Posts Tagged ‘Hardware’

Can you use a pocket-size PC as a games machine?

Bootleg Transformer not included

The PC is dead, long live the PC, etc. By which I mean ‘a big box that sits underneath your desk’ is an increasingly inaccurate definition of PC. The concept is heading off in all sorts of directions, from patently ridiculous laptops to transforming tablets to all-in-one giant touchscreens to surprisingly games-capable laptops to yes, big boxes under your desk but also small boxes on top of your desk. And, as I’m looking at today, teeny-tiny boxes that just about fit into the back pocket of your trousers or can slip behind your TV.

Can a $235/£188, 12x12x3cm box really work as a PC? And, more pertinently, can it possibly be any kind of games machine? Read the rest of this entry »

Oculus Touch Review: The Games

I’ve already yammered about the design and capabilities of the Oculus Touch motion controller hardware itself, and now it’s time to talk software. Around 50 Touch-enabled VR games and apps launched this week – more than I can feasibly hope to look at, but I’ve been able to finger-gun and swipe and prod in enough of ’em to give you a clear sense of what this whole experience is like right now for games and software, and whether the Touch is generally a goer or not.

Also: SUPERHOT.
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Oculus Touch is a superior motion controller to the Vive’s

I’ve been playing with them there Oculus Touch controllers for the last few days – a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they’re quite a bit better. Read the rest of this entry »

An Exciting Dishonored 2 Performance Update

I’ve a ‘mare of a time with Dishonored 2 [official site]. You can tell because I’ve devoted an order of magnitude more words to the subject than I’ve written to my parents in the past two years. As I wrote yesterday, the latest patch has ameliorated but not solved the performance problem – however, I might now have found the sweet spot. Not without compromise.
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Journey Into Misery: my desperate, flailing attempts to make Dishonored 2 run on my laptop

Dishonored 2 [official site] is a wonderful game, but in terrible shape on PC – not for all of us, but for many of us. The most widely-reported issue is its lurching framerate on a suitably-specced PC, and that’s been severely hampering my attempts to play it on my desktop (AMD R9 Nano, FWIW). As well as making the general sense of motion disrupted and even uncomfortable, I have bungled strangles because the game suddenly spasms underneath me. I HAVE BUNGLED STRANGLES. In desperation, I sought to instead run the thing on a three-year-old laptop with a very weeny AMD GPU, just in case Dishonored 2 was playable at lowest settings.

And so began my nightmare.
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The HTC Vive Is Getting An Official Wireless Add-on

Huh. The smart money was on the Vive (and indeed Oculus Rift) not embracing the wireless future is so desperately needs until a full second generation of the hardware, but seems like we might get to cut the cord a whole lot sooner than that. An HTC partner company is about to start selling a little bolt-on box that makes the existent Valve-friendly headset entirely wireless. Finally, we can frolic freely, like Lawnmower Lambs.
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Budget Graphics Update: AMD Radeon RX 460 VS Nvidia GeForce GTX 1050

Graphics. It’s the gift that keeps on giving. In 2016, at least. We’ve covered much of the pricier performance end of the market, cards like the new Radeon RX 480 and Nvidia GeForce GTX 1070. But not all of us have made the leap from washing lettuce to assistant manager. Money, put simply, is an object.

With the launch of a new budget GPU from Nvidia, now looks like as good a time as any for a quick recap of the cheapest graphics cards that at least purport to be good for gaming and ask that crucial question – how cheap does proper 1080p gaming get?
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