Posts Tagged ‘hands on’

Hands On: Aer

I can only imagine the sighs that must have emanated from all working on Aer [official site] when Ubisoft’s Grow Home was released last month. Not because the two games play alike – the similarities are only slight. But wow, do they look the same. The polygonal design of both renders gorgeous green foliage against cerulean skies, growing on floating islands. Aer, of course, has been around since late 2013, while Grow Home was announced then released within the same few weeks. Were Aer due to release soon, its thunder could have been considerably stolen. So it’s perhaps oddly fortunate that the flying/exploring adventure isn’t out until 2016.

Read the rest of this entry »

Hands On: Jenny LeClue – Detectivú

Last year saw the extremely pretty pitch for adventure Jenny LeClue [official site] perform rather well on Kickstarter. Aiming for $65k, they finished with a whopping $105,797. And they also broke new ground by setting a realistic release date! December of 2016. In fact, they’re looking likely to beat that by quite some months, maybe even close to a year. And in order to demonstrate how far they’ve come already, a short demo version of a portion of the game has been created, and will soon be released into the wild. I had an early peek at it last week, and am delighted to report it’s looking really rather good.

Read the rest of this entry »

Hands On: Gathering Sky

Gathering Sky (nee Apsis) [official site] is an extremely simple game to play. You guide at first a single bird, then two, then many, through a collection of levels. That’s it. While there are things with which you can interact, there are no particular goals, no puzzles to solve, no targets to reach. And yet I sat compelled as I played almost the whole game in one sitting.

Read the rest of this entry »

Hands On: SteamWorld Heist

SteamWorld Dig was a surprise joy in 2013. Released first on the Nintendo 3DS, then latterly to Steam, it was a side-scrolling rogue-lite mining platformer, which turned out to be a superb combination of elements. If you haven’t played it, dear me, you ought. Developers Image & Form more recently announced their follow-up game, set in the same universe of water-seeking robots, SteamWorld Heist [official site]. This time it’s a side-scrolling turn-based space explorer, part XCOM, part Gunpoint. You can’t accuse them of resting on their laurels. I’ve had a play of one of Heist’s levels, and it’s looking like they’ve created a turn-based combat even a great big dolt like me can enjoy.

Read the rest of this entry »

Ladykiller In A Bind: Hands On

Christine Love’s games have always existed to be the antithesis of something. And where Digital: A Love Story and Analogue: A Hate Story were an antithesis to typical visual novels, her next game, Ladykiller In A Bind [official site], is shaping up to be the antithesis to dating games. With a fascinating approach to dialogue, and a genuine desire to make you feel both turned on and uncomfortable, it’s already looking rather extraordinary.

Read the rest of this entry »

Hands On: Megaton Rainfall

Blowing shit up is a lot of fun. It’s an enormous amount of fun, in fact, which makes it strange that it’s so rarely offered in gaming. Destructible environments must be a royal pain in the arse for so many not to include them, meaning we need to hark back to the Red Faction series to remember the last time it was properly enjoyable. Step forward Megaton Rainfall [official site], which offers literally worlds filled with cities to damage. All in the name of thwarting an alien attack, obviously. I’ve had a play, and can confirm it’s looking like something pretty special.

Read the rest of this entry »

Hands On: Firewatch

If you’ve already seen the Firewatch [official site] footage Alec posted last week, then you’ve seen what I’ve played. (Sort of. It’s hard to imagine how someone could have played it quite so weirdly, missing out almost all of the best lines, ignoring lots of the things to do). Of course, watching and playing are rarely the same experience. And this is already something pretty special to play.

Read the rest of this entry »

Hands On: Magicka 2

The first time I killed one of my teammates, it was an accident. The second time may have been an accident as well. The third time was definitely deliberate and after that, the relationship was one of mutual murdering.

Magicka 2 [official site] is a brilliant, challenging cooperative game about killing your friends.

Read the rest of this entry »

First Look: Guild Wars 2 – Heart of Thorns

Well, hello there!

Guild Wars 2 [official site] launched with a promise – to fix MMOs. Strident, attention-grabbing, patently doomed schtick that was nevertheless suffused with just enough gosh-shucks-darn-it-I-want-to-see-them-try zest to make it a journey worth tracking. That was two years ago.

The mission met with mixed results, as lead designer Isaiah Cartwright admitted to me when we spoke in Brighton during a hands-on with the game’s first expansion, Heart of Thorns. We were among the first to play the expansion and all of the details are below.

Read the rest of this entry »