Posts Tagged ‘hands on’

Hands On, Bombs Off, With Introversion’s Wrong Wire

As Pip discussed yesterday, Darwinia/Prison Architect developers Introversion surprised everyone at Rezzed by having two entirely unannounced prototypes of new games on the show floor for people to play. Pip had a good play of Scanner Sombre, the game that narrowly won an attendee vote of interest, and I’ve sat down with Wrong Wire to see if I’ve the steely nerves required for defusing naughty bombs.

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Hands On: Gonner Is A Superb, Stylish Action Game

They had to drag me away from Gonner [official site] in the end. Well, truth be told, they were far too polite to drag me away but they came close to turning out the lights.

‘They’ are two members of Art in Heart, creators of the game, and half of Raw Fury, a new publisher made up of industry veterans. I was playing the game in a rented loft near the heart of GDC in San Francisco and I thought then – and maintain now – that it was the best pure action game I saw at the show.

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Homefront: The Revolution Wants To Make America Great Again

Homefront: The Revolution [official site] is a surprisingly sophisticated game. New developer Dambusters has assembled a thoughtful open world shooter that mixes the DNA of a Far Cry gunfight with the dented, jury-rigged science fiction of a Metro 2033. On the strength of six hours play it’s streets ahead of the Kaos Studios original, despite the project’s changing hands twice in two years – airlifted from THQ’s collapse by Crytek, only to be torn from Crytek’s flailing grasp by co-publisher Deep Silver. But it does feel rather conservative for a game about toppling the Powers That Be.

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Planet Coaster Reinvents The Theme Park Genre

Back in 1994, I was five years old and I had a PC in my room. The PC had just two games on it, DOOM and Theme Park, both installed by a family friend who made me promise not to let anyone see me playing DOOM. This meant that while most kids wanted to be an astronaut or a policeman, I wanted to build theme parks. Eventually, world weary cynicism took that away from me: theme park architect probably isn’t a real job, I thought, and it certainly won’t pay the bills. I gave up on my dream.

Seeing the alpha build for Frontier’s forthcoming Planet Coaster last week, I gave up on giving up on my dream. I’m going to be a rollercoaster tycoon (sorry) again.

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Hands On: Nelly Cootalot – The Fowl Fleet

RPS had barely gotten started when free point-and-click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared in 2007. I adored it, and it appeared in our first ever advent calendar. So in 2013, when a Kickstarter was announced to fund a full-length sequel, Nelly Cootalot: The Fowl Fleet [official site], we demanded you fund it. You did, and with additional funding from snazzily named publishers Application Systems, the game is coming out on the 22nd. Yesterday I sat down in a Starbucks with creator Alasdair Beckett-King and had a play.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

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