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Posts tagged “Harebrained Schemes”

BattleTech update 1 will bring speed-up options, more customisation and UI improvement

Bad news for people who love it when I bang on about BattleTech's speed/delay problems every single time I post about it: the devs are planning to offer "accelerated combat options" in a month or two. More unit customisation, difficulty settings and UI improvements are also due in the first major update, though ahead of that, they'll be breaking out their welding torches and fixing…

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Feature: Faster mechs and no more weird pauses

These easy, player-made speed fixes are BattleTech’s redemption

Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one's trickier. The surfeit of frustrating pauses and pretty but time-wasting animations surely require an official patch, right? Nope - turns out that all you…

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Feature: Third time's the charm

Learning to love BattleTech: an evolving opinion

A couple of days ago, I started BattleTech's campaign over from the start. For uninteresting technical reasons I'd had to use a different Steam account when playing it for our BattleTech review, but the savegames wouldn't then load on my usual account. I'd been fairly frustrated by the turn-based mech combat game's treacly pace and janky interface, and so didn't intend on this do-over lasting…

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Feature: None-more-mechy warfare, if you can bear the painful slowness

A tactical pearl lies beneath BattleTech’s sea of treacle

In my BattleTech review yesterday, I focused on the ways in which Harebrained Schemes' long-awaited boardgame adaptation sadly wasn't the big 'bots at war experience I'd hoped for, but I want to go into more detail about why, as I put it, "I don’t think that redemption is impossible." The tactical core of BattleTech's fights is fascinating, compelling and uniquely mech-y, even if the glacial…

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Feature: I like everything it does, but not how it does it

BattleTech review

Update: though the below complaints stand, my feelings about Battletech's tactical core have become significantly more positive as a result of continuing to play it following publication of this review. I was perplexed to discover that my partner, also a home-worker, was wearing earplugs as she sat at her computer. There was, for once, none of the thunderous din of new kitchens or loft extensions…

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BattleTech mechs its way to release on April 24th

Whirr-stomp. That's the noise a big stompy mech makes as it patrols the battlefield. It's entirely dissimilar to the pitter-patter my heart makes when I finally see a release date for BattleTech, the turn-based tactical MechWarrior game from Harebrained Schemes and Paradox. I've been waiting for this one for a long time - not just the years it's actually been in development, but the preceding…

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BattleTech isn’t just about mechs punching one another

BattleTech is the game in which giant mechs punch each other until their limbs fall off and the pilots inside those mechs boil to death. It's out next month and I'm very excited, having already spent quite a lot of time stomping about in superb turn-based skirmishes. It looks great, it plays great, all is well. Except...what about the dynamic campaign? Will it have enough…

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BattleTech stomping onto PC in April

The turn-based tactical MechWarrior-o-rama BattleTech will launch in April, publishers Paradox announced today. When in April? That'd be telling. But at some point. Our Adam called it "the mech game I've always wanted" when he played a preview version almost a year ago, so it's nice we'll soon get to see what the robofuss is about. We'll have to mech up for lost time. Mech.…

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Feature: Meet your mecha

Battletech’s campaign mode is a robot Dark Ages

It's odd to think of Mickey Mouse while ordering a giant robot to rip another robot's arms off, but in the words of its creator Jordan Weisman, Battletech is kind of like Walt Disney's Tomorrowland. Opened in 1955, the park was an homage to the march of science that inevitably struggled to keep up. Its present-day incarnations are a bizarre mishmash of the vintage, the…

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BattleTech delayed into 2018

The turn-based tactical BattleTech [official site] "is the mech game I've always wanted", our Adam declared after playing a bit. "It's likely to be one of my favourite games of 2017," he said. Well then. Let's blame him for flipping well jinxing it, as BattleTech is now delayed. It was due later this year but is instead now pushed into some time in "early 2018".…

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Feature: A farewell to arms

BattleTech is the mech game I’ve always wanted

BattleTech [official site] finally brings mechs and mercs back to their turn-based tactical roots, and if the combat is backed by a worthy campaign mode, it's likely to be one of my favourite games of 2017. I've only played the skirmish mode, against AI opponents, so I can't assess the quality of the campaign. But the actual mech clashes are absolutely glorious, and as spectacular…

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Mech it so: Paradox are publishing BattleTech

At the Paradox Convention 2017, the strategy game developer/publisher announced that they would be working with Harebrained Schemes as publisher of Battletech, the turn-based squad level tactical mech game that was an instant Kickstarter success in 2015. We've already spoken to the developers in-depth but this weekend will be our first chance to play, and I'll be speaking to BattleTech creator Jordan Weisman about the…

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Necropolis Adds New Playable Class In Brutal Update

Our John did not dig Necropolis [official site], the roguelikelike action-RPG released in July by Shadowrun Returns devs Harebrained Schemes, and its general reception was quite lukewarm. In response, Harebrained laid out plans for a series of patches overhauling and expanding Necropolis to add more variety and challenge, culminating in a big update launched last night. A new playable character class, new enemies, new weapons,…

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Rational Schemes: New Enemies, Hero For Necropolis

Harebrained Schemes, the gang best known for Shadowrun Returns, this month launched their all-new third-person action roguelikelike Necropolis [official site] to a bit of a mixed reception. "It's a clumsy, dull, shallow, lacklustre trudge through cold soup," is Wot John Thinks. "And fails at the most important aspect of any game in the genre: making me want to have another go." Okay, John's reaction wasn't…

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Shadowrun Devs Delay Co-op Roguelikelike Necropolis

Shadowrun Returns gang Harebrained Schemes will not, as previously announced, release their stylish roguelikelike Necropolis [official site] in March. No, if you want to go hacking through dungeons with your chums, you'll need to wait until summer. In short, Harebrained have landed a publisher to release Necropolis on consoles too and say they needed to launch straight into working on that, so the PC version…

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Shadowrun: Hong Kong Now Running Bonus Campaign

Hey, you! Yes, you in the plastic trenchcoat and plastic elf ears. You liked Shadowrun: Hong Kong [official site], right? Call it a hunch. Good news to you (and folks whose fondness for cyberpunk fantasy is perhaps more private): the RPG's Extended Edition is now out as a free update. Along with a good hour-and-a-half of director's commentary, the Extended Edition adds the new bonus…

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Shadowrun: Hong Kong – Extended Edition Coming Soon

You can hang up your cool leather jacket and grow out your sloppy neon haircut, oh I know, but part of you will always want to yell "HACK THE PLANET!" and stick it to the megacorps. Harebrained Schemes just can't stop slipping back out into the grimy streets of our cyberpunk future. They revisted Shadowrun: Dragonfall with a Director's Cut, and now they're returning to…

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Shadowrun Devs’ Roguelike Necropolis Out In March

Harebrained Schemes don't only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year's Shadowrun: Hong Kong and next year's Battletech do-over, they're realising a 'procedural death labyrinth' (a roguelike, then) called Necropolis [official site], to which they've just announced the addition of four-player co-op. The thing's also due…

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