Posts Tagged ‘Hardware’

Is Your Feeble PC Ready For VR?

This is not virtual. This is reality. The two big beasts of the coming VR revolution are lumbering into view. It’s actually happening. By the end of April both the Oculus Rift and the HTC Vive VR headsets will be on sale. Things you can actually buy. Yes, yes, virtual reality has had several false starts. But this time, you can sense it. This time, it’s different. Well, probably. Oh, OK, nobody knows how big an impact VR is going to have in the next few years. But what I can do is help you to understand how much PC power you’re probably going need to get the most out of the new headsets.

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XCOM 2 Performance Fix: Partial Solutions And More Tips

A big ugly fly in XCOM 2 [official site]’s deliciously deadly ointment is that Firaxis’ game runs like a Psy-Zombie on quite a few folks’ PCs – even those with relatively monster systems. It’s not universal woe – for instance, it runs fine for Adam, hence his only mentioning passing problems in his review, but on my slightly superior PC I can’t even hit the golden 60 frames at minimum settings, while high sees it drop to single digits. In either case there are huge, frustrating lag-spikes throughout, and my PC’s running so uncharacteristically hot that I’m pretty sure I could roast a marshmallow over the rear vent.

I’m far from alone, as a glance at the Steam forums, official boards or Reddit will very quickly reveal. It’s a damn shame, crossing the line from ultimately meaningless visual sacrifices into actively annoying slowness. Firaxis and 2K aren’t giving anything away about what the problem is or when a fix will land, though they do tell us that they’re “aware some players have experienced performance issues” and that they’re looking into it. Fortunately, there are a few things you can do in the meantime – including one particular off-the-beaten-track fix which damn-near doubled my own frame rate.
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HTC Vive Vs. Oculus Rift: How Do The VR Headsets Compare?

Back in the day, I’d often get asked whether PlayStation or Xbox was best. Helpless efforts to argue “well, actually, PC is…” aside, I’d defuse their concerns about which had the superior graphics by naming which games you would or wouldn’t get on each. It’s not going to be any different for VR.

But for now, when numbers are really all we have, I’m going to list some numbers at you below. It’s too early to say for sure which headset you should buy if you’re planning on buying one at all, but this should help you to determine whether one virtual reality headset or the other might have better image quality or motion tracking.

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How Much Memory Do You Need For Games?

That's my memory, that is.

Do not glaze over. Or leg it in favour of a CaptainSparklez binge session on YouTube. We’re going to muscle through this together. By ‘this’ I mean the not-obviously-scintillating matter of system memory, also known as RAM. More specifically, I’m talking about two key questions. Does it matter what kind of memory you use? And how much of the stuff do you need? You know. For games. Luckily, this subject lends itself rather nicely to the sort of easy, sweeping and simplistic generalisations of which pathologically idle journalists are fond. But that’s good for you, too, as it means this stuff isn’t actually all that complicated and some actionable answers are attainable. These answers, in fact.

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What The High Oculus Rift Price Means For PC Gaming

£530. That’s how much it cost RPS to order an Oculus Rift to one of our distributed offices in the UK*. While I didn’t pay directly as such, it’s still a blood-chilling sum to spend on what, for now, still feels more like a peripheral to use with a select few experiments than a brave new age of PC gaming. I’m not going to write about whether it’s ‘worth it’ because I don’t know and won’t until the thing is strapped to my face. But I do want to chew over what that high price – which importantly is significantly less in the US, though more still in other territories – means.

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Oculus Pre-Orders Open Now, Price Is $600/£500/€700

And so the age of VR truly begins. It’s been a long time coming, but 2016 is the year we finally find out if facebox gaming will sink or swim. I’m extremely excited personally, but still doubtful that it can reach far outside an adoring techno-niche: something far more elegant is needed for that, I feel. But that’s for the future. Right now, today, the long-awaited consumer version of the Oculus Rift [official site] has gone on pre-sale. The bad news is that it’ll cost you a terrifying $600 before tax and shipping if you’re Stateside, and it gets even worse if you’re based in the UK or Europe – £500 for the former, €700 for the latter – before shipping. Maybe VR just sunk already?

Though you won’t actually have to stump that hideous sum up until the thing’s about to be posted out, which we now know will be in March.
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Oculus Rift Pre-Orders Just A Day Away

“Happy new year!” reads the email, as if this were good news. As if were a happy thing that, mere days after the traumatic horror-spend of Christmas, I need to find a few hundred quid from somewhere to buy an Oculus Rift headset, pre-orders for which open tomorrow.

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