The best PC games ever Best PC games of 2018 Best graphics card 2019 Best free games 100 Apex Legends tips Fortnite Season 9 challenges

Posts tagged “Harebrained Schemes”

Feature: Stomp the yard

Has BattleTech been improved by its updates?

“If I had asked people what they wanted,” father of the assembly line and horrible anti-semite Henry Ford supposedly said, “they would have said faster horses.” As cool as nitrous-enabled horses sound, I think old Hitler-fancier Ford was trying to insinuate that the masses can’t imagine the next technological revolution; they can only think of a better version of what they’ve got. Maybe that’s why…

Tagged with , , , , .

Battletech: Urban Warfare brings mechs to the big city today

Stompybot squad management sim Batteltech was great, but it was clearly missing something. Not so today, with the release of the Urban Warfare expansion, second of three planned for the squad tactics game's season pass. No longer limited to rolling hills, mountains and military bases, this expansion adds the future cityscapes of other 'Mech games.  While developed by Harebrained Schemes, this is also a Paradox joint,…

Tagged with , , .

BattleTech: Urban Warfare hits the streets on June 4th

BattleTech is letting folks channel their inner Godzillas on June 4th with its second expansion, Urban Warfare. Its biggest addition is a new and deliciously destructible set of city environments, with rooftops to jump-jet onto or embarrassingly fall off. As expected, there will also be a pair of new 'Mech types, a set of new smaller vehicles (including cars to step on, though I don't…

Tagged with , , .

Feature: Won this 'Mech in a game of cards

RogueTech is the biggest, meanest and most unpredictable mod collection for BattleTech

Lovely as it was, Harebrained Schemes's BattleTech felt like it trimmed back many of the tabletop game's wilder elements. RogueTech, a messy compilation of mods organised by "LadyAlekto" and crew, reinstates these complex rules and lets you bolt just about anything onto your big stompy bots up to and including the contents of the kitchen sink. If riding a clattering, improvised pirate 'Mech into battle…

Tagged with , , , , , , , .

Battletech expansion Flashpoint and a free new mode are out now

Lasers are nice, but if anime has taught me anything, all you need a blade the size of a truck. Released today, Flashpoint is the first of three planned expansions for Harebrained Scheme's stompybot mercenary manager Battletech. There's three new mechs (including the melee-loving Hatchetman above), a new mission type geared towards lighter mechs, sunny tropical planets and a major extension to the post-story endgame.…

Tagged with , , , .

BattleTech expands with Flashpoint in November

The first expansion for BattleTech will arrive in November, publishers Paradox announced today, with a new type of story mission chain and new mechs including... wait, this mech carries an axe to chop other mechs to pieces? Hatchetman, I want you. Come meet this robolad and his huge chopper in the trailer below. Oh, and learn about those new missions and mechs and whatnot for…

Tagged with , , , , .

Feature: The endless march of time

The bestest and most top PC games of 2018 so far

We're just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we've shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you're reading right now this second. And what games they…

Tagged with , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .

Feature: Harder, faster, birds-eyier, sandboxier

Our 10 favourite BattleTech mods

Turn-based giant mech argy-bargy BattleTech doesn't officially support mods, but it doesn't officially not support mods either. Though we're denied the ease of clicking a 'subscribe' icon in the Steam Workshop, that ol'Nexus is littered with smart and ridiculous remixes of BattleTech's ten-storey war songs. For the time being, most aesthetic overhauls are ruled out - a great shame, as I'd love to see more…

Tagged with , , , , .

Shadowrun Returns is free on the Humble store

If you’ve been following all of our Cyberpunk 2077 coverage and thinking it could really do with some Orcs, you’re in luck. No, CD Projekt Red isn’t injecting magic into their sci-fi RPG, but some magical cyberpunk is free on the Humble store right now. Shadowrun Returns can be yours for nothing at all, as long as you snatch it up in the next day.…

Tagged with , , , , , .

Harder, better, faster, smoother: BattleTech’s big update does almost everything you want

BattleTech might have stomped its way straight onto the turn-based mech combat throne, but while its central torso was strong and mighty, its outer armour sported a few noticeable holes. We'd been promised a patch that would introduce speed-up options for those who crave 'em (hello!), along with tackling its weirdly greedy GPU needs and adding new difficulty toggles for battle-scarred veterans who can blow…

Tagged with , , .

Paradox buying BattleTech studio Harebrained Schemes

Paradox Interactive have announced they are buying Harebrained Schemes, expanding their power as the heavyweight champ of traditional PC gaming. Y'know, Paradox, the Swedish mob who make games including Crusader Kings II and Stellaris as well as publishing loads more. And y'know, Harebrained Schemes, the American studio behind Shadowrun and BattleTech - and which was co-founded by a fella who helped create those tabletop worlds,…

Tagged with , , , , , .

Feature: "If players [want] better pacing control, it doesn't matter what our desires were"

BattleTech devs talk slowness, mods and what to expect from the next update

I've been on something of an emotional journey with Harebrained Schemes' turn-based mech combat game, BattleTech. I was turned off by its unusually slow animation speeds and drawn-out wars of attrition during my first dozen-odd hours of play, but a combination of speed-up mods and deepening understanding of rules the game itself did not take the time to explain saw me fall ever-deeper in love…

Tagged with , , , , .

Go fully freelance with this BattleTech map unlock mod

Stompy-bot management sim BattleTech may not technically have native mod support, but developers Harebrained Schemes aren't so proud as to keep all their data under lock and key. Realising that folks would want to poke around inside the guts of their latest game, they left much of its file structure open and human-editable. One of the nicer little mods to come from this is Unlock Full…

Tagged with , , .

Feature: Kill the meat, save the metal

The true meaning of BattleTech is interstellar giant robot amputation Pokemon

Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Those people are dead wrong. The overarching goal of BattleTech, the true purpose of its turn-based fights and base management alike, is that you gotta catch 'em all. By which I mean, you gotta kneecap…

Tagged with , , .

BattleTech update 1 will bring speed-up options, more customisation and UI improvement

Bad news for people who love it when I bang on about BattleTech's speed/delay problems every single time I post about it: the devs are planning to offer "accelerated combat options" in a month or two. More unit customisation, difficulty settings and UI improvements are also due in the first major update, though ahead of that, they'll be breaking out their welding torches and fixing…

Tagged with , , .

Feature: Faster mechs and no more weird pauses

These easy, player-made speed fixes are BattleTech’s redemption

Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one's trickier. The surfeit of frustrating pauses and pretty but time-wasting animations surely require an official patch, right? Nope - turns out that all you…

Tagged with , , .

Feature: Third time's the charm

Learning to love BattleTech: an evolving opinion

A couple of days ago, I started BattleTech's campaign over from the start. For uninteresting technical reasons I'd had to use a different Steam account when playing it for our BattleTech review, but the savegames wouldn't then load on my usual account. I'd been fairly frustrated by the turn-based mech combat game's treacly pace and janky interface, and so didn't intend on this do-over lasting…

Tagged with , , .

Feature: None-more-mechy warfare, if you can bear the painful slowness

A tactical pearl lies beneath BattleTech’s sea of treacle

In my BattleTech review yesterday, I focused on the ways in which Harebrained Schemes' long-awaited boardgame adaptation sadly wasn't the big 'bots at war experience I'd hoped for, but I want to go into more detail about why, as I put it, "I don’t think that redemption is impossible." The tactical core of BattleTech's fights is fascinating, compelling and uniquely mech-y, even if the glacial…

Tagged with , , .

Feature: I like everything it does, but not how it does it

BattleTech review

Update: though the below complaints stand, my feelings about Battletech's tactical core have become significantly more positive as a result of continuing to play it following publication of this review. I was perplexed to discover that my partner, also a home-worker, was wearing earplugs as she sat at her computer. There was, for once, none of the thunderous din of new kitchens or loft extensions…

Tagged with , , , , , .

Page 1 of 4

Newer posts