Posts Tagged ‘Harebrained Schemes’

Shadowrun Devs Delay Co-op Roguelikelike Necropolis

Shadowrun Returns gang Harebrained Schemes will not, as previously announced, release their stylish roguelikelike Necropolis [official site] in March. No, if you want to go hacking through dungeons with your chums, you’ll need to wait until summer. In short, Harebrained have landed a publisher to release Necropolis on consoles too and say they needed to launch straight into working on that, so the PC version wouldn’t get the attention it deserves if they stuck to March. Sure, I’ll happily wait for this one.

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Shadowrun: Hong Kong Now Running Bonus Campaign

Shoot shoot, bang bang.

Hey, you! Yes, you in the plastic trenchcoat and plastic elf ears. You liked Shadowrun: Hong Kong [official site], right? Call it a hunch. Good news to you (and folks whose fondness for cyberpunk fantasy is perhaps more private): the RPG’s Extended Edition is now out as a free update. Along with a good hour-and-a-half of director’s commentary, the Extended Edition adds the new bonus mini-campaign which was a Kickstarter stretch goal. And hey, if you’re short on Nuyen, the game’s on sale right now too.

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Shadowrun: Hong Kong – Extended Edition Coming Soon

You can hang up your cool leather jacket and grow out your sloppy neon haircut, oh I know, but part of you will always want to yell “HACK THE PLANET!” and stick it to the megacorps. Harebrained Schemes just can’t stop slipping back out into the grimy streets of our cyberpunk future. They revisted Shadowrun: Dragonfall with a Director’s Cut, and now they’re returning to Shadowrun: Hong Kong to expand it a bit with hours more stuff to do. What they’re working on is a bit vague for now, but the important bit is that it’ll be free.

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Shadowrun Devs’ Roguelike Necropolis Out In March

Harebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death labyrinth’ (a roguelike, then) called Necropolis [official site], to which they’ve just announced the addition of four-player co-op. The thing’s also due out in March, and some of you may be relieved to hear that it’s skipping the whole early access thing.

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How BattleTech Hopes To Do Giant Mechs Justice

There is no shortage of classic MechWarrior games for PC. MechWarrior 2 was one of the defining 3D action games of the 90s, and MechCommander remains a beloved tactical game among the people who remember it. But you could argue that there’s never been a real BattleTech game, one that faithfully recreated both the tabletop tactical games and the kind of warfare portrayed in in the sourcebooks. The PC games set in the MechWarrior universe all had to make drastic departures.

Now, over thirty years after he created BattleTech, Jordan Weisman is finally getting around to making a PC wargame that does it justice. After successfully reviving the Shadowrun franchise on PC, his company has brought BattleTech to Kickstarter. It’s a descended from the boardgame in ways that the other PC MechWarrior games never could be. I spoke to Weisman about why things would be different this time.

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Shadowrun Returns Devs Bring Back BattleTech, Is Successfully Kickstarted Almost Immediately

Edit: now at over $800k after less than a day. Lawks!

BattleTech is/was the setting for the beloved MechWarrior series, but began life as a 1984 tabletop wargame, long before it was a mech combat sim. Though MechWarrior pops up again now and then (usually involving some tortured development process), the BattleTech name itself didn’t get a whole lot of use when it came to videogames – although Command & Conquer creators Westwood had a go at one. But now it’s getting its first non-spun-off time in the PC gaming sun since 1994, as a new turn-based mech tactics game being developed by Harebrained Schemes, of Shadowrun Returns fame.

BattleTech reached its $250,000 Kickstarter goal within around an hour of announcement. Blimey. However, the game won’t have a singleplayer campaign unless it reaches one million dollars. Wait, what?
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Wot I Think – Shadowrun: Hong Kong

Shadowrun: Hong Kong [official site] is the third-and-a-half time around the block for this cyberpunk-but-with-elves roleplaying series, and by now there’s a routine and a rhythm. You build a Shadowrunner, a secretive mercenary who can fight with technical or mystical powers (or a combination of the two), leading a team of fixed-spec allies with big personalities through real-time exploration and turn-based action. This time, the setting is one of the touchstones of 80s cyberpunk, and we’re dealing with Triads, social segregation and city-wide nightmares in addition to the usual gang war, troll mercenaries and magic-assisted corporate espionage.

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