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Posts tagged “Harebrained Schemes”

Battletech expansion Flashpoint and a free new mode are out now

Lasers are nice, but if anime has taught me anything, all you need a blade the size of a truck. Released today, Flashpoint is the first of three planned expansions for Harebrained Scheme's stompybot mercenary manager Battletech. There's three new mechs (including the melee-loving Hatchetman above), a new mission type geared towards lighter mechs, sunny tropical planets and a major extension to the post-story endgame.…

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BattleTech expands with Flashpoint in November

The first expansion for BattleTech will arrive in November, publishers Paradox announced today, with a new type of story mission chain and new mechs including... wait, this mech carries an axe to chop other mechs to pieces? Hatchetman, I want you. Come meet this robolad and his huge chopper in the trailer below. Oh, and learn about those new missions and mechs and whatnot for…

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Feature: The endless march of time

The bestest and most top PC games of 2018 so far

We're just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we've shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you're reading right now this second. And what games they…

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Feature: Harder, faster, birds-eyier, sandboxier

Our 10 favourite BattleTech mods

Turn-based giant mech argy-bargy BattleTech doesn't officially support mods, but it doesn't officially not support mods either. Though we're denied the ease of clicking a 'subscribe' icon in the Steam Workshop, that ol'Nexus is littered with smart and ridiculous remixes of BattleTech's ten-storey war songs. For the time being, most aesthetic overhauls are ruled out - a great shame, as I'd love to see more…

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Shadowrun Returns is free on the Humble store

If you’ve been following all of our Cyberpunk 2077 coverage and thinking it could really do with some Orcs, you’re in luck. No, CD Projekt Red isn’t injecting magic into their sci-fi RPG, but some magical cyberpunk is free on the Humble store right now. Shadowrun Returns can be yours for nothing at all, as long as you snatch it up in the next day.…

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Harder, better, faster, smoother: BattleTech’s big update does almost everything you want

BattleTech might have stomped its way straight onto the turn-based mech combat throne, but while its central torso was strong and mighty, its outer armour sported a few noticeable holes. We'd been promised a patch that would introduce speed-up options for those who crave 'em (hello!), along with tackling its weirdly greedy GPU needs and adding new difficulty toggles for battle-scarred veterans who can blow…

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Paradox buying BattleTech studio Harebrained Schemes

Paradox Interactive have announced they are buying Harebrained Schemes, expanding their power as the heavyweight champ of traditional PC gaming. Y'know, Paradox, the Swedish mob who make games including Crusader Kings II and Stellaris as well as publishing loads more. And y'know, Harebrained Schemes, the American studio behind Shadowrun and BattleTech - and which was co-founded by a fella who helped create those tabletop worlds,…

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Feature: "If players [want] better pacing control, it doesn't matter what our desires were"

BattleTech devs talk slowness, mods and what to expect from the next update

I've been on something of an emotional journey with Harebrained Schemes' turn-based mech combat game, BattleTech. I was turned off by its unusually slow animation speeds and drawn-out wars of attrition during my first dozen-odd hours of play, but a combination of speed-up mods and deepening understanding of rules the game itself did not take the time to explain saw me fall ever-deeper in love…

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Go fully freelance with this BattleTech map unlock mod

Stompy-bot management sim BattleTech may not technically have native mod support, but developers Harebrained Schemes aren't so proud as to keep all their data under lock and key. Realising that folks would want to poke around inside the guts of their latest game, they left much of its file structure open and human-editable. One of the nicer little mods to come from this is Unlock Full…

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Feature: Kill the meat, save the metal

The true meaning of BattleTech is interstellar giant robot amputation Pokemon

Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Those people are dead wrong. The overarching goal of BattleTech, the true purpose of its turn-based fights and base management alike, is that you gotta catch 'em all. By which I mean, you gotta kneecap…

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BattleTech update 1 will bring speed-up options, more customisation and UI improvement

Bad news for people who love it when I bang on about BattleTech's speed/delay problems every single time I post about it: the devs are planning to offer "accelerated combat options" in a month or two. More unit customisation, difficulty settings and UI improvements are also due in the first major update, though ahead of that, they'll be breaking out their welding torches and fixing…

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Feature: Faster mechs and no more weird pauses

These easy, player-made speed fixes are BattleTech’s redemption

Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one's trickier. The surfeit of frustrating pauses and pretty but time-wasting animations surely require an official patch, right? Nope - turns out that all you…

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Feature: Third time's the charm

Learning to love BattleTech: an evolving opinion

A couple of days ago, I started BattleTech's campaign over from the start. For uninteresting technical reasons I'd had to use a different Steam account when playing it for our BattleTech review, but the savegames wouldn't then load on my usual account. I'd been fairly frustrated by the turn-based mech combat game's treacly pace and janky interface, and so didn't intend on this do-over lasting…

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Feature: None-more-mechy warfare, if you can bear the painful slowness

A tactical pearl lies beneath BattleTech’s sea of treacle

In my BattleTech review yesterday, I focused on the ways in which Harebrained Schemes' long-awaited boardgame adaptation sadly wasn't the big 'bots at war experience I'd hoped for, but I want to go into more detail about why, as I put it, "I don’t think that redemption is impossible." The tactical core of BattleTech's fights is fascinating, compelling and uniquely mech-y, even if the glacial…

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Feature: I like everything it does, but not how it does it

BattleTech review

Update: though the below complaints stand, my feelings about Battletech's tactical core have become significantly more positive as a result of continuing to play it following publication of this review. I was perplexed to discover that my partner, also a home-worker, was wearing earplugs as she sat at her computer. There was, for once, none of the thunderous din of new kitchens or loft extensions…

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BattleTech mechs its way to release on April 24th

Whirr-stomp. That's the noise a big stompy mech makes as it patrols the battlefield. It's entirely dissimilar to the pitter-patter my heart makes when I finally see a release date for BattleTech, the turn-based tactical MechWarrior game from Harebrained Schemes and Paradox. I've been waiting for this one for a long time - not just the years it's actually been in development, but the preceding…

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BattleTech isn’t just about mechs punching one another

BattleTech is the game in which giant mechs punch each other until their limbs fall off and the pilots inside those mechs boil to death. It's out next month and I'm very excited, having already spent quite a lot of time stomping about in superb turn-based skirmishes. It looks great, it plays great, all is well. Except...what about the dynamic campaign? Will it have enough…

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BattleTech stomping onto PC in April

The turn-based tactical MechWarrior-o-rama BattleTech will launch in April, publishers Paradox announced today. When in April? That'd be telling. But at some point. Our Adam called it "the mech game I've always wanted" when he played a preview version almost a year ago, so it's nice we'll soon get to see what the robofuss is about. We'll have to mech up for lost time. Mech.…

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Feature: Meet your mecha

Battletech’s campaign mode is a robot Dark Ages

It's odd to think of Mickey Mouse while ordering a giant robot to rip another robot's arms off, but in the words of its creator Jordan Weisman, Battletech is kind of like Walt Disney's Tomorrowland. Opened in 1955, the park was an homage to the march of science that inevitably struggled to keep up. Its present-day incarnations are a bizarre mishmash of the vintage, the…

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