveled to Amplitude’s offices to get my hands on the game, and thus far my goal is to try and get rich – the noblest of pursuits.

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Hands On: Dawn Of War III

Last month, I visited Relic at their home in Vancouver. As well as spending a few hours with a single, complete mission from the Dawn of War III [official site] campaign, I had the chance to sit in on short presentations from various members of the team, demonstrating how their own contributions and creativity become part of the bigger picture. There was a lot to absorb, including enough environmental variety to excite the extraterrestrial explorer in me (ruined temples on jungle planets? Yes please), but one series of brief videos stood out, despite containing nothing that hinted at previously unseen planets or units.

The best of the videos used simple shapes to tell me everything I needed to know about the game’s races, and how well Relic understand them.

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