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Posts tagged “HAWX”

Tom Clancy’s 1942

I can't think of a more charming way to hawk HAWX 2, much as I'd be enormously surprised if the upcoming combat flight simette sequel had anything like the sense of humour of this 8-bit official demake. Or maybe 16-bit. I don't know. The number doesn't matter: it's HAWX re-imagined as a vibrantly silly vertical shmup, replete with power-ups, midi music and implausibly huge boss-planes.…

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HAWX: NYCC (Much) Cop?

[When I was at NYCC, I found some time to have a quick crack at a load of games on the floor. Quick cracks. I'm going to write up the ones that stick in the memory.] If anyone on the development team is hanging around the Ubisoft booth, you're glad that they're not actually standing beside me and watching. It's about 10 minutes before the…

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Interview: Tom Clancy’s HAWX

This week we got to ask a few questions of Thomas Simon, the lead designer on HAWX. Mr Simon already has a bit of Tom Clancy background in his career, having previously worked on the Splinter Cell series. This time, however, there aren't going to be any silent takedowns: HAWX ("High Altitude Warfare Experimental Squadron") is an air combat game that encompasses all the noisy,…

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The Thursday Papers

Hell, any day can be round-up day. Rather than Kieron's regular Sunday collection of notable word-sciences though, instead this is a one-off, rather more hotchpotch grab-bag of happy happenstances that have caught my eye today, as I fight the urge to pretend this has any relevancy whatsoever to Space Week. First up, we've got the announcement of Tom Clancy's HAWX, which totally sounds like a…

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