Posts Tagged ‘hands on’

Hands On: Nelly Cootalot – The Fowl Fleet

RPS had barely gotten started when free point-and-click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared in 2007. I adored it, and it appeared in our first ever advent calendar. So in 2013, when a Kickstarter was announced to fund a full-length sequel, Nelly Cootalot: The Fowl Fleet [official site], we demanded you fund it. You did, and with additional funding from snazzily named publishers Application Systems, the game is coming out on the 22nd. Yesterday I sat down in a Starbucks with creator Alasdair Beckett-King and had a play.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

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Enter The Gungeon Has Lots Of Excellent Weapons

I just picked up a gun that fires t-shirts. Even though it feels considerably less useful than my other weapon, which shoots ice cubes that bounce around and freeze enemies, I’m going to use it because the novelty of murdering enemies with high-velocity clothing is irresistible (RIP Maude). That sums up the silliness of Enter the Gungeon somewhat.

It’s a roguelike shmup which should be arriving some point later this spring and though I’ve only played a small portion of the game, I’ve lost count of how many times I giggled at the ridiculous weapons I stumbled upon during my journey. Every time I think I couldn’t possibly find a more ludicrous gun, one always appears.

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Hitman Aims For Freedom But Misses The Mark

After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.

Hitman [official site] contains just about everything I want from the series but all of the ingredients have become a little muddled.

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Hands On: Dying Light – The Following

I’m the resident cheerleader for Dying Light [official site] round these parts. Techland’s zombies ‘n’ parkour urban playground was one of my favourite action games of 2015, and a few hours with enormous expansion The Following have convinced me that the entire game is far smarter than the surface suggests. Rather than distracting from the free-running and scavenging, the addition of a vehicle and rural map bring out the best in the existing systems.

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Hands On: Shardlight

While the world got over-excited at the prospect of old men and women emerging from their dusty tombs to make adventure games again, one indie production company quietly continued putting out the best in the business. Dave Gilbert’s Wadjet Eye diverged from his self-created Blackwell series to producing adventures made by other individuals or tiny teams. The results have been splendid games like Technobabylon, Resonance and Gemini Rue. While I’ve only played the first third, it’s looking very hopeful we will be able to include Shardlight [official site] in that list of successes. The post-apocalyptic adventure from developer Francisco Gonzalez presents an intriguing story in an immediately embellished and believable post-apocalyptic world.

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