Since Kickstarting games became a thing, everyone has soothsayed the possibility of how it could go wrong. There are two significant ways, really. A high profile game comes out, and is a big pile of doo-doo. Or a high profile game never comes out at all. Crucially, neither is in violation of any part of the Kickstarter model, and both are something that really should be accepted as a possibility by people pledging to projects. But that doesn’t really change the fact that when it happens on a big scale, people are going to get a lot more wary.
And now the first example we’ve spotted of a game not appearing has happened, with the documented struggles of Haunts: The Manse Macabre. A successful $25,000 Kickstarter that has not only missed its release date, but isn’t sure if it will ever make one.